Medium Undead (Human), Neutral Evil
Armor Class 10 None
Hit Points 10 (2d6 + 4)
Speed 10 ft., 10 While it's dormant. 40 while it has a prey in sight
STR
10 (+0)
DEX
8 (-1)
CON
14 (+2)
INT
3 (-4)
WIS
14 (+2)
CHA
3 (-4)
Skills Perception +14
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight Can locate healthy creatures by their smell in 30ft., Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Infecting Bite. If the walker damages a humanoid the target must make a Constitution saving throw with a DC of 10 On a success, nothing happens. On a failure the target is infected with the walker disease. The disease can be cured with anything that cures a disease.

Walker disease. Upon infection the target will turn into a walker in 1d4 days. And loses 1 Constitution every day until its turned. 

Swarm Mind. Whenever there is a walker alive 2 more walkers will join the fight in 1d4 rounds

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning piercing damage

Description

Undead creatures cursed with a disease now spreads it while walking mindlessly in their domain. They carry the stench of decay.

Habitat: Urban

ildeniz

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