Armor Class
10
Hit Points
13
(2d10 + 2)
Speed
50 ft.
STR
16
(+3)
DEX
10
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.







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Posted May 5, 2018Barfs celestial summoned mount with a golden aura around it -
Entlers is his name
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Posted Jun 13, 2019A while back I created a new character, but I mistook this page for "elf" and thus rolled an elk wizard. It was tough not being able to read my spellbook but the DM was gracious enough to let me do an elk bugle as the verbal components of my spells. Somatic components were just stomping a different number of times depending on the spell.
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Posted Oct 1, 2019I recently used an elk as a steed for my paladin,in no longer than an hour he was used as a anchor for a wondering arachokra and intemidation. ah yes good pokey horse thing.
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Posted Jan 7, 2020Elk are social animals and live in groups called herds. Herds are often quite large, with 200 or more members, according to the Smithsonian. Some herds have over 400 members. The herd is often segregated by gender, with males staying in one group and females in another. Though segregated, herds are matriarchal, which means it is run by a single female.
Harems of elk are common during mating season. A dominant male will have a herd of around six females and their yearlings. The male will defend his territory around the females until mating season is over.
Elk are most active during mornings and evenings. During the summer, elk will often migrate to higher, cooler, elevations and migrate to lower elevations in the winter.
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Posted Mar 23, 2020A Bison
One of a herd of 1000s
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Posted May 5, 2020Conjure Animals summons eight of these bad boys. 8 charge attacks has a max damage of 24d6 + 24 and knocks targets prone. After the initial charge they are dealing up to 16d4 + 24 damage per round.
Not bad for a level 3 spell
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Posted Aug 22, 2020Conjure animals indeed let you summon eight beasts of challenge rating 1/4 or lower, however, the dungeon master determines what actually gets summoned based on the surroundings (unless they house rule it otherwise). Still a great spell.
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Posted Feb 16, 2021bad
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Posted Feb 16, 2021very good
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Posted Dec 1, 2021I am adding some more fantastical mounts to my setting by adding Deer mounts called "Harts" and Goat style mounts called "Markhor". To add flavor and incentive as to why one might use them as mounts, Hart will have an added "travels faster in the forest than horses" and Mykor can climb cliffs and walls.
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Posted Sep 28, 2022No it says the DM provides the stat blocks, but the player chooses the creatures.
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Posted Dec 15, 2022That, except the player doesnt choose
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Posted Dec 17, 2022Yum yum yummy
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Posted Jan 8, 2023...
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Posted Mar 7, 2023Bison and Elk are not the same.
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Posted Oct 1, 2023Prins Erik
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Posted Oct 8, 2023I'm planning a small but in advance for a session I have later today and was looking for the perfect wild shape form. So there's this chaotic Paladin in the party that is trying to kill this NPC whilst the rest of the party is trying to interrogate them, so I'm gonna grapple them to the ground. Though I have proficiency in athletics I'm gonna need a high strength cos I have 11, and then I found this beast of a wild shape!!!
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Posted Oct 12, 2023rolex
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Posted Apr 14, 2024I would love to play with your DM 😆
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Posted Jun 24, 2024Question, I am currently playing as a Druid in the Circle of Stars (3rd level.) And I am finding I am favoring my starry form more than any thing else right now, partly due to features but also due to my character background. But recently I have been thinking about changing into my wild shape, with Elk as one of the forms I was just thinking about.
The action, Charge, says it must be at least 20 feet straight forward. If movement can be split into 2 parts, and an Elk's speed is 50 feet... If I am say 15 feet away, and move back 10 feet, can I then go toward the 25 feet, ram my enemy and still take and add Charge's bonus damage?