What’s Inside Valda’s Spire of Secrets: Player Pack?

Valda’s Spire of Secrets: Player Pack from Mage Hand Press has arrived on D&D Beyond, bringing whimsical and unconventional character options to your table. Let’s take a look at the subclasses, species, feats, magic items, and spells included in this third-party supplement—and how they can help you create truly memorable adventurers.

The Character Options in Valda’s Spire of Secrets: Player Pack

This supplement is packed full of options that you can use to build unique characters! Want to play a beefed-up Barbarian who thinks they're a Wizard? Or perhaps you've always wanted to wade into battle as a teddy bear. You'll find options for these wild ideas plus more inside Valda’s Spire of Secrets: Player Pack:
  • 6 subclasses—from the Path of the Muscle Wizard Barbarian to the Future You Patron Warlock.
  • 2 new species—the doll-like Geppettin and plant-folk Mandrake.
  • A plethora of abilities to equip your adventurers with, including 4 feats, 5 magic items, and 15 spells.

Six Whimsical, Wild, and Wicked Subclasses

A gif showing a D&D Beyond Path of the Muscle Wizard Barbarian character sheet

Valda’s Spire of Secrets: Player Pack brings several new subclasses to D&D Beyond, each one exploring their respective class in new and exciting ways.

A Muscle Wizard Barbarian

Barbarian - Path of the Muscle Wizard

You’re the brains and the brawn as a Barbarian who hits the books as often as they hit the gym.

You know several “cantrips” such as “Mage Hand”, “Shocking Grasp”, and “True Strike”, and no one better tell you that they’re just three different ways of hitting someone real hard.

As your “magic” grows, you learn how to cast “spells,” and those spells totally aren’t just more ways of hitting people really hard again. Finally, you learn the greatest spell of the Muscle Wizard–I Cast Fist!

Fighter - Dungeoneer

Dungeoneering literally is the name of the game with this Fighter subclass specializing in delving dungeons. Talented at sniffing out danger and kicking down doors, the Dungeoneer subclass offers features that help safely and confidently navigate the most terrible tombs and nastiest necropoli.

As they reach level 7, their Dungeoneer’s Intuition feature grants them Advantage on sniffing out traps, hazards, magical effects, and even shapechangers—such as every dungeon delves nemesis, the Mimic. As they reach higher levels, this Fighter subclass becomes more adept at slaying monsters and can even limit how much damage they take in a single turn, as well as avoiding damage that would normally be taken when succeeding on a saving throw.

Monk - Warrior of the Street

Honing their skills not at a monastic school but the school of hard knocks, the Warrior of the Street has mastered their art through necessity. This Monk subclass focuses on combo attacks and fists of iron that can shatter objects.

As they grow in power, they can hurl bursts of ki energy, send enemies careening into the air with uppercuts, and deliver a whirlwind of blows relentlessly. Finally, they master the ability to render their opponent Unconscious with a single blow of carefully channeled ki.

Paladin - Oath of Revelry

You’ve heard of the Immovable Rod, but have you heard of the unstoppable party? Well, you have now with the Oath of Revelry Paladin subclass. With the tenets of the party don’t stop; work hard, party hard; and fight for your right to party, this lighthearted Paladin oath is perfect for playing the oath and soul of the party.

You can use your Channel Divinity to summon ample refreshments and some sick beats with Conjure Drink and Song and Dance, while your Aura of Fraternity brings you and your allies together through the power of friendship, for as they say, “Bros before foes!”

Granting Advantage to your allies on their ability checks and saving throws with Merrymaker, the Oath of Revelry finally becomes the ultimate Party Animal at level 20, transforming you into a satyr-like embodiment of partying.

Rogue - Arachnoid Stalker

Imbued through a twist of fate with spider-like abilities, the Arachnoid Stalker subclass grants features that allow you to shroud yourself in darkness, strike from the shadows, and even produce webbing that can be used as temporary rope.

It also grants your Rogue a venomous strike that increases your Sneak Attack die to a d8 and makes it deal Poison damage instead of the attack’s regular damage type. At higher levels, you gain the ability to scale walls and walk upside down along ceilings, cast the Web spell, and dish out the Paralyzed condition to your foes.

Warlock - Future You Patron

It’s often said we’re our own worst enemies, but if you’re a Warlock, sometimes you can be your own best friend, or at least your future self can be.

With the Future You Warlock patron, a version of you from further down your own timeline can serve as your patron, granting you a snippet of power that you will already have had in the future—I think?

Expanding your spell list with a selection of spells related to knowing your own future, including several Chronomancy spells, the Future You patron also grants you a small glimpse into your future, which is technically their past.

This ability allows you to manipulate rolls to your advantage and, at later levels, use your Reaction to increase your Armor Class. Finally, you gain the ability to use your future knowledge of your future you’s past knowledge of your current present to induce mind-bending paradoxes in your enemies. This causes them to have the Stunned condition for the effect’s duration, much like that previous sentence did to you.

Two Species of Enigmatic Origins

A living teddy bear wielding a weapon and a shield with a flaming skull.

A pair of interesting and unique species can be found within Valda’s Spire of Secrets: Player Pack, allowing you to explore brand new character concepts you may have not previously thought possible.

