If there’s one thing a Warlock knows, it’s how to make a bargain. While Warlocks received some pretty noticeable changes in the 2024 Player’s Handbook, the Warlocks must have made sure their patrons were part of the negotiating committee. Warlocks’ powerful patron magic has been shifted around, allowing you to access certain powers earlier and pack a more pronounced punch when you do. The 2024 Warlock also comes with an impressive and robust amount of customization by treating your Eldritch Invocations as an even larger smorgasbord of options than before.
Below, we cover key changes to the 2024 Warlock you’ll find in the new Player’s Handbook. If there’s a feature we don’t cover, such as Pact Magic, that means it remains unchanged or saw minor changes.
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2024 Warlock Class Features Overview
Eldritch Invocations — Level 1
One of the first noticeable changes to the 2024 Warlock is that you get access to your first Eldritch Invocation at Warlock level 1 now instead of level 2. Overall, Eldritch Invocations have received a major overhaul, with key changes including several quality-of-life updates. Let’s take a look at some of the big shifts.
Pact Boons Are Now Eldritch Invocations
In the 2014 Warlock, your Pact Boon, such as Pact of the Blade, Pact of the Tome, or Pact of the Chain, was a separate feature bestowed at level 3. In the 2024 Warlock, the Pact Boon feature is gone, and these pacts are now options you can choose as part of your Eldritch Invocations. In the 2014 Warlock, further improvements to your Pact Boon were accessible via invocations, such as Gift of the Protectors, Investment of the Chain Master, and Thirsting Blade. So rolling Pact Boons entirely into Eldritch Invocations simplifies the structure while preserving the mechanics.
There are two really important and beneficial aspects to this shift. First, you no longer have to choose between them. All three of the former Pact Boon options can be selected as you level up and gain access to more invocations. So, you could have a pact weapon via Pact of the Blade, a familiar via Pact of the Chain, and a Book of Shadows from Pact of the Tome.
Second, while some Eldritch Invocations do carry prerequisite levels, such as Agonizing Blast, which requires you to be a level 2+ Warlock, the former Pact Boon invocations do not. This means you can select from a familiar, Book of Shadows, or pact weapon as early as level 1. The 2014 Player’s Handbook had these features arrive at level 3, so you’re getting them 2 levels earlier for the 2024 Warlock.
More Eldritch Invocations
Seeing as you get an invocation at level 1, and the progression has been expedited, 2024 Warlocks will have access to more invocations than their 2014 counterpart, maxing out at 10 when they hit level 18.
As with the older version of the Warlock, whenever you gain a Warlock level, you can replace one invocation with another as long as it isn’t a prerequisite for another invocation that you have.
Some Eldritch Invocations Can Be Repeated
Popular Eldritch Invocations for Warlocks like Agonizing Blast and Repelling Blast are still here but with a couple of big changes.
First, they are no longer limited to Eldritch Blast. Instead, you choose one of your known Warlock cantrips that deals damage, and now you can add your Charisma modifier to that damage roll. So now you can boost damage for Toll the Dead or Thunderclap with Agonizing Blast if that suits your Warlock build better than Eldritch Blast. Note, however, that Repelling Blast is restricted to cantrips that deal damage via an attack roll.
Next, you can select these invocations multiple times when adding new Eldritch Invocations. So if you’re trying to build a cantrip powerhouse, you could add Agonizing Blast or Repelling Blast to multiple cantrips. But of course, you still can use it for Eldritch Blast because, let’s face it, if you’re a Warlock, you’re probably going to want to.
Spell Slots? Who Needs ‘em?
With the exception of Eldritch Smite, which deals a significant amount of damage and gives an enemy the Prone condition, none of the 2024 Player’s Handbook Eldritch Invocations carry the "using a Warlock spell slot" description. You still have spell slots for your Pact Magic, but they largely no longer fuel the invocations you get from your patron. Instead, your Eldritch Invocations feel like a wholly separate power branch unique to the Warlock class.
The customization allowed via these changes to invocations makes the 2024 Warlock feel more like someone who has pored over contracts with their patron and selected the powers best suited to them.
Magical Cunning — Level 2
The Warlock's Pact Magic and spell slot progression works the same way for the 2024 Warlock as it did for 2014. You also can still recover expended spell slots at the end of a Short or Long Rest. Magical Cunning gives you another way to recover your Warlock spell slots, however. Now, once per Long Rest, you can use this feature to spend 1 minute on a ritual that restores half of your maximum spell slots, rounded up.
The Eldritch Master feature granted at level 20 still allows you to regain all of your Pact Magic spell slots, but flavor-wise, it is now considered a more powerful version of this level 2 feature.
Warlock Subclass — Level 3
At level 3, your 2024 Warlock gains their subclass. While Warlocks used to get their subclass at level 1, this brings the Warlock in line with the other class options in the 2024 Player’s Handbook, which will make it easier for a party of players to manage their levels and for a DM to keep track of player advancement.
