If there’s one thing a Warlock knows, it’s how to make a bargain. While Warlocks received some pretty noticeable changes in the 2024 Player’s Handbook, the Warlocks must have made sure their patrons were part of the negotiating committee. Warlocks’ powerful patron magic has been shifted around, allowing you to access certain powers earlier and pack a more pronounced punch when you do. The 2024 Warlock also comes with an impressive and robust amount of customization by treating your Eldritch Invocations as an even larger smorgasbord of options than before.
Below, we cover key changes to the 2024 Warlock you’ll find in the new Player’s Handbook. If there’s a feature we don’t cover, such as Pact Magic, that means it remains unchanged or saw minor changes.
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2024 Warlock Class Features Overview
Eldritch Invocations — Level 1
One of the first noticeable changes to the 2024 Warlock is that you get access to your first Eldritch Invocation at Warlock level 1 now instead of level 2. Overall, Eldritch Invocations have received a major overhaul, with key changes including several quality-of-life updates. Let’s take a look at some of the big shifts.
Pact Boons Are Now Eldritch Invocations
In the 2014 Warlock, your Pact Boon, such as Pact of the Blade, Pact of the Tome, or Pact of the Chain, was a separate feature bestowed at level 3. In the 2024 Warlock, the Pact Boon feature is gone, and these pacts are now options you can choose as part of your Eldritch Invocations. In the 2014 Warlock, further improvements to your Pact Boon were accessible via invocations, such as Gift of the Protectors, Investment of the Chain Master, and Thirsting Blade. So rolling Pact Boons entirely into Eldritch Invocations simplifies the structure while preserving the mechanics.
There are two really important and beneficial aspects to this shift. First, you no longer have to choose between them. All three of the former Pact Boon options can be selected as you level up and gain access to more invocations. So, you could have a pact weapon via Pact of the Blade, a familiar via Pact of the Chain, and a Book of Shadows from Pact of the Tome.
Second, while some Eldritch Invocations do carry prerequisite levels, such as Agonizing Blast, which requires you to be a level 2+ Warlock, the former Pact Boon invocations do not. This means you can select from a familiar, Book of Shadows, or pact weapon as early as level 1. The 2014 Player’s Handbook had these features arrive at level 3, so you’re getting them 2 levels earlier for the 2024 Warlock.
More Eldritch Invocations
Seeing as you get an invocation at level 1, and the progression has been expedited, 2024 Warlocks will have access to more invocations than their 2014 counterpart, maxing out at 10 when they hit level 18.
As with the older version of the Warlock, whenever you gain a Warlock level, you can replace one invocation with another as long as it isn’t a prerequisite for another invocation that you have.
Some Eldritch Invocations Can Be Repeated
Popular Eldritch Invocations for Warlocks like Agonizing Blast and Repelling Blast are still here but with a couple of big changes.
First, they are no longer limited to Eldritch Blast. Instead, you choose one of your known Warlock cantrips that deals damage, and now you can add your Charisma modifier to that damage roll. So now you can boost damage for Toll the Dead or Thunderclap with Agonizing Blast if that suits your Warlock build better than Eldritch Blast. Note, however, that Repelling Blast is restricted to cantrips that deal damage via an attack roll.
Next, you can select these invocations multiple times when adding new Eldritch Invocations. So if you’re trying to build a cantrip powerhouse, you could add Agonizing Blast or Repelling Blast to multiple cantrips. But of course, you still can use it for Eldritch Blast because, let’s face it, if you’re a Warlock, you’re probably going to want to.
Spell Slots? Who Needs ‘em?
With the exception of Eldritch Smite, which deals a significant amount of damage and gives an enemy the Prone condition, none of the 2024 Player’s Handbook Eldritch Invocations carry the "using a Warlock spell slot" description. You still have spell slots for your Pact Magic, but they largely no longer fuel the invocations you get from your patron. Instead, your Eldritch Invocations feel like a wholly separate power branch unique to the Warlock class.
