Hello world! Today, I’m excited to introduce D&D Beyond Drops: a new way for Hero Tier and Master Tier subscribers to get play-ready content on D&D Beyond every single week.
- What is D&D Beyond Drops?
- What is the Goal of D&D Beyond Drops?
- Introducing Jay
- What is Releasing Today?
- What is Releasing Each Week?
- What is Releasing Next Month?
- Tell Us What You Want to See Next!
- The Stories Behind D&D Beyond Drops
What is D&D Beyond Drops?

All D&D Beyond subscribers now get access to an ever-expanding subscription content library.
- Today, the content library launches with 500+ content listings - including 125 maps, 250 reveals, 10 stickers, 11 player options, and more.
- Every week, we'll release pre-made encounters on the Maps VTT that can slot right into campaigns.
- Every month, we'll be working with game designers and artists to add more game content like player options, maps, monsters, reveals, and more.
Anyone with an active subscription can access all content in the D&D Beyond Drops subscription library no matter when they start their subscription. No more missing out on a subscriber perk if you weren’t subscribed that month. Another important note is that the content in Drops functions like other subscription content—meaning it is not eligible for Master Tier content sharing.
The content you purchase on the marketplace will continue to be eligible for content sharing.
D&D Beyond Drops content is a mix of brand-new material created by the D&D TTRPG studio and treasures from earlier editions that we’ve adapted for fifth edition play. Drops is meant to complement our books, not replace them—the books remain the heart of D&D, and Drops fills in the everyday building blocks that help weekly prep & play.
What is the Goal of D&D Beyond Drops?

We believe all content should serve a clear purpose. The goal of D&D Beyond Drops content is to make it easier and more fun to prep and play your weekly games.
Dungeon Masters want a deeper toolkit for prepping and running games. D&D Beyond Drops is built around that need. Whether it’s a tavern map for a downtime session or a ready-to-run encounter for an unexpected detour, the goal is to give DMs more reliable building blocks to drop into their games.
Players are looking for more creativity and expressiveness. Over time, we want to get weird and inventive with the player options delivered in DDB Drops - the kind of content that doesn't make sense in a book. Another long-term goal is making it easier to transition from player to DM, which is why Hero Tier subscribers also receive access to all DM-focused DDB Drops content.
Now, I'll turn it over to Jay Jani, the technical product manager of D&D Beyond Drops, to give more details.
Introducing Jay
Hi everyone! My name is Jay – and I’ve used DDB since day 1. I originally joined the team as a volunteer Discord moderator in 2019 (if you’re active on our forums or Discord, you’ve likely seen me around as GPyromania) and have grown in my role on the DDB team ever since – helping bring the books to DDB, using our existing backend (using most of the same Homebrew tools that’s available today).
Being able to help chart future content as part of D&D Beyond Drops is humbling, and I’m honored to be able to work with so many talented designers and artists to help deliver cool content.
I’m incredibly excited to share with you all what we’re launching today.
What is Releasing Today?

We wanted to make a big splash and ensure that subscribers had access to a LOT of content from the start.
- 125 Maps. We’re releasing 125 maps from older editions (mainly fourth edition, with a handful from third edition) directly to your Maps browser. You’ll see a new Subscription Library section, with maps categorized by area & biome. We’re excited to provide them here to help serve a DM’s most common maps needs, from taverns, to forests, to dungeons.
- 250 Image Reveals. We’re also releasing an additional 250 images into Maps VTT that you can use as reveals for your campaigns. The images are from fifth edition and were selected to help serve common DM needs when running their games.
- 10 Stickers. We’ve got 10 new stickers available in Maps – all themed around Nature and Terrain Features.
- 1 Background. The Pact Seeker background – a background that lets you strike a deal with an extraplanar entity (without being a Warlock), as well as providing access to a new type of feat called Planar Pact feats.
- 5 Feats. We’re adding two Planar Pact feats: Fey Pact and Infernal Pact. Both give you some of the strength reminiscent of those beings. You’ll also have the option to deepen your connection with General feats that will build upon that pact.
- 5 Spells. We’ve delved into the vaults to bring forward five spells from earlier editions. From channeling a torrent of energy from the Astral Sea with Astral Flood to wielding more whimsical magic like the aptly named Sticks to Snakes.
- All Existing Subscriber Perks. Previously, subscribers were granted cosmetic items each month. You’ll immediately get access to that entire content library of hundreds of character sheet backdrops, character portrait frames, and digital dice while you’re subscribed. Any previous subscriber will retain the content they were granted in perpetuity just like before.
What is Releasing Each Week?
