This Unearthed Arcana features three new subclasses. Continuing the theme of the previous UA, Villainous Options, these subclasses encourage players to embrace their inner antiheroes or engage with sinister powers. Like the previous UA, characters who walk these paths can be of any alignment, but it never hurts to talk with your DM if you’d like to explore a more villainous side of your character.
The material in this UA uses the rules in the Player’s Handbook. Learn about this playtest directly from the D&D Game Design Team in this article!
About Designer Insights
It has been a joy seeing excitement from the D&D community about our previous villain-themed UA. In addition to feedback on the design content itself, some fans expressed an interest in learning more about the intent and philosophies behind those designs or why we opted for a particular design direction. We hope to remedy that in this and future Designer Insights articles.
You might have noticed that we have started to slowly reintroduce more narrative content to accompany these player options and the ones in the previous UA. Some of these options, for example, contain narrative-forward tables like the ones that appeared in Xanathar’s Guide to Everything to help inspire players when making certain choices about their characters. If you like this direction, please let us know!
As always, thank you for your feedback, and please make sure to fill out the UA survey when it opens to make your voice heard. We rely on feedback from fans like you to ensure the content we create is grounded in and informed by real tables—and to make it the best it can be.
— Justice Ramin Arman, D&D Game Design Director
New Subclasses

This Unearthed Arcana features three new subclasses:
- Path of Lament (Barbarian)
- Warrior of Venom (Monk)
- Primordial Patron (Warlock)
Path of Lament (Barbarian)
Barbarians of the Path of Lament harness the fear of death and the rage that accompanies great loss. This subclass takes inspiration from Undead in D&D, especially incorporeal spirits driven by extreme and often unresolved emotions—the anguish of a ghost, the sorrow of a banshee, or the hunger and malice of a wraith. The Player’s Handbook states that Rage isn’t limited to anger, and the Path of Lament leans into that claim.
This subclass’s keystone feature is Banshee’s Wail, which the Barbarian can use to psychically devastate enemies; at higher levels, this wail can outright dispatch foes with low Hit Points, whether they be pesky minions or weakened villains. Horrifying Strike lets the Barbarian damage and terrify foes simultaneously, and defensive abilities like immunity to possession and Resistance to Cold and Necrotic damage while raging allow the Barbarian to keep combat up close and personal with Undead. At the apex of their power, these Barbarians can temporarily assume an Undead form and drain the life from their enemies.
Warrior of Venom (Monk)
Warriors of Venom exploit their own bodily toxins to impair and envenom foes. This subclass takes inspiration from poison in all its forms. While the word “venom” might call to mind images of snakes or spiders, we also wanted these Monks to emulate chemicals and synthesized toxins, such as hallucinogenic vapors and truth serum. As the Monk advances in level, they apply these toxins more efficiently, progressing from coating weapons in venom to delivering toxins with a touch, through their blood, and finally with their breath.
The Toxic Blood feature in this subclass leverages a mechanical lever fifth edition didn’t have prior to 2024: Bloodied. (We’re really excited about this one!) When an attacker hits the Monk with a melee attack roll, the Monk’s toxic blood splashes onto the attacker, dealing damage in return—and when the Monk is Bloodied, that damage is greater!
Primordial Patron (Warlock)
The Primordial Patron subclass fills a gap in the Warlock’s catalog. While the Genie Patron in Tasha’s Cauldron of Everything allows a Warlock to align with an Elemental, that subclass leaned into the unique fantasies associated with noble genie. This subclass embraces the widespread destruction associated with primordials and other destructive forces of nature, such as the Elemental Evils.
When you choose this subclass, you pick from one of four elements associated with your elemental patron. Primordial titans are fickle beings, however, and their Warlocks are no exception; each time you gain a Warlock level after choosing this subclass, you can shift your loyalty to a different elemental patron, gaining different benefits.
Many of the Primordial Patron’s benefits key off the subclass’s Elemental Node feature, which is inspired by the elemental nodes in adventures like Princes of the Apocalypse and The Temple of Elemental Evil. An elemental node is a locus of power where one of the Elemental Planes connects to a different point in the multiverse. A Warlock can create such a node on the battlefield to deal elemental damage to enemies; shield the Warlock from attacks and damage of the type corresponding to the node’s element; and, at higher levels, function as a gateway to summon a servant of the Warlock’s patron or even the patron itself (at the DM’s discretion) through the Planar Ally spell. This Unearthed Arcana also includes two new Eldritch Invocations that complement the Pact of the Primordial: Elemental Overflow and Elemental Transmutation.
Your Feedback Matters
Once you’ve read or played with these playtest materials, be sure to fill out the survey on D&D Beyond, coming on April 30, and let us know what you think.
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Posted Apr 25, 2026These are really cool!! Could we please also get one for Artificers?!?!?