The customization allowed via these changes to invocations makes the 2024 Warlock feel more like someone who has pored over contracts with their patron and selected the powers best suited to them.
Magical Cunning — Level 2
The Warlock's Pact Magic and spell slot progression works the same way for the 2024 Warlock as it did for 2014. You also can still recover expended spell slots at the end of a Short or Long Rest. Magical Cunning gives you another way to recover your Warlock spell slots, however. Now, once per Long Rest, you can use this feature to spend 1 minute on a ritual that restores half of your maximum spell slots, rounded up.
The Eldritch Master feature granted at level 20 still allows you to regain all of your Pact Magic spell slots, but flavor-wise, it is now considered a more powerful version of this level 2 feature.
Warlock Subclass — Level 3
At level 3, your 2024 Warlock gains their subclass. While Warlocks used to get their subclass at level 1, this brings the Warlock in line with the other class options in the 2024 Player’s Handbook, which will make it easier for a party of players to manage their levels and for a DM to keep track of player advancement.
The Archfey, Fiend, and Great Old One Patrons all received substantial overhauls, updates to their always-prepared spell lists, quality-of-life changes, and tweaks that bring them more in line with their flavor concepts. Also, in 2014, a subclass's Expanded Spell List only added the listed spells to your Warlock spell list. In 2024, the listed spells are added to your Warlock spell list and they're always prepared for you. A considerable upgrade!
- Archfey Patron: The Archfey Patron subclass leans more into the Feywild nature of your patron. Misty Step is added to your prepared spell list, and many of the features of this subclass give you extra uses of the spell, along with healing bonuses and damage effects on enemies when you use it. Beguiling Defenses has also been updated to reduce damage you take and inflict damage with a Reaction.
- Celestial Patron: This subclass, which originally appeared in Xanathar's Guide to Everything, has been revised for its inclusion in the 2024 Player's Handbook. Its spell list now includes Aid (which replaces Flaming Sphere) and Summon Celestial (which replaces Flame Strike). Radiant Soul is now limited to just once per turn. Celestial Resilience now also grants Temporary Hit Points when you finish your Magical Cunning ritual or complete a Short or Long Rest. Searing Vengeance can now apply to you or an ally.
- Fiend Patron: Dark One’s Blessing now also grants you Temporary Hit Points if someone else reduces an enemy to 0 Hit Points within 10 feet of you. On the Fiend Spells list, Blindness/Deafness has been replaced by Suggestion, and Flame Strike and Hallow have been replaced by Geas and Insect Plague. Instead of once per Long Rest, you can use Dark One’s Own Luck a number of times per Long Rest equal to your Charisma modifier. Hurl Through Hell now requires a Charisma save and deals 8d10 Psychic damage instead of 10d10, but in addition to once per Long Rest, you can now use this feature again by expending a Pact Magic spell slot.
- Great Old One Patron: The Great One One Patron has received the biggest changes to any of the 2024 Warlock subclasses and now is much more heavily focused on the Lovecraftian, eldritch horror elements of it. The features of this subclass now are heavily centered on using your patron’s powers to curse your enemies with Hex, break their minds with Psychic damage, and even unleash aberrant horrors on the battlefield.
Contact Patron — Level 9
The 2024 Player’s Handbook has a brand new feature for Warlocks that ties directly into your role as the recipient of power from a patron. Starting at level 9, every 2024 Warlock has the ability to reach out and contact their patron directly once per Long Rest. This feature grants you the spell Contact Other Plane as an always-prepared spell. You can use the spell once per day to contact your patron without expending a spell slot, and you automatically succeed on the Intelligence saving throw required to complete the spell. So, go ahead and ask your patron if you can have cake for dinner. You deserve it.
Mystic Arcanum — Level 11
Mystic Arcanum functions and progresses the same as it did for the 2014 Warlock with one extra benefit. Whenever you gain a Warlock level beyond 11, you may replace one of your arcanum spells with another of the same level.