The Archfey, Fiend, and Great Old One Patrons all received substantial overhauls, updates to their always-prepared spell lists, quality-of-life changes, and tweaks that bring them more in line with their flavor concepts. Also, in 2014, a subclass's Expanded Spell List only added the listed spells to your Warlock spell list. In 2024, the listed spells are added to your Warlock spell list and they're always prepared for you. A considerable upgrade!
- Archfey Patron: The Archfey Patron subclass leans more into the Feywild nature of your patron. Misty Step is added to your prepared spell list, and many of the features of this subclass give you extra uses of the spell, along with healing bonuses and damage effects on enemies when you use it. Beguiling Defenses has also been updated to reduce damage you take and inflict damage with a Reaction.
- Celestial Patron: This subclass, which originally appeared in Xanathar's Guide to Everything, has been revised for its inclusion in the 2024 Player's Handbook. Its spell list now includes Aid (which replaces Flaming Sphere) and Summon Celestial (which replaces Flame Strike). Radiant Soul is now limited to just once per turn. Celestial Resilience now also grants Temporary Hit Points when you finish your Magical Cunning ritual or complete a Short or Long Rest. Searing Vengeance can now apply to you or an ally.
- Fiend Patron: Dark One’s Blessing now also grants you Temporary Hit Points if someone else reduces an enemy to 0 Hit Points within 10 feet of you. On the Fiend Spells list, Blindness/Deafness has been replaced by Suggestion, and Flame Strike and Hallow have been replaced by Geas and Insect Plague. Instead of once per Long Rest, you can use Dark One’s Own Luck a number of times per Long Rest equal to your Charisma modifier. Hurl Through Hell now requires a Charisma save and deals 8d10 Psychic damage instead of 10d10, but in addition to once per Long Rest, you can now use this feature again by expending a Pact Magic spell slot.
- Great Old One Patron: The Great One One Patron has received the biggest changes to any of the 2024 Warlock subclasses and now is much more heavily focused on the Lovecraftian, eldritch horror elements of it. The features of this subclass now are heavily centered on using your patron’s powers to curse your enemies with Hex, break their minds with Psychic damage, and even unleash aberrant horrors on the battlefield.
Contact Patron — Level 9
The 2024 Player’s Handbook has a brand new feature for Warlocks that ties directly into your role as the recipient of power from a patron. Starting at level 9, every 2024 Warlock has the ability to reach out and contact their patron directly once per Long Rest. This feature grants you the spell Contact Other Plane as an always-prepared spell. You can use the spell once per day to contact your patron without expending a spell slot, and you automatically succeed on the Intelligence saving throw required to complete the spell. So, go ahead and ask your patron if you can have cake for dinner. You deserve it.
Mystic Arcanum — Level 11
Mystic Arcanum functions and progresses the same as it did for the 2014 Warlock with one extra benefit. Whenever you gain a Warlock level beyond 11, you may replace one of your arcanum spells with another of the same level.
Epic Boon — Level 19
Epic Boons are a new type of feat introduced in the revised core ruleset, that all carry a prerequisite of level 19+ to access. A level 19 Warlock has access to one Epic Boon of their choice or another feat they qualify for. There are twelve Epic Boons found in the 2024 Player’s Handbook.
The following is the recommended Epic Boon for a 2024 Warlock:
- Boon of Fate: Increase one ability score of 1 to a maximum of 30. When you or another creature within 60 feet of you succeeds or fails on a D20 Test, you can roll 2d4 and add or subtract the result from the d20 roll. Once you use this feat, you can’t use it again until you complete a Short Rest, a Long Rest, or roll for Initiative.
What a Deal!
The 2024 Player's Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The updates to the 2024 Player’s Handbook for Warlocks pack a lot of changes into the earlier levels and then allow you to settle into a more familiar level progression as you develop. The changes really lean heavily into the chosen flavor of your Warlock and their relationship to their patron. Does your pact mean you’re a cunning swordslinger, slicing your way through your enemies fueled by your Charisma? Do you want to zip across the battlefield hopped up on Feywild magic? Or do you want to use powerful psychic magic to weaken your enemies and bring them to heel? With the 2024 Warlock, the choice is yours.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features and subclasses:
- Warlock Subclass: Added that the spells on the Warlock subclass's spell lists are always prepared.
- Warlock Subclass (Celestial Patron): Clarified that the Celestial Patron has been brought from Xanathar's Guide to Everything. Also expanded coverage to detail all the updates to this subclass.
- Warlock Subclass (Fiend Patron): Expanded coverage to detail all the updates to this subclass.
- Mystic Arcanum: Cut text stating that the Eldritch Versatility option in Tasha's Cauldron of Everything has effectively been brought to the base class. This feature only allowed you to update Mystic Arcanum spells at levels 16 and 19.
Hopefully this is the way most groups will homebrew mystic arcanum. It makes much more sense to me.
Screw Riley for ruining druids.