Every Thursday (even on the Thursdays where we have a Monthly Drop) we’ll release 2 new Drop-In Encounters. These are delivered as Quickplay Maps in the Maps VTT with an encounter already placed on the map. Think of this as an ever-growing roster of ready-to-run random encounters you can throw at your players. You can learn about what we’re releasing each week by visiting dndbeyond.com/en/drops.
We have plans to expand what we release with each drop as our tools mature and as more functionality gets added to them.
What is Releasing Next Month?
Monthly drops will happen on the first Thursday each month, with the next one being released on June 4. For June (subject to change) we plan to release:
- 4 Monsters
- 5 Maps
- 25 Reveals
- 6 Player Options
These will all be added to the growing D&D Beyond Drops library. Each month, I'll write a blog post to talk about what’s releasing in the latest Monthly Drop, tease out what you might see in the next month's drop, and of course, ask questions about what you want to see in future drops.
Tell Us What You Want to See Next!
D&D Beyond Drops only succeeds if we're delivering the types of content you need to prep your next game or be more creative with your next character. I want to make sure that we have an ongoing conversation about what you want to see added.
That starts with an AMA on r/dndbeyond Friday, May 8, 9 AM PT with Brian and I where we'll answer your questions on D&D Beyond Drops and field any suggestions you have for future content. I’ll also be hanging out in our Discord, on the forums, and on Reddit. We’ll also send a survey out to all subscribers asking what parts of the drop you enjoyed, what you didn’t enjoy, types of content you want to see more of, and the like.
For more specific details about D&D Beyond Drops, we’ve prepared an FAQ.
As I’ve said before, I am incredibly grateful and humbled that I can help release new and exciting content to you all. I’m looking forward to hearing from you all to keep the conversation going.
The Stories Behind D&D Beyond Drops
It’s Brian again! If you’ve read this far, I wanted to share stories from some of the many people behind D&D Beyond Drops.
The story starts with Greg Bilsland, the executive producer for the D&D TTRPG. Greg worked on D&D during its fourth edition era, including Dragon Magazine. Greg knew that fourth edition had so many wonderful, high-quality maps that he wanted to get in the hands of more DMs. Many artists, producers, and Lorekeepers came together to find, restore, and process the 125 maps we released today, with more coming in future months.
One of those individuals key to releasing the maps is Preston. Preston is a content specialist on D&D Beyond. Before joining our team, he was professionally running a living world D&D event at a restaurant & bar in Austin. During his time there, he built a personal database and tagging process for the hundreds of maps he uses to run games. He brought his ideas to the team, establishing the taxonomy we use in naming all maps on D&D Beyond Drops. What this should result in is an organization of maps that feels quick and intuitive to navigate.
The idea of delivering more frequent content to D&D Beyond players also originates with Greg Bilsland, from his days working on Dragon Magazine. But it was Vanessa Hoskins, a producer on the TTRPG studio, who figured out how to quickly get from ideation to publication. This was no small feat for a studio that is used to spending multiple years on our book releases. Thanks to Vanessa’s work, D&D Beyond Drops content will be developed by a combination of our staff, freelancers, and newer voices in the TTRPG community.
The last story I want to tell is Jay Jani’s. Jay has been involved in every TTRPG release on D&D Beyond from Baldur's Gate: Descent into Avernus in 2019 through to Heroes of the Borderlands in 2025. That includes working closely with our partners to figure out how to make the wilder and wackier content work in D&D Beyond’s aging (and currently being rebuilt) backend.
Jay leads Drops because the moment the team started discussing the program, Jay was pitching ideas that brought tools and content together in ways that blew everyone away (things I won’t spoil that are yet to come). He has a clear vision for designing content and tools together from the start, and for keeping things modular and flexible so DMs stay fully in the driver’s seat—adapting our hand-crafted material into stories of their own.
D&D Beyond Drops has a very human origin story. Many across the TTRPG studio and D&D Beyond have and will continue to come together to make this possible.
Our next step is simple: make Drops the program you want it to be. We’ll be listening, iterating, and shaping what comes next together with you. I can’t wait to see where we take it from here!
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Posted May 7, 2026Drops are replacing Subscriber Perks to give subscribers a bit more for their money. They’re totally optional if you don't want them in your game. I’m not a fan of big corporations, but I don't see an issue here—it makes sense that those who subscribe receive a little something extra, and it is always a choice to use them or not.
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Posted May 7, 2026I'm going to add my own two cents to this and say that, since this post's comments will most likely be used as a source of feedback, an angry comment that can be summed up as "This sucks! Why can't we share this stuff with our players?" is going to be more constructive than an angry comment that can be summed up as "How dare you, Wizards, you greedy bastards!" That doesn't mean your anger is unjustified.
