Armor Class
            
                
                    16
                
                
                    
                        (natural armor)  
                     
                         
            
        
        
            Hit Points
            
                
                    136
                
                
                    (13d10 + 65)
                      
            
        
        
            Speed
            
                
                    30 ft. 
                
            
        
    STR
                
                    19
                    (+4)
                
            DEX
                
                    17
                    (+3)
                
            CON
                
                    20
                    (+5)
                
            INT
                
                    5
                    (-3)
                
            WIS
                
                    12
                    (+1)
                
            CHA
                
                    13
                    (+1)
                
            
                Saving Throws
                
                    STR +7, CON +8, WIS +4
                
            
        
            
                Damage Resistances
                
                    Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                
            
        
            
                Damage Immunities
                
                    Poison
                
            
        
            
                Condition Immunities
                
                    Poisoned
                
            
        
            
                Senses
                
                    Darkvision 120 ft.,  Passive Perception 11
                
            
        
            
                Languages
                
                    Abyssal, Telepathy 120 ft.
                
            
        
        
                Challenge
                
                    8 (3,900 XP)
                
            
            
            
                Proficiency Bonus
                
                    +3
                
            
        Traits
                Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
Actions
                Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.







 
     
                    
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Posted Jun 19, 2018A cool dude. 10/10 would make a spellcasting varient, buff its stats and wipe out my group of LV10s with it.
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Posted Feb 14, 2020I think you are looking for a Glabrezu lol
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Posted Feb 15, 2020I made Ascariel the Unanticipated, who is a demon featuring in my Greyhawk game. He has big adamantine claw/gauntlets and some spellcasting like a fog cloud that deals poison damage, and a misty step/thunder step that deals poison as well.
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Posted Oct 1, 2020Oh, that’s pretty cool. Leaning into the poison toad theme.
Is this a monster that has featured in official modules?
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Posted Oct 2, 2020There is a Gnoll looking version featured in Baldur's Gate: Descent into Avernus, near the end of the module
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Posted Oct 2, 2020Oh, that’s cool. I assume that is the influence of Yeenoghu.
Its nice that they added variants like that.
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Posted Mar 21, 2021me and my friends that are at lvl 3 are fighting this
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Posted Apr 10, 2022This is like a Troglodyte+
Basically all abilities and even the physical appearance are the same but tougher.
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Posted Apr 20, 2022Made a version with wings for a demon-dragon campaign I'm running, this thing just looks awesome
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Posted Sep 11, 2022Good luck
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Posted Nov 13, 2022It's kinda sad that the comments aren't many here. I honestly thought they'd be pretty plentiful, given the stereotypical and very easily pluggable aspect that the stat block has.
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Posted Jan 21, 2023I think it'd be cool to make variant with a long tongue that would deal acid damage when being grappled by said tongue. Idk it just looks like a frog demon XD
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Posted May 31, 2023This thing looks like a Slaad. Prove me wrong.
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Posted May 31, 2023Like a slaad?
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Posted Jun 4, 2023Nope. Hezro would be Hez-ro...this is hezrou, so Hez-ru [or hez-roo if you're Auzzie]
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Posted Jun 28, 2023Thank you Uncus. You are spot-on.
-from a 40+ year player/dm
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Posted Jun 10, 2024It's like a blue slaad but with 1 more AC, 13 more HP, -1 strength, +2 dex, +2 con, -2 int, +5 wis, +4 cha, -resistance to acid, +resistance to nonmagic weapons, +poison and poisoned immunity, twice the darkvision and telepathy, different language, stench instead of regen, has a 2d10 for its bite attack instead of 2d6, and doesn't infect you with chaos phage.
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Posted Oct 30, 2024It's like ____, except with 18 things that are different!
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Posted May 12, 2025What color Sladd is this . .?