Tiny Construct, Neutral Evil
Armor Class 15 natural armor
Hit Points 14 (3d6)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
7 (-2)
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft, Passive Perception 11
Languages understands the languages of its master but does not speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

telepathic bond. While the corrupted homunculus is on the same plane of existence as its dark master, it can magically convey what it senses to its dark master, and the two can communicate telepathically.

shadow shifting. thanks to the corrupted homunculus's dark magic it can transform into a shadow at will. this makes it great as a spy.

Actions

actions

 bite: +4 to hit, reach 5 ft., 1 target. Hit: 5  piercing damage, and the target must succeed on a DC 12 constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is unconscious while poisoned in this way.

scratch: +5 to hit, reach 5 ft., 1 target. hit: 8 piercing damage and 1d4 necrotic damage.

Description

a corrupted homunculus is created when a spellcaster casts a ritual to bestow dark magic apon the homunculus creating an evil companion. this creature shares the same features of a normal homunculus except for the fact that it is the color of ash and has red glowing eyes. their only purpose is to serve evil.

lengendarywarhammer

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