Death Burst. When the mephit dies, it explodes in a burst of lava. Each creature within 5 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Fire Breath (Recharge 6). The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.







    
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Posted Oct 21, 2018Combine one or more of these with an iron golem and have them cast heat metal on it.
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Posted Dec 11, 2019- 
            
                
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Posted Jun 30, 2020Ultimate destruction! I love it!
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Posted Jan 29, 2021With these guys summoned, Conjure Minor Elementals just becomes Mass Heat Metal, which is amazing. The low save DC hardly matters - the damage comes without a save!
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Posted Apr 6, 2021I was running this monster for a party of 1st-level characters the other day, and 2 of them were martial classes in chainmail.... just shows how the CR system is really broken; theoretically an encounter with CR 1/2 should be trivial to even the lowest level party, but with the completely OP direct 2d8 damage EVERY ROUND from the heat metal spell, no saves, no attack rolls, this monster can one-shot the party's tank (fighter/paladin). If it keeps its concentration and rolls moderately high damage, not even healing can save a character from permadeath. Of course on its own, it usually wont result in a TPK but it'll be real devastating for that person who lost his/her character on the first session. Not to mention when paired up with other monsters it can provide a serious threat to even higher-level parties. Just beware of monsters like these who can punish specific characters to the point of death while being an "easy" encounter for the rest of the party, it can seem unfair and purposefully targetting one person if you're not careful with it.
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Posted Apr 6, 2021You should see the article Beyond just posted on Heat Metal. It has good advice on how DM's should use the spell. Using it to heat weapons or other metal objects the can be removed quickly will make it seem fair when the characters have no means of countering this spell (counterspell or dispel).
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Posted Dec 4, 2021thank you for you build and staff
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Posted Jan 4, 2022This stat block suggests that when the magma mephit casts heat metal, there's a spell save, but the spell doesn't require a save, normally at least, right?
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Posted Feb 25, 2022it does
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Posted Mar 7, 2022Oh you devious little devil.
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Posted Aug 1, 2022would it be wise to capture one of these to take as a heat or powersource for a proto-spelljammer?
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Posted Aug 13, 2022The con save for not dropping the hot metal.
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Posted Sep 2, 2022My god, this thing is AMAZING.
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Posted Dec 28, 2023Im planning on using these guys in a volcano themed campiegn. Should I ditch them or not?
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Posted Dec 28, 2023These things are 100 percent the best type of mephit
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Posted Oct 12, 2024Good low level Encounter
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Posted Nov 19, 2024Love this description....I'm borrowing it, hope you don't mind