Large Elemental, Neutral
Armor Class 17 Natural Armor
Hit Points 98 (12d10 + 30)
Speed 40 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Cold
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Fire
Senses Darkvision 60ft, Passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5ft of it takes 4 (1d8) fire damage. In addition, the elemental can enter a creature's space and stop there. The first time it enters a creatures space on a turn, that creature takes 4 (1d8) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 4 (1d8) fire damage at the start of each of its turns.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5ft. One target. Hit: 7 (1d10 + 2) bludgeoning damage plus an additional 3 (1d6) fire damage.

Ash Storm (Recharge 6). Each creature in a 20 foot circle, centered on the elemental must make a DC 13 Constitution saving throw. On a failure, a target is blinded, but may retake the saving throw at the end of their turns.

Description

An Ash Elemental has a distinct humanoid shape with an outer layer of hardened ash, and a burning hot core. Ash Elementals can release a swirling cloud of ash that blinds its foes, leaving them easy prey for its devastating attacks.

Monster Tags: Elemental

Tearless_Duck

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