Grapple. this creature uses its vines to stretch and grapple a object or creature. (escape DC 10 Strength) this monster can either pull the object or creature to it, or it could pull itself to the creature or object.
Camouflage. this creature can make itself look like a plant.
Click. This creature makes a clicking noise and can search for creatures within a 150 ft. square.
Vine. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: 5d4 [Bludgeoning] damage.
bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3d10 [Piercing] damage.
Thorn. RangedWeapon Attack: +5 to hit, range 5/50 ft., 1 target. Hit: (5d4 + 2) [Piercing] damage.
Solar beam. RangedWeapon Attack: +5 to hit, range 5/200 ft., 1 target. Hit: (2d20 + 5) [Force] damage. This beam takes three turns to charge, and has a 8 turn cooldown
Acidic burst. when this creature dies it can self-destruct and explode itself in a burst of Acidic goo. any creature within a 10 ft. range of this creature takes 30 poison damage
Description
is as big as two large elephants. its head is a flower and has a ring of teeth in the center of the flower and four pincers next to the mouth. its muscles and body are made of vines and plants.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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