Epic Boon — Level 19
Epic Boons are a new type of feat introduced in the revised core ruleset, that all carry a prerequisite of level 19+ to access. A level 19 Warlock has access to one Epic Boon of their choice or another feat they qualify for. There are twelve Epic Boons found in the 2024 Player’s Handbook.
The following is the recommended Epic Boon for a 2024 Warlock:
- Boon of Fate: Increase one ability score of 1 to a maximum of 30. When you or another creature within 60 feet of you succeeds or fails on a D20 Test, you can roll 2d4 and add or subtract the result from the d20 roll. Once you use this feat, you can’t use it again until you complete a Short Rest, a Long Rest, or roll for Initiative.
What a Deal!
The 2024 Player's Handbook is now available on the D&D Beyond marketplace, which means it's time to set out on new adventures with fresh or familiar characters!
The updates to the 2024 Player’s Handbook for Warlocks pack a lot of changes into the earlier levels and then allow you to settle into a more familiar level progression as you develop. The changes really lean heavily into the chosen flavor of your Warlock and their relationship to their patron. Does your pact mean you’re a cunning swordslinger, slicing your way through your enemies fueled by your Charisma? Do you want to zip across the battlefield hopped up on Feywild magic? Or do you want to use powerful psychic magic to weaken your enemies and bring them to heel? With the 2024 Warlock, the choice is yours.
We’re delighted to share with you the changes to fifth edition D&D that appear in the 2024 Player’s Handbook. Make sure to keep an eye out on D&D Beyond for more useful guides on using the wealth of new options, rules, and mechanics found in the 2024 Player's Handbook!
Riley Silverman (@rileyjsilverman) is a contributing writer to D&D Beyond, Nerdist, and SYFY Wire. She DMs the Theros-set Dice Ex Machina for the Saving Throw Show, and has been a player on the Wizards of the Coast-sponsored The Broken Pact. Riley also played as Braga in the official tabletop adaptation of the Rat Queens comic for HyperRPG, and currently plays as The Doctor on the Doctor Who RPG podcast The Game of Rassilon. She currently lives in Los Angeles.
This article was updated on August 13, 2024, to issue corrections or expand coverage for the following features and subclasses:
- Warlock Subclass: Added that the spells on the Warlock subclass's spell lists are always prepared.
- Warlock Subclass (Celestial Patron): Clarified that the Celestial Patron has been brought from Xanathar's Guide to Everything. Also expanded coverage to detail all the updates to this subclass.
- Warlock Subclass (Fiend Patron): Expanded coverage to detail all the updates to this subclass.
- Mystic Arcanum: Cut text stating that the Eldritch Versatility option in Tasha's Cauldron of Everything has effectively been brought to the base class. This feature only allowed you to update Mystic Arcanum spells at levels 16 and 19.
D&D BEYOND! WHEN. IS. THE. 2024 BARD. ARTICLE. GOING. TO. COME OUT.
Last schedule I saw showed Thursday, July 11 in this thread:
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/199305-upcoming-2024-phb-reveals
Oh, thanks for the information!
But that lesser entity still has to work for a greater entity of a specific type, so that makes no sense, and regardless of whether or not you’ve “proved yourself” the entity still has some nature that would help determine the abilities they grant you.
I haven't seen it mentioned at all, but I'm hoping that the new pact of the blade from UA made it in. That new pact of the blade essentially gives the Hex Warrior feature from Hexblade to ANY warlock with pact of the blade, which IMO is how it should function anyway. Several of hexblades features suck such as the level six feature, but everyone picks them because of that level 1 feature. Having the new version pact of the blade, gives much more build versatility and hopefully we will see more of the other patrons in play in the future outside of these 4.
Option 3 - you haven’t come to grips to control your power yet and discover the deeper depths of power in your pact.
So Druids are really only getting a Wildshape article - not a side by side of their features like everyone else? There is more to the class than wild shape.
