This playtest introduces four subclasses that explore new ways to wield, counter, steal, and bargain with magic: the Warrior of the Mystic Arts (Monk), Oath of the Spellguard (Paladin), Magic Stealer (Rogue), and Vestige Patron (Warlock).
You can read the full playtest packet yourself or click below for highlights from each subclass, which include designer insights from Jason Tondro.
- Mystic Subclasses
- Warrior of the Mystic Arts (Monk)
- Oath of the Spellguard (Paladin)
- Magic Stealer (Rogue)
- Vestige Patron (Warlock)
Mystic Subclasses

This Unearthed Arcana features four new subclasses that share an interest in magic. They combine magic and martial prowess, prey on or protect spellcasters, and commune with eldritch beings that seek to return from death.
Warrior of the Mystic Arts (Monk)
A Warrior of the Mystic Arts combines spellcasting with martial arts in several ways. For example, the character can expend Focus Points to regain spell slots or vice versa, expending spell slots to regain Focus Points. As they advance in level, the Warrior of the Mystic arts can combine attacks and spellcasting in a single action.
This subclass uses Wisdom as its spellcasting ability and its spells come from the Sorcerer spell list.
Oath of the Spellguard (Paladin)
This new subclass—named for the Spellguard Shield in the Dungeon Master’s Guide—protects their allies while wielding specialized abilities to defeat spellcasting enemies. When a nearby enemy begins to cast a spell, the Paladin responds with the iconic Spellguard Strike, not only inflicting damage but also potentially negating the spell as it is being cast.
The Oath of the Spellguard grants access to all the spells that most bedevil spellcasters, like Dispel Magic, See Invisibility, and Silence. The Paladin’s Aura of Protection simultaneously helps allies maintain their spells while, at higher levels, defending them against spells and spell attacks.
Magic Stealer (Rogue)
This subclass is inspired by magic-stealing Rogues from previous versions of the game. The Magic Stealer absorbs spells to empower Sneak Attack, and can even redirect magical power to an ally, allowing that ally to recover spell slots. As the Magic Stealer advances in level, they gain new uses of Cunning Strike that steal Resistance, disrupt spells, or make the target vulnerable to spells. And, because the Magic Stealer is bound to have many spellcasting enemies, this Rogue can cast Nondetection to slip past divinations and magical wards.
Vestige Patron (Warlock)
The Vestige Patron is inspired by the Binder, a class from a previous edition of D&D that influenced the Warlock class. A vestige is all that remains of a dying or forgotten god who lends power to the Warlock in exchange for a chance to grow in power and live again. The vestige accompanies the Warlock on their adventures, and as the Warlock advances in level, the vestige grows in power, protecting the Warlock and their allies and eventually adopting a mighty, terrifying shape.
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on January 22, and let us know what you think.
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Posted Jan 20, 2026Great question
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Posted Jan 20, 2026Re: "LEVEL 17: IMPROVED MYSTIC FIGHTING STYLE: When you take the Attack action on your turn, you can replace two of the attacks with a casting of one of your level 1 or 2 Sorcerer spells that has a casting time of an action."
I'll take this as a cut & paste error from the Eldritch Knight. Just tell us what this feature is actually intended to be so that we can give feedback. thanks
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Posted Jan 20, 2026I like the idea of the Spellguard Paladin, but its mechanical execution is either too resource intensive for the result or it doesn't seem to pack a punch. The following are considerations to make the Paladin Spellguard a more viable subclass.
Level 3 Features
Level 15 Feature
Level 3 Guardian Bond's benefits align more with the channel divinity expenditure, the Level 3 spell adjustments align more with shutting down enemy casters, the Level 3 Spellguard Strike gives a Mage Slayer edge to the reaction, and Level 15 Spell-Breaking Blade improves upon the Level 3 Spellguard Strike feature.
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Posted Jan 20, 2026What is wrong with maps in general?
Why does a simple process like the polygon reveal bug fix take so long?
New features should have already been added.
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Posted Jan 20, 2026Imagine my disappointment when I realized this wasn't a Mystic (the Class) revival...
I like (albeit very little, there is some things that I wish were different but I am sure I could homebrew in some tasty flavourings myself) the Warlock subclass,
but that's because I'm an Always-Warlock sort of player.
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Posted Jan 20, 2026The Build Potential!!!
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Posted Jan 21, 2026I think the Monk should use Cleric, Warlock, or Wizard's spell lists and not be limited to just the Sorcerer's spell list. It feels the Sorcerer got tired of being one of the squishy ones and decided to be a martial class. Like the Way of the Shadow, the Ascendant Dragon, or Astral Plane monks had a mystic vibe about them.
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Posted Jan 22, 2026when my dungeon master said that I died I threw 50 kilograms of nucleare waste ate his balls. His new nickname is radio balls.
