Journeys Through the Radiant Citadel is an anthology of standalone adventures Dungeon Masters can inject into their campaigns or run as one-shots. The adventures take characters across the multiverse and include challenges for characters from levels 1 to 14. Each ties back to the Radiant Citadel, an ancient city found deep in the Ethereal Plane.
Co-lead designers Ajit George (writer on Van Richten's Guide to Ravenloft) and Wes Schneider (senior game designer for Dungeons & Dragons) lead a diverse team of writers, editors, and artists to bring 13 new adventures and 11 new monsters to life. Each adventure found in the book ranges in tone—from the whimsical to the horrific—and takes characters to civilizations yet to be discovered in D&D.
What Is the Radiant Citadel?
The Ethereal Plane is a hapless and misty realm that borders the Material Plane. Travelers who become lost in this immense place may stumble upon an ancient city built from a massive fossil that snakes around a gleaming crystal of impossible size. This is the Radiant Citadel.
Constructed by over two dozen civilizations of old, the Radiant Citadel serves as a beacon of hope for the lost, the displaced, and the inquisitive. The city functions as a throughline for the character's adventures, similar to how the library of Candlekeep served as a starting point for the adventures found in Candlekeep Mysteries.
What sets the Radiant Citadel apart from Candlekeep, however, is that it is setting agnostic. “Rather than just being a normal city, [the Radiant Citadel] is floating out there in the multiverse, in the plane that is forever one step away from reality. Pretty much wherever you are in the Material Plane, you have the ability to access the Radiant Citadel," said Schneider. This makes it easier for DMs to tie their existing campaigns into the adventures found in this new book.
From the Radiant Citadel, characters will travel to vastly different civilizations throughout the Material Plane that have been inspired by real-world cultures and mythologies. If they wish to explore the Radiant Citadel, DMs will have a gazetteer to reference that outlines the city and its peoples in great detail. Journeys Through the Radiant Citadel also includes gazetteers for other locations.
New Locations to Discover
A wynling flies above the Dyn Singh Night Market. Art by Evyn Fong.
Beyond the relative safety of the Radiant Citadel, characters will face challenges in unique locations throughout the Material Plane. No matter whether a campaign is set in the Forgotten Realms, Eberron, or somewhere else, each location presented in these adventures can be dropped in. This allows DMs to flesh out their favorite campaign settings with ease. Similarly, DMs will be able to satisfy different players' tastes, whether they prefer facing off in light-hearted contests or facing down bubbling unrest.
The 1st-level adventure in Journeys Through the Radiant Citadel is "Salted Legacy." Written by Surena Marie, the adventure is a comedic mystery that takes characters to the bustling Dyn Singh Night Market. There, they discover an intergenerational feud between rival vendors after mysterious cases of vandalism and theft occur. To solve the mystery, characters will need to earn the trust of those who work the market. To do so, they'll need to complete a series of challenges. "These challenges range from a spicy pepper eating contest to a timed cooking challenge where players have to battle and defeat giant prawns in order to make prawn patties,” said Marie.
Players with a taste for horror will enjoy Erin Roberts' 3rd-level adventure, "Written in Blood," which will have their characters investigating a haunting during a celebration held on swampy farmlands. Mario Ortegón's 5th-level adventure, "The Fiend of Hollow Mine," takes characters to San Citlán to investigate a magical disease and an owllike fiend that terrorizes locals.
Purchase Journeys Through the Radiant Citadel
The Dungeons & Dragons adventure anthology takes players to new locations and introduces a hub for multiversal campaigns. Journeys Through the Radiant Citadel released on D&D Beyond on July 19. You can pick it up today in the marketplace.
What Is D&D Beyond?
D&D Beyond is an official digital toolset for fifth-edition Dungeons & Dragons. Players who join D&D Beyond can quickly create characters and take them on the go with the D&D Beyond App. You can even roll dice directly from your character sheet using the app or from your browser. The toolset handles all of the math to make playing the game easy. DMs will find tools to build and run combat encounters, manage their campaigns, and create and discover homebrew content.
D&D Beyond is free to join, but if you sign up for a subscription, you'll be able to create unlimited characters and even share books you've purchased with players in your campaigns (Master-tier only).
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
This is totally up my alley! It's setting agnostic, so I can throw this in any campaign, and it sounds like it has a wide range of diverse adventures, from comedy to horror, so I can fit the adventures to the needs and wants of my players.
Hopefully the book is better structured than previous books, however, which could take a few hints from structuring adventures from homebrew one-shots and campaigns.
Looking forward to learning more about this.
I’m really excited about this! I love Candlekeep Mysteries! More books like these please!
This may sound wierd, but could we get a page count of the book, either in the pre-order announcement, the Marketplace, or both? Am I paying $29.99 for 13 1 page adventures sketched on a napkin at 3 in the morning, 13 adventures each worthy of being a J. R. R. Tolkien novel, or something in between?
Also, I hope they add a few new ways to get to the Ethereal Plane, especially for non-casters & low level characters.
Stop sitting on settings people actually want, and just give us Sigil and Planescape already.
Awesome: especially great for DMs who want to build their own worlds, especially outside of a traditional northwestern European cultural context. Or fun tourism for campaigns set in that default context.
Sweet! I love these adventure collections WoTC has been doing! It's a fun little resource to spice up an adventure when you don't have anything planned. Also, anything with a night market in it tends to draw me in right away. I love the concept of a market that's just a little wilder opening up when the sun goes down.
I personally think it would be cool if the Horizon Walker Ranger subclass and Oath of the Watchers Paladin subclass was in this book. I know it’s no business of D&D Beyond’s but it would fit
I loved Candlekeep, the adventures were all something you didn't need 50 sessions to run, and they each had their own unique charm allowing different writers to shine. It was a huge breath of fresh air, and I'm looking forward to more of something similar!
Preordered. Excited to see more.
Why? They would just be reprinting existing content and inflating the price of the book.
I'd imagine it's probably not dissimilar from their previous anthologies, especially Candlekeep, which this seems to be the closest to in terms of content. Page counts can vary obviously, but I don't imagine that it'd be that much wildly less detailed or more detailed than Candlekeep (my guess is that it will probably be slightly more detailed since it has fewer adventures. Alternatively they could keep about the same page count with the same level of detail if they either add more monsters and/or magic items than Candlekeep or if they reprint relevant content (i.e. Horizon Walker, Oath of the Walkers, Dream of the Blue Veil).
As far as I can tell every 5e book initially retails for the same price (~$50.00 in the U.S., for example). It wouldn't inflate the price of the book. And while it would be reprinting existing content, not everyone has Xanathar's.
So I have a character in a campaign who spent years looking for the Shining Citadel in the Shadowfell who's going to be annoyed…
I think I found the problem.
That's where it's supposed to be, it's meant to be why there's no natural light in the Shadowfell; someone shut it all in their castle. It's daylight robbery I tell you! 😝
Wow. I am playing a tenacious harengon ranger, and I wanted a wynling-like creature. Dropping this summer. So excited!!!
SHOW ME THEM DIGITAL CLICK-CLACKS!
I don't see a page count listed on Wizards of the Coast's product page for the book, but a few online articles about it mention that it's 224 pages long.
Could have gone and done Sigil - City of Doors.....
AMEN BROTHER