Medium Humanoid (Any Race), Any Alignment
Armor Class 14 Studded Leather
Hit Points 31 (5d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws INT +1, WIS +5
Skills Deception +7, Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (4 slots): absorb elements, faerie fire, [Tooltip Not Found]

2nd level (3 slots): flaming sphere, moonbeam

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Star Form. As an action, Indri's skin beneath his fur glows with pinpricks of light. He can then for the next hour as a bonus action make a ranged spell attack on a target within 30 feet, dealing 1d8+3 radiant damage on a success.

Reactions

Absorb Elements (requires a 1st level).  In response to taking fire, cold, acid, lightning, or thunder damage, Indri expends a spell slot to halve the damage taken.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Tomahawkbunny

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