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Posted Jan 22, 2026is the survey open to anyone else yet?
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Posted Jan 22, 2026Please announce how long these survey windows are open for in the future, so "coming on january 22, until XXXXXX."
To anyone else, WOTC most likely isn't going to read comments, if you aren't putting it in the survey, just consider that it's not going to be considered in their review. Fill the survey out.
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Posted Jan 23, 2026Yeah, I can finally click on it and access the survey.
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Posted Jan 27, 2026The Paladin subclass is to "reaction" focused and two of its abilities are counter intuitive. If you're body guarding your caster to be in your reach and aura, you're not going to have a reaction or range to strike the enemy caster. It needs a rework. Either make it a body-guard and caster support subclass or an anti-spellcaster class that goes all in on slaying the Lich. Abilities that ward the Paladin from magic and deal Charisma extra damage to spellcasters or, cause them to make concentration checks at disadvantage and prevent teleportation?
The Monk getting to replace spells with attacks so late in the game strips away the fantasy of a spell caster monk. Most campaigns and modules end around what, levels 12-15? They should have the ability to replace their Bonus Action with spells so they can still use their action. Sorcerer also doesn't make a ton of sense as the spellcaster class type in my opinion. It should be Cleric-Enlightenment, Druid- Nirvana or the connection with the world, and Wizard- learned academics.
The Warlock seems like another pet class, nothing fancy or interesting compared to the others. The vestige itself doesn't seem to offer anything significant enough to take it outside of access to the Cleric spell list?
Rogue is cool.
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Posted Jan 28, 2026I like these.
The vestige companion needs to have its own turn so it isnt just a pact familiar. Like the Homunculus servant does. But I love the idea of a pet subclass in a class that already gets a pet. You can have an angel and a devil on both shoulders. Its Fun
The rogue is bad, sorry. I like the Idea, but just try again.
I like the monk
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Posted Jan 29, 2026While I am all for monk getting a 1/3 caster subclass and sorcerer's list does make sense aesthetically I would say sorcerer doesn't have a LOT that monk would benefit from directly.
That and I still really want to see Kensei Monk get attention. Give it Weapon Mastery and a Fighting style feat. Monk should have had mastery anyway but Kensei would be the next place to grant that.
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Posted Feb 1, 2026The Warlock Subclass is definitely a JoJo's reference, the vestige is just a (potentially) over powered stand. Just my thoughts, it sounds cool though and also has so very serious story applications if the warlock brings the vestige back to power.
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Posted Feb 2, 2026The Monk uses Sorcerer spells because their power sources are so similar. Monks gain their abilities through self-reflection and understanding, and sorcerous magic comes from one's own body and soul. Monks already have other ways to perform minor miracles, so I think it makes sense that they could specialize in harnessing their personal strands of the Weave inherent in every living creature. They wouldn't be appealing to any greater power outside of themselves like most holy warriors do, and they're just not about the scientific hyper-analyzation that wizards use. (This is all from a thematic standpoint and I do not worry about game balance as long as something is at least decent)
Your other opinions are fair, but I personally like to see something other than the wizard/cleric lists are being used.
P.S.: As a fan of both Warlocks and Pets, I can assure you the whole dead-god deal creates wonderful story opportunities for both the player and the DM.
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Posted Feb 6, 2026actually the sorcerer spell list has some movement buff spells and other spells that deal damage when you move past people. so personally i like it for a dc's flash build.
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Posted Feb 13, 2026These aren't good...like at all. The rogue is the best, but its literally a bastardized spelltheif but somehow less interesting.
The monk is just...bladesinger. Weirdly bladesinger like ideas are some of my favorites, this just seems a bit uninspired and lame. Its like you had no better idea then...spellcasting monk? I really don't even understand why this is the desing for a psionic monk (3.5 is your game...there is ripe picking for this idea there, wink wink)
Paladin is boring, although the idea is cool. Its like you thought this class will get the item and then yay.....thats it? Seriously, its a subclass not just a theme. Although a lot of these issues are inherit to the terrible subclass system anyway. It actually isn't absolutely terrible just boring as can possibly be. I really don't think you had a full idea here.
Your warlock doesn't make sense. Seriously. It being a summoner focus...eh...which im not even sure I agree with as its a bit ambigious how this works with the base classes own features. This also is a flavor fail. What do vestiges how to do with summoning?
Stop trying to rush these out and actually work on them. This is terrible. And i usually like UA...
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Posted Mar 23, 2026The Mystic monk needs some signature utility/flavourful feat on level 3. Similar to Arcane Rogue having Mage Hand Legerdemain. I imagine at least something like improved Prestidigitation without verbal and somatic component and with improved range. And possibly arcana proficiency to go with it.
But otherwise I'm really excited for the Mystic Monk and Vestige Warlock!