  • Geppettin: Play as a charming, or terrifying, doll-like humanoid species with traits that often appear on Construct creature types. Appearing as a porcelain doll, wooden puppet, or soft plushy, you are excellent at blending in with actual toys and do not need to eat, breathe, or sleep. Each type of geppettin has a pair of unique traits in addition to their shared features.
  • Mandrake: “Harvested” plant-folk, mandrakes are a humanoid species that are also affected by features that target plants. They can access various nature-themed spells through their Root Magic and have movement-hindering vines that change based on the seasons.

Five Marvelous Magic Items

It can be just as exciting to hand out fun magic items as a DM as it is to receive them as a player, so both will be delighted to see five new possible goodies to be discovered in your nearest dragon's hoard.

  • Frog Prince Statuette: A clay figure of a frog that transforms into a noble follower when kissed, but only until the strike of midnight.
  • Leonora’s Throne of Indolence: A floating throne that comes with its own fanfare and personal feast for one.
  • Memento Mori: Know the exact circumstances of your death with this Chronomancy magic item, and avoid fatalities until that fateful moment.
  • Portable Cannonballs: A bag of miniature cannonballs, they can be used much like ball bearings until you speak their command word to cause them to grow to their full size and weight.
  • Ring of Barrels: This magic ring allows you to summon empty barrels in adjacent spaces, providing either cover for your allies or trapping creatures within.

Four Fantastic Feats

A Way of Street Fighting Monk uppercutting an enemy

The backbone of many character concepts, feats are a powerful and flexible part of building your D&D character. Valda’s Spire of Secrets: Player Pack brings four brand new choices, allowing you to specialize how your character plays as they level up.

  • Brutal Grip: Attack with Two-Handed weapons using a single hand.
  • Field Commander: Grant allies a special Reaction allowing them to act on your turn.
  • Focused Critical: You are more likely to score Critical Hits with a chosen Ranged or Melee weapon.
  • Iron Hero: Gain bonuses when attacking creatures bigger and stronger than you are.

Fifteen Secretive Spells

A Muscle Wizard Barbarian flexes his biceps.

Fifteen brand new and exciting spell choices, including time warping Chronomancy options.

  • Accelerate/Decelerate: A Chronomancy spell that changes an attack's damage by either speeding it up or slowing it down.
  • Clue: Reveal all signs of other creatures' activities within an area you specify, causing fingerprints and footprints to become visible.
  • Defenestration: Hurl a creature up to 20 feet through a window of your choice! And the best part is that if there isn’t a window within range, the spell summons one for you.
  • Delay: Another Chronomancy spell, this time-altering magic allows you to push a target creature to the bottom of the Initiative order for the remainder of the encounter.
  • Dire Warning: This Chronomancy spell allows you to receive, and then send, a message of warning from your future self/from your past self–time travel grammar is complicated.
  • Finger Guns: Using the power of magic, you can turn your fingers into deadly Force-damage-dealing Simple Ranged weapons. These powerful pointers even have the Slow mastery property. Pew pew!
  • Game of Fate: Magically compel a creature into a high-stakes game of chance and skill bound by magic and with wealth, fame, or even your life on the line.
  • Hangover: All the best bits of a hangover with none of that drinking nonsense, this spell inflicts Psychic damage and makes it harder to maintain Concentration on spells.
  • Mandy’s Feral Follower: Transform a Beast into a loyal follower who treats you as their employer and works to assist you, albeit silently. However, the spell only lasts until the 12th stroke of midnight.
  • Moment to Think: This Chronomancy spell allows you to pause time to collect your thoughts. Within this moment, you can move and use your action to look around, interact with objects, or try to remember some key information.
  • Paradox: By bending time around itself into a wibbly-wobbly, timey-wimey mess, you undo one action taken by any creature within range. The creature that took the action suffers Psychic damage as it tries to fathom what is happening.
  • Polybrachia: You use magic to grant a creature of your choice a pair of tiny glowing arms. These magical appendages are fully functional, allowing the target to wield additional weapons or hold extra items, and even give a bonus to Strength (Athletics) checks and can attack as a Bonus Action if they’re holding weapons.
  • Recall: You can set a save point using this Chronomancy spell, allowing you to teleport back to the location where you cast it using your Reaction, potentially saving you from harm.
  • Rumor: They say a lie can be halfway around the world before the truth has got its boots on. Well, with this spell, that lie can have an even bigger head start. You speak a rumour of 10 or fewer words, and any creature within range believes they heard the rumour from someone else. Each creature believes it heard the rumour from a different source, making pinning down its origin impossible.

What Secrets Will You Uncover

Valda’s Spire of Secrets: Player Pack presents a hilarious and mind-bending selection of game options to spice up your D&D campaign. You can pick up this pack of player options over on the D&D Beyond Marketplace now and start creating legendary (or light-hearted) characters of your own!

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Davyd is a Dungeon Master living in the south of England with his wife Steph, daughter Willow, and two cats Khatleesi and Mollie. In addition to D&D, he loves writing, 3d printing, and experimenting home automation, often combining all four with varying degrees of success.

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