Medium Celestial, Chaotic Neutral
Armor Class 24
Hit Points 900 (35d8 + 245)
Speed 50 ft., Climb 50 ft., Fly 150 ft., Swim 150 ft., Walk 100 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Damage Resistances All
Senses Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 29
Languages All, Telepathy
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Shapehchanger. The dungeon master an use it's action to polymorph into any form it wishes or turn back to its true form. Its statistics are the same in each form. Any equipment it is carrying or wearing isn't transformed with it. It reverts to it's true form if it dies.

Spellcasting. The dungeon master is a 20-level spellcaster. Its spellcasting ability is intelligence (spell save DC 25, +16 to hit with spell attacks). The dungeon master has access to any and all spells:
Cantrips (at will):

1st level (6 slots):

2nd level (5 slots):

3rd level (5 slots):

4th level (5 slots):

5th level (5 slots):

6th level (4 slots):

7th level (4 slots):

8th level (3 slots):

9th level (3 slots):

God of Wild Magic. Whenever Aubiou casts a spell, he must roll a wild magic surge.

Actions

Multiattack. Aubiou can make 2 Top Hat Cannon attacks and cast 2 spells.

Top Hat Cannon. Ranged Weapon Attack: +19 to hit, range  1000/4000 ft., one target. Hit: (2d100 + 50) bludgeoning damage. When this attack is used, Aubiou must roll on the random items chart.

Reactions

Flow Of Fate. By using one of its legendary actions the dungeon master can force a target to re-roll any roll they just made and choose which roll is used. If the target uses luck after the dungeon master has forced them to re-roll, they use their luck to roll instead. If they use it before the dungeon master forces the re-roll the dungeon master decides which is used.

Legendary Actions

The dungeon master can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dungeon master regains spent legendary actions at the start of its turn.

Monster Manual (Costs 2 Actions). The dungeon master can create a monster of 13 CR or lower in a unoccupied space within 10 feet of it. The monster goes immediately and goes away as soon as the dungeon master takes this legendary action or when it dies.

Mass Wild Magic Surge (Costs 3 Actions). Aubiou rolls on the wild magic surge chart (1d8 + 3) times and resolves them all at once.

SpacedOutBricks

Comments

Posts Quoted:
Reply
Clear All Quotes