Get down with your bad self as we explore Villainous Options. This Unearthed Arcana features four new subclasses and two paths of villainy. These options encourage players to embrace their inner antiheroes and harness forces of evil, though characters who walk these paths can be of any alignment. Call on these forbidden powers—of demons and decay, titanic might, and wounding hellfire—in defense of civilization…or use them to hasten its destruction.
The material in this UA uses the rules in the Player’s Handbook. Learn about this playtest directly from the D&D Game Design Team in this article!
- New Subclasses
- Pestilence Domain (Cleric)
- Circle of the Titan (Druid)
- Hell Knight (Fighter)
- Demonic Sorcery (Sorcerer)
- Villainous Paths
- Your Feedback Matters
New Subclasses
This Unearthed Arcana features four new subclasses:
Pestilence Domain (Cleric)
A Cleric of the Pestilence Domain heralds gods of disease, famine, poison, and decay, unleashing plague as an act of devotion. The Pestilence Domain grants access to spells that detect and guard against poison, sicken others, cause crops to wither, and summon insects. Its unique Channel Divinity effect, Plague Blessing, turns the Cleric or an ally they touch into a conduit for pestilence, conferring Exhaustion to nearby enemies. When enemies perish, Clerics of this domain can cause them to burst with plague and spread one of two potent contagion effects. At the height of this subclass’s power, the Cleric can shape-shift into a swarm of plague-ridden pests to terrorize foes.
Circle of the Titan (Druid)
Sometimes, the best way to fix a problem is to tear it down. Druids of the Circle of the Titan do just that, growing to seismic proportions to wreak colossal havoc. This Druid can use Wild Shape to take on one of three monstrous Titan Forms: a structure-stomping Behemoth, a waste-spewing Leviathan, or a healing Insectoid. These forms improve in size and might as the Druid gains levels, bringing greater destruction to their surroundings. At level 14, Druids of this circle can grow to Gargantuan size and swallow enemies whole.
Hell Knight (Fighter)
Anointed champions of the Nine Hells, Hell Knights imbue their weapons with hellfire, transforming them into glowing Hellfire Weapons. With a Hellfire Weapon, the Fighter can deal Fire damage and inflict debilitating and persistent Infernal Wounds. At higher levels, a Hell Knight can superheat their armor to erupt with hellfire, their attacks overcome Fire Resistance, and Infernal Wounds deal explosive damage whenever the Fighter rolls a 6 on their Infernal Wound Die. By level 18, the Hell Knight can turn bad luck into good fortune, representing the infernal deals that devils offer mortals.
Demonic Sorcery (Sorcerer)
Demonic Sorcery embodies the corruptive magic of demons. Sorcerers of this subclass use their own bodies as conduits for the wicked powers of the Abyss. Early on, this energy ruptures out from the Sorcerer in bursts, which the Sorcerer can use to reel in enemies and protect against attacks. Eventually, this unstable magic radiates from the Sorcerer as an Abyssal Aura, corrupting reality around them and bringing the Abyss to their surroundings. Enemies caught in this Emanation must contend with caustic ooze, mind-affecting spores, and other effects inspired by the infinite layers of the Abyss. The spells included in this subclass also take inspiration from these layers and the demon lords who rule them; Confusion, for example, takes inspiration from Demogorgon’s gaze, while spells like Detect Magic and Dispel Magic appear in the stat blocks of many demon lords.

Villainous Paths
Two villainous paths offer new ways for characters to become icons of evil. Each path presents a selection of feats that allow a character to transform themself into a death knight or a lich. The Path of the Death Knight appeals to martial characters, while the Path of the Lich might attract spellcasters.
Path of the Death Knight
Feats associated with the Path of the Death Knight bolster the character’s Strength and Charisma—necessary abilities for an imposing undead warrior. The character’s vile power is represented by Death Points: a resource that can be expended to cast spells such as Wrathful Smite, Command, and Bane with augmented effects. A character who completes this path is inured to mortal vulnerabilities like poison and exhaustion, and the character can hurl exploding hellfire orbs at foes.
Path of the Lich
Lichdom isn’t just for wizards; any character with the Spellcasting or Pact Magic feature can walk the Path of the Lich. The first feat in this path, Lich Initiate, grants the character a spirit jar, a magical vessel unique to them that anchors their soul to the world of the living. This spirit jar allows the spellcaster to consume the souls of Humanoid enemies and use that energy to bolster their own arcane power. Much like the lich they aspire to be, the character doesn’t need to carry their spirit jar with them to benefit from it. When the character finally ascends to lichdom, they become a fearsome being impervious to death—so long as they safeguard their spirit jar from would-be heroes!
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on April 9, and let us know what you think.
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Posted Apr 3, 2026It’s needed for a Phylactery unless you want to become a Demilich. It’s a Spirit Jar a La Archlich(The elven kind not Vecna and Acerak).
