Limited Amphibiousness. The brineling can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Sunlight Sensitivity. While in sunlight, the brineling has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The brineling spits mucus if it is able. It then makes one bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 14). While grappled, the brineling can't use this attack on another target.
Spit Mucus (Recharge 6). The brineling spits mucus at a creature that it can see within 15 feet of it. The target must succeed on a DC 13 Constitution saving throw or become blinded for 1 minute. The target can repeat its saving throw at the end of each of its turns, ending the effect on itself with a success.
Description
Found mostly in deep subterranean caverns, brinelings are fish-ogre hybrids known for their horrific appearance, especially the thick mucus that drips from their tooth maws. Their naturally sour temperament makes them a vicious foe of any creature that dares enter their lairs.
Aboleth Thralls. Like many of the dull-witted species who live below the surface, brinelings frequently find themselves at the mercy of aboleths. Entire colonies of brinelings fall under the ancient horrors' sway, acting as muscle for their cruel masters.
Treasure Hoarders. Although brinelings have little interest in treasure themselves, their befouled lairs are usually filled with gleaming baubles and trinkets, the remains of devoured explorers and adventurers
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