So how does a Psionic Fighter suddenly develop psychic abilities at lvl 3? Why does a paladin wait til 3 to declare an oath? Why does a Divination wizard spend 2 levels casting firebolt and then suddenly can see the future? How come a barbarian doesnt know how to rage until 2 and then can suddenly call on ancestor spirits at 3? Why does a ranger wait til level 3 until deciding they’d really like a bear to be a key part of their class? Every class has subclasses that you have to contrive to work into a narrative. Which is why so many games start at level 3, so that players don’t have to try and explain why say their Path of Beast barbarian suddenly can shapeshift and hasnt been doing so until now. The warlock is the same as every other class is that regard. And it prevents the bigger rp/narrative issue of every bard paladin and sorcerer asking to take 1 level in warlock for the free patron they will them pretend does not exist for the rest of the campaign.
I decided 3 articles ago that I’m not playing 5.5e and I’m just gonna play 5e with weapon mastery.
So did y'all keep all the old invocations?
The subclass is gone but pact of the blade gives you armor/weapons and CHA for weapon attacks. Just gotta build out a martial in one of the other subclasses
You can still have a patron at Level 1, you just aren't getting patron-specific benefits until Level 3.
I expect Hexblade will be completely redone later into a purely Shadowfell based class, since most of the "blade" features are rolled into the Pact of the Blade now.
Subclasses at level 3 does not fit the lore and idea about warlocks!
No one is stopping you from RPing that you know the patron upon character creation. Taking 2 (in most campaigns short) levels to prove to your patron that you are truly worthy of some of their most special powers doesn't make sense to you?
My 2 cents on selecting a patron at level 3 is that you have the same patron the whole time, right from warlock level 1, but only after you've proven yourself to them (by investing 3 levels in them) are they willing to begin granting you powers that definitively reveal some of their own nature and characteristics to you. Warlock patrons are known for being secretive and tricksy after all!
Boon of Fate seems overpowered.
It effectively increases you saving throw DC by (2d4=2*2.5=5) 5. I then realize that that is about as powerful as silvery barbs because making someone reroll a successful save is as good as giving them disadvantage on the roll which also effectively increases the DC by 5.
Just to play Devil's Advocate, if a Patron doesn't think a Warlock is worthy of their most special powers until level 3, they probably won't think they're worthy of making a pact at all until level 3. It's hard for me to imagine any Fey or Celestial or especially a Fiend making a pact with a mortal if they think they're just going to rescind their power so soon after granting it.
You still have to pay temps even before you decide to hire them full time. :)
You don't need to get a pact boon
This was what I was most keen on finding out. I didn't see anything about it in the video, but I know the UA baked a lot of the Hex Warrior ability into the bladepact boon (invocation), so was that confirmed somewhere?
I imagine clerics are having the same existential crisis right now... How can I be devoted to Pelor if I don't get Pelor's favor until level 3?!?
The way I am choosing to play it is that the "gifts" granted to me in the first 2 levels come as a shock, sort of like waking up as Spiderman and no longer needing prescription glasses. Then at level 3, my patron reveals themselves. And honestly, how long does it take to get to level 3 anymore anyway - 1 maybe 2 sessions? Alternatively, as a DM, I can see that a patron bestows a few minor charitable favors, then at 3rd level, offers to make a binding pact with the warlock, unlocking their true gifts and potential. Because honestly, sure a lot of warlocks might have gone searching for these pacts, but I'd wager most of them either stumble into a patron's interest by accident or cry out into the universe for help at a crucial moment, and a patron happens to hear their plea. So it would make sense for a patron to give you a free sample to get you hooked before getting you to bind yourself to them for life.
Yall realize you can have a pact, swear an oath, be part of a circle, but not have all of the abilities right away? For first 2 levels it's limited to flavor. Your paladin acts in accordance with the oath and gets rewarded at level 3. You warlock's patron is an old god, but the tentacles don't come out until you get used to the simpler stuff. Your divination wizards gets weird prophetic dreams that he's trying to makes sense of, but only is able to apply it practically at level 3.
Please for the love of everything holy, use some imagination
I just wanted to add to this on to (JustCause) statement ... "and some common sense." (JustCause thank you.)
To everyone else, some games don't always start the game off at level one - Some would start at level 2 or 3, but the leveling to three is so fast in a game I went from Level 1 to 3 in a session and a half. It really gave the DM some time to prepare for what we needed.
Actually it's not the same. God are not 1:1 for domains. One cleric of Moradin could be a Forge Domain Cleric and another a War Domain Cleric and another a Light Domain Cleric, etc. Domains aren't specific to gods and gods have multiple domains they are responsible for. It was like this since 2nd (or was it 3rd) edition. Basically a Cleric of Moradin spends a few levels before deciding which aspect of their god they wish to focus on.
Personally I'm fine with this change for Clerics and Warlocks it can easily be explained by your backstory as noted by others in their comments.