Small Monstrosity, Neutral Evil
Armor Class 10 Vines
Hit Points 48 (4d6)
Speed 40 ft., Climb 15 ft.
STR
13 (+1)
DEX
13 (+1)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws CON +3
Damage Vulnerabilities Fire
Damage Immunities Acid, Poison
Condition Immunities Blinded, Charmed, Deafened, Poisoned
Senses Blindsight It needs its clicking to see, so if someone stops its clicking, it can't see., Passive Perception 5
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Grapple. this creature uses its vines to stretch and grapple a object or creature. (escape DC 10 Strength)  this monster can either pull the object or creature to it, or it could pull itself to the creature or object.

Camouflage. this creature can make itself look like a plant.

Actions

Click. This creature makes a clicking noise and can search for creatures within a 30 ft. square.

Vine. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 2d4 [Bludgeoning] damage. 

bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 1d10 [Piercing] damage. 

Thorn. RangedWeapon Attack: +5 to hit, range 5/50 ft., 1 target. Hit: (1d4 + 2) [Piercing] damage.

Reactions

Acidic burst. when this creature dies it can self-destruct and explode itself in a burst of Acidic goo.  any creature within a 10 ft. range of this creature takes 10 poison damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

this creature is a small creature as big as a dog.  its head is a flower and has a ring of teeth in the center of the flower.  its muscles and body are made of vines and plants.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwamp

PPGninja

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