Medium Fiend (Demon), Chaotic Evil
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Damage Vulnerabilities Radiant
Damage Resistances Acid
Senses Passive Perception 11
Languages Abyssa
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Acolyte is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +8 to hit with spell attacks). The Acolyte has the following wizard spells prepared:

Cantrips (at will): chill touch, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, magic missile, shield

2nd level (3 slots): misty step, ray of enfeeblement

3rd level (3 slots): counterspell, slow, bestow curse

4th level (3 slots): greater invisibility, blight

5th level (1 slot): contagion

Bile of the Horde. Upon death, the Acolyte leaves behind a puddle of steaming oil-like bile that smells of a rotting corpse under heat. This bile occupies the space where the Acolyte was prior to death. Paladins might have a hard time using Detect Good and Evil with this horrible aroma around, but it is otherwise harmless to PCs. Another Demon within 5 feet of this bile can absorb the bile into it's own body as an action. When a Demon does this, they can be healed up to the Acolyte's HP Maximum, gain +1 to any stat, attack roll, armor class, or damage modifier, or gain a new physical trait/limb that would grant a new attack (Ex: A tail for a tail attack). Optionally, a Demon may increase in size if it were to absorb enough bile in this way. If the Demon opts for the healing, any remaining points of healing will add to the Demon's HP Maximum. The Demon will have its HP filled to the new Maximum at the start of its next turn.

**Note: If the Acolyte dies of a damage type it is vulnerable to, the demon absorbing its remains must make a DC 17 Constitution Save or take the same amount of damage that killed the Acolyte, and the benefits are not gained. The absorbing Demon can attempt to absorb the bile again on its next turn.**

Actions

Claws. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

After so many years in a demons life, they begin to properly form their specialties. For Acolytes, they pour their knowledge into learning the magics of the universe. Spells of celestial or beneficial nature are unknown in the depths of the Abyss. Acolytes focus solely on learning lethal arcana, and even if you survive an encounter with one, they come prepared that you feel the pain long after their deaths.

Monster Tags: NPC

DaedricKnight

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