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Posted May 7, 2026Or the DM could just manually add it to someone's character sheet. Or they could just duplicate it with D&D Beyond's homebrew creator.
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Posted May 7, 2026I don't think creating mountains of additional work for DMs is a particularly useful subscription feature…
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Posted May 7, 2026When is this going to be available on the app?
Specifically, the spells, background, and feats and potentially any other character options.
And this should also be shareable in campaigns with a master tier subscription? I appreciate the new things but as primarily a DM, I wont see them played by my players which is what id want for them.
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Posted May 7, 2026I know. But, right now, those are unfortunately the only ways subscribers can share this stuff with those who don't have a subscription. :/
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Posted May 7, 2026Wait, why can't I share these benefits with my friends??? We've been able to share everything else. I've bought every single book, every extra, and every small thing that adds character options so that my friends and I have access to everything. Why in the world would you start putting things behind a wall AND not let us who have them share???
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Posted May 7, 2026Im sorry. Can we call this what it is?
You're rebranding Subscriber Perks as Drops and making them go away when you unsub.
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Posted May 7, 2026I would love to see the maps.
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Posted May 7, 2026???? Your solution to a problem that didn't exist before is that the DM now has to manually create a Homebrew item for every single drop they release? Instead of just being able to share it as normal? Wotc created a problem, why does the consumer now have to solve it by paying money or doing extra work they didn't need to before?
This is absolutely a topic worth ranting about, why are you defending corporate decisions made to take your money and reduce the value of your dollar? That is absolute insanity. There is zero reason why content should not be shareable. Subscriber benefits before were personalized Cosmetics that you can apply to your character sheets and the master tier benefit is that everything you buy can be shared. They're Now setting a new precedent that some content can be shared in some cannot. Which is crazy and it's obviously a ploy to get more money from you. Which is bad?
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Posted May 7, 2026I'll not be using content that is locked behind a subscription that I can't share with my players. I DM on alternate weeks with the same play group. It's unfair for me to have access to this without the other players despite me paying for my current subscription for compendium sharing.
Blatant, greedy monetization disguised as extra content. Allow compendium sharing on these.
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Posted May 7, 2026Very nice! Awesome work from the team! :D
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Posted May 7, 2026You start by assuming "share as normal" but the fairly obvious reality is that this is new content of a sort we have never seen before, and thus there is no baseline of what is "normal" for this type of content. Wizards set the normal for this type of content, now it is on us to convince them it is worthwhile to change that normal. You then veer into nonsensical territory when you move on to accuse me of defending a decision I have said multiple times should be changed.
I do not disagree with your goals - I disagree with your methods and the fact your misplaced aggression makes those of us who want the situation changed look bad, drowning out legitimate feedback that might be more effective. You are hurting the cause by lashing out, even at those who would be your allies. You, and others, should try acting like you are providing feedback instead of rants - otherwise you run the risk Wizards is going to take the same action I am about to... ignoring anything else you post on the assumption it will be more misplaced and groundless personal attacks.
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Posted May 7, 2026Right? Oh no! Free perks for being a subscriber! How dare they! How dare they provide player options for DMS and DM options for players it's not as if someone might play and DM at the same time! Or take turns!
And how dare a business try to encourage people to subscribe to their service. Oh no! The price of a subscription for a whole year less than 20 cents a day.
And if you want to provide these things to your group without them having to subscribe, it's not like you can't spend 10 minutes copying it over in Homebrew creation. It's not rocket surgery.
This whole comment section is just proof that people will find reason to complain about anything no matter how awesome it is.
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Posted May 7, 2026Yea this also a tad concerning as well...
It's a nice bump to the content of the subscription, but to lose all of these different decorative options when we unsub is definitely a deceptive move since that was not clarified. Maybe you still keep what you earned while your subscription was active but you lose all the older content temporarily? But like, what about the character options then? Are they archived as an obtained perk that you keep when you leave or are those only tied to an active subscription.
Hopefully they answer more in the AMA...
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Posted May 7, 2026The article has FAQ that tells us that it works exactly how you want it not to work.
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Posted May 8, 2026Either these drops are sharable, or my subscription disappears - I don't mind deleting characters and using the free tier of Beyond, or playing without it. I *do* mind having content gated off behind a master subscription that my friend who is willing to pay you guys can't share even if he wants to. This is greedy, unreasonable nonsense.
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Posted May 8, 2026The Drop announcement should have a linked list of everything released so people can more easily find what was added.
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Posted May 8, 2026Ehhhh... I dunno about putting actual player content behind subscriptions. VTT maps for the DM, I can understand, but content for players to use is another matter entirely. Will there be another way to get this content?
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Posted May 8, 2026So... monthly untested homebrew with no playtesting phase?