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Posted Apr 3, 2026Dark Sun would go fire with this. And infernal knight is Definitley a better name so people understand it’s the nine hells unlike commenters who don’t know the difference between demons and devils.
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Posted Apr 3, 2026Oh sorry I’m just very pedantic on that since the difference is Drastic for DnD specifically, Law vs Chaos is important and the blood war is always entertaining (Even if your party just makes Khorne jokes whenever it’s mentioned).
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Posted Apr 3, 2026I’m very tired and pedantic in addition to being in a coughing fit.
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Posted Apr 3, 2026Nice
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Posted Apr 3, 2026It's okay, I'm quite pedantic myself. And I agree that it wasn't a good pun in the context of D&D. My bad.
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Posted Apr 3, 2026THE KAIJU DRUID IS SO COOL
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Posted Apr 3, 2026I have come to retract my first statement on this thread.
I was really excited by the cool ass concepts presented here.
But now after having actually read through the mechanics of these character options, I have reconfirmed that WotC indeed hates martials with a burning passion.
There's no other way to explain it. The Hell Knight subclass and Death Knight feats are so ludicrously weak that it literally has to be on purpose to discourage people from using them.
Titan Druid and Pestilence Cleric are generally alright mechanically, and of course the concepts are great; but the martial options being so terrible, again, right after the travesty that was Circle Casting is just another nail on the coffin of my trust in WotC's current dev team.
Seriously, what did Conan the Barbarian ever do to you guys? Why do you hate him so much?
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Posted Apr 4, 2026Make the Ascension feats able to be picked the same level as the epic boons to keep in line with the lore
Liches are reserved for 17th level casters, other than that these feats are amazing!
Druid need refining and actually completing, Hellknight is underpowered and needs buffed, the cleric is using the wrong condtions and rarely can be useful and the Sorcerer is very close to being ready honestly, but the spells are meh.
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Posted Apr 4, 2026I love the experimentation. The paths make me excited like nothing else has so far in 5.5. The Titan druid needs some upscaling on survivability. And maybe downsizing in damage for the breath? Gotta crunch the numbers. But I'm excited either way. Pestilence cleric is very far from my cup of tea. Reading it from a purely mechanical standpoint, I think it's good. Hell knight needs some work, but is in the ball park. Demonic Sorcerer misses the mark on all fronts for me, and I really want a demonic sorcerer that I like. I don't want random tables on another sorcerer. These random tables aren't that great. And a sorcerer has zero business being in a 10 ft range of an enemy unless it got an hp and ac boost some where. Overall I love the attempts at everything though.
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Posted Apr 4, 2026These paths need to make it into a book and be expanded on asap, the desire to go down a prestige class line is strong.
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Posted Apr 4, 2026Circle of the Titan
At least folks we can be the jolly green giant and force enemies to eat their string beans
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Posted Apr 4, 2026Please make this for the 2014 and 2025 rules, would love to play them in both rules version
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Posted Apr 4, 2026The reason to make the Ascension feat level 12 is that it's still a level that many games barely reach, and also where's the fun in becoming a lich at level 19 when your game is basically over?
Level 12 is high enough that you're in Tier 3, but low enough that if you're playing Tier 3 and 4 you actually get to play as a lich through those levels.
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Posted Apr 4, 2026Some new team members, strategic shuffling, and new leadership. We're getting Dark Sun and I'm guessing, with this, a re-issue of The Book of Vile Darkness or something similar. Gone are the days of "We can't do Dark Sun because it's too problematic" and avoiding making big changes to the game. New era. I think Hasbro and WotC watched the old guard absolutely fumble what should have been a golden age for D&D with boring decisions and terrible execution. The Faerun books were the last ones with the stink of Chris Perkins and Jeremy Crawford on them. Whatever comes next is going to define D&D going forward, for better or worse. Strap in.
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Posted Apr 4, 2026I came here for the Titan Druid. I leave here very happy with the small grope that the rend attack could scale a bit based on size..
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Posted Apr 4, 2026Circle of the titan looks really cool and I'm excited for it but it seems to be lacking damage for something meant to be a hulking titan sized monster and it does as much damage as a rapier
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Posted Apr 4, 2026Agreed, love the idea but the subclasses' opening text promises that your character will "mete out cataclysmic retribution" when you assume this form. I know game balance is something they've worked hard on, but maybe more "cataclysmic" damage but the time your able to maintain the form is reduced, or some sort of save to keep it going?
Alternatively, just remove the expectations-setting word 'cataclysmic' from the opening text. I hope the designers can see a way through to getting this one officially released.
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Posted Apr 4, 2026Fire but a little confusing for new players
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Posted Apr 4, 2026I'm just glad that they're making official ways for characters to become liches and death knights. Before, you sort of just had to make up some homebrew for players but now you can actually delve into cool character arcs of good characters and characters that consume others souls trying to work together.
Also, there should be a level prerequisite to the final feats, where instead of just being level twelve you need to instead have a certain level of spell slots or have a certain number of weapons you have in your weapon mastery.