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Posted Apr 25, 2026You can recreate the UA's subclasses using the D&D Beyond's homebrew creator, but you'll need to customize some Eldritch Invocations in D&D Beyond's character sheet if you want to recreate the UA's new Eldritch Invocations.
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Posted Apr 26, 2026Please remove double limiters on the Wail:Pick one
Less focus point gobbling on the Monk. This isn't 2014 anymore, despite hiring people who used to work primarily in that field.
Warlock needs the node to grow with the player in size & AC boost, not damage allies with the node, not have teleporting AGAIN, & needs to be more about Primordials and Elemental Evil than just "elements". Because a LOT of it overlaps with Genie Warlock, even if unintentional, especially in regards to Patron spells & both being an "Elemental Warlock". Perhaps an overt re-focus on destruction would help, and access to Storm of Vengeance would help. Water Spells need to be better(Alter Self is redundant because of the invocation that give you it permanently, and the MULTIPLE invocations that grant access to some form of breathing underwater...also, Control Water is so situational. This is BEGGING for broadened access to Frost Fingers & Rime's Binding Ice)
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Posted Apr 26, 2026Is it just me or like they have no idea what theyre doing anymore? Its like theyre not even trying these concepts as of late have been real boring and kinda low effort.
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Posted Apr 26, 2026First of all, I must say that I am very happy that there is a sequel to Villainous Options.
But while I liked many elements on first reading, there are some issues that I hoped had been completely resolved since the 2024 Player's Handbook.
Despite all that, the concepts are really cool and I can't wait to see a final version of a Elemental Warlock (I liked both eldricht invocations). Still as happy to read the Unearthed Arcana !
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Posted Apr 27, 2026Monk should have poisonous skin with bloodied dealing more damage, just having blood fly everywhere makes this OP if they are an alpha werewolf or other lycanthropy
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Posted Apr 27, 2026ok, that is way to harsh man. the barbarian won is cool and decent, monk is very cool and strong if you know what the heck your doing, but the warlock one sucks butt checks.
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Posted Apr 27, 2026I like the flavor of the Barbarian of the Path of Lament. Needs some improvements but it looks promising.
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Posted Apr 28, 2026I mean level 10 monks get the ability to remove conditions at the end of their turn, so while yes immunity to the condition would void this, the regular monk already has a "poison immunity" like feature
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Posted Apr 28, 2026Unlike the last time where they had some pretty good ideas these ones seem..... half baked
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Posted Apr 28, 2026Monk should have poisonous skin with bloodied dealing more damage, just having blood fly everywhere makes this OP if they are an alpha werewolf or other lycanthropy
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Posted Apr 29, 2026I think they will probably put out a 3rd one for all the classes they haven’t done yet, but you make a good point, I don’t think we have see a buffed or really changed wizard subclass yet.
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Posted Apr 30, 2026For groups like my own who use 5e rules a feature using the term emanation instead of radius makes the feature useless.
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Posted Apr 30, 2026Is there a reason they made a sad barbarian instead of a wrath barbarian?
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Posted Apr 30, 2026When I hear villainous monk, I think of a monk with a corrupted soul.
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Posted Apr 30, 2026They explain that in the commentary. They do have a lot of angry barbarians already and wanted to explore other intense emotions.
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Posted Apr 30, 2026Well, they have been writing exclusively for the 2024 rule set since releasing it. If you choose to continue to use the 2014 PHB but want to use some post-2024 material, a bit of conversion work is to be expected, just as a group that uses the 2024 PHB needs to do a little bit of work to adapt pre-2024 material. Thankfully, most core 2024 rules are available for free here on DDB, so you don’t have to splash out to have access to them.
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Posted Apr 30, 2026Goth barbarian is brütal.
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Posted Apr 30, 2026Hello, from when I started playing I always looked up in the Official content. Seven days ago, when I learnt about this playtest material, that may become official and we help you, I was really excited. You see, because I love designing content I even learnt Homebrewery NaturalCrit code to make my brews look Official. I am going to describe what I did in a way all true D&D players know, with mechanics. When I show this, I wanted to help, so before this Oportunity leaves my reach, I used my Reaction, to make one Unarmed Strike, using the Graple option. I hope I am helpfull and that these subclasses that are all unique and flavourfull become Official, because as they are now they are really strong. For that reasson, I made a mini PDF in Homebrewery NaturalCrit code. Hope I helped and please read this. It would really make me happy helping Official Content be created. https://homebrewery.naturalcrit.com/share/Tk-u761on1CP
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Posted Apr 30, 2026Personally I'm not entirely sure how some of these even qualify as "villainous". Like how is this Primordial patron any more 'villainous' compared to the likes of Fiend or Great old one?
That said with the monk one; I get annoyed when I see sublcass features on the monk want you to be using a weapon when most of the rest of the class does not. And really Monks should have weapon masteries.
or heck just remake Kensei and give THAT weapon masteries/fighting style feats.