Charge. If the volcano goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The volcano goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Poison Breath (Recharges on a Short or Long Rest). The volcano goat exhales poisonous gas in a 15-foot cone. Each creature in that cone must make a DC 10 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much on a successful one. The poison gas has a noticeable sulphurous smell.
Quick Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. The volcano goat can, once a round, make a quick bite attack on a creature entering or leaving its melee range.
Description
Volcano goat has evolved from mountain goats to survive in inhospitable conditions. Similar in appearance, it always has a dark grey, almost black shaggy fur that dissipates heat and blends in to the ashy landscapes. The fur skin of the volcano goat can be made into a cloak that protects against heat and grants resistance to fire damage. It can also be made into leather armour with the same properties if the fur is not removed.
Its eyes may glow a dim red on close inspection.
Although found on volcanoes, the volcano goat can survive in less extreme conditions.
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