Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Keen senses. The bugbear shaman has advantage on Wisdom (Perception) checks.
Spellcasting. The bugbear shaman is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The shaman has the following druid spells prepared:
Cantrips (at will): Primal Savagery, Shillelagh, Thorn Whip
1st Level (4 slots): Faerie Fire, Ice Knife
2nd Level (3 slots): Dust Devil, Flame Blade, Hold Person, Moonbeam
3rd Level (3 slots): Call Lightning, Conjure Animals, Tidal Wave
4th Level (3 slots): Confusion, Conjure Woodland Beings, Guardian of Nature
5th Level (1 Slot): Mass Cure Wounds
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. one handed Hit 6 (2d6) or two handed Hit: 8 (2d8 ) bludgeoning damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the bugbear shaman can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the shaman. A creature can benefit from only one Leadership die at a time. This effect ends if the shaman is incapacitated.
Parry. The bugbear shaman adds 2 to its AC against one melee attack that would hit it. To do so, the bugbear shaman must see the attacker and be wielding a melee weapon.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.
Bugbear Shamans exchange physical strength for a chaotic and powerful connection to nature granting them an enhanced wisdom, reaction speed and senses along with strong spellcasting abilities.
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