Guys, Classes all getting subclasses at level 3 is purely for the sake of new players having to make less decisions when they first sit down at the table for their first game. They made it pretty clear that if you are playing with a group of experienced players, you should be starting your campaigns at level 3. Every group I have played with has been doing this for years. Do you all seriously start your campaigns at level 1???
While I certainly get the appeal of starting at level 3, taking a couple of sessions to run through Levels 1 and 2 lets players have that, "Remember when EVERYTHING was dangerous to us? Wow we've come a long way!" memory.
I would also point out that modules and adventurers league starts you at level one.
Very nice but not buying until you bring a la carte
How do you have magic at level one if you don't get a patron until level three?
Wait is it still like 2 spell slots??
They leave that up to you to roleplay for example: If you know which subclass you're taking you can just RP it as you don't get the patron specific powers until you prove yourself. If you don't know which subclass your taking (mostly new players) then you can roleplay that you don't know the identify of your patron yet.
Apparently some people have never been part of a major organization. You don't usually get to know the big boss on your first day.
Welcome to Evil Dead's Done Cheap! We are proud to welcome you Warlock to a proud tradition of performing morally grey work for your inscrutable masters. You should have received your standard issue Eldritch Blast and a single spell slot at your onboarding. You are on a 90 day probation after which you will be assigned a specialist role based on your aptitudes and you will then meet related department head. Happy Blasting!
Warlock player: "Can we please have more spell slots?"
WotC: "Look! we gave you the ability to regain 1 extra spell slot per day! Isn't it amazing? It even goes up to 2 spell slots at level 11!"
I like that they apparently buffed the GOOlock, but they didn't give more spell slots or the ability to not blow a 5th level slot for Comprehend Languages. Literally the main things everyone wanted
They did make a proposal for this. The feedback for the shift to make warlocks a half-caster was not liked by the community. Playtesters preferred fewer spells but the ability to cast more of the highest level available (up to 5th of course) + getting them back on a short rest. I think WotC's approach with a lot of changes that were rejected by the community was to default back to little or no modifications from the existing rules.
I'm going to be the first to say that this is literally a skill issue. My first time playing I played a Warlock and I had 0 issues picking a subclass right away. I looked through the options available in the PHB, read through their flavour texts and the features they gained, and pretty easily decided on Great Old One. Bam, character made, probably took like an hour max. I'm honestly going to wager that a new player starting out D&D for the first time isn't going to play in a very RP-heavy campaign right off the bat, so the patron choice really only comes down to "I like the look of this 1st-level feature" or "these spells sound cool" in those cases. If someone really starts to regret their patron choice a few levels in, then a good DM can allow the player to change their subclass, and can even make it a cool moment.
If we want to talk about new players and lots of decisions, how's that Wizard spellbook starting with 6 different spells looking like? I have a friend who has years of experience under his belt, and even he feels a bit intimidated by having to choose 6 spells plus cantrips when making a Wizard.
WOTC can say whatever they want, Sorcerer, Cleric, Warlock and (arguably) Paladin getting their subclasses at level 3 stinks.
Aside from the general Warlock issues that persist throughout, the high level invocations aren't very attractive, lack of spells, no real class features past 14th, every playstyle other than Eldritch Blaster falls off pretty hard, Pact of the Blade and Chain don't really gain anything significant, and the capstone is laughably bad. I haven't gotten a Warlock to that high level before, but basically every discussion I've seen about the topic echoes these points, and the one high level Warlock player I've seen in a livestreamed campaign ended up respeccing into a Fighter with a slight Warlock dip because of these exact points. Can you still be a good high level Warlock and have fun with it? Sure, you could get all the EB boosting invocations and become an absolute beast, and then have a bit of fun with at-will Alter Self or cast Feeblemind once a day for shits and giggles, but just because a player *can* make something work doesn't mean there aren't any flaws in the first place.