Medium Ooze, Unaligned
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 10 ft., Climb 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
20 (+5)
Skills Stealth +2
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

False Appearance. While the ooze remains motionless, it is indistinguishable from a 70's disco wall.

Damage resistance.  It if hit by a bludgeoning, slashing or piercing attack it receives only half damage. If hit by an attack that deals fire damage it receives only a third of the damage and it gets an additional +5 bonus on it's AC (bonuses can stack).

Weakness. If attacked by a biting/chewing (works if a humanoid does it too) or water based attack it receives an additional 1d6 damage.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 4 (2d4) sugar damage. If someone receives 2 sugar damages in a row they have to make a constitution saving throw DC 12. On a fail they have a sugar rush for one round and all their attack rolls and saves are made with a disadvantage, they also have to make a spell concentration check (if they have cast a concentration spell) because of the hyperactive shaking and lack of concentration.

Previous Versions

Name Date Modified Views Adds Version Actions
7/16/2020 6:59:14 AM
63
3
1
Coming Soon
RowanTreechild

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