Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5ft of it takes 4 (1d8) fire damage. In addition, the elemental can enter a creature's space and stop there. The first time it enters a creatures space on a turn, that creature takes 4 (1d8) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 4 (1d8) fire damage at the start of each of its turns.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5ft. One target. Hit: 7 (1d10 + 2) bludgeoning damage plus an additional 3 (1d6) fire damage.
Ash Storm (Recharge 6). Each creature in a 20 foot circle, centered on the elemental must make a DC 13 Constitution saving throw. On a failure, a target is blinded, but may retake the saving throw at the end of their turns.
Description
An Ash Elemental has a distinct humanoid shape with an outer layer of hardened ash, and a burning hot core. Ash Elementals can release a swirling cloud of ash that blinds its foes, leaving them easy prey for its devastating attacks.
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