Since Count Strahd first lured adventurers into the Mists in 1983, Ravenloft has become one of D&D’s most iconic settings, filled with infinite possibilities for dark adventures.
Releasing June 16, Ravenloft: The Horrors Within takes us back to the mist-shrouded Domains of Dread that have haunted D&D for decades—introducing a toolkit full of infamous Darklords, ready-to-run adventures, dark character options, and a bestiary of monsters that make it easier than ever to plunge your party into a nightmare.
Discover the Complete Book of Nightmares
Inside Ravenloft: The Horrors Within, you'll find more than just forbidden knowledge—every aspect of this dark tome is crafted to fill your campaign with dread, suspense, and horror.
![]() Seventeen Challenging Darklords Stat BlocksRavenloft: The Horrors Within includes 17 fully realized Darklords equipped with legendary actions and domain-spanning powers that make them epic confrontations for your party. Strahd, Azalin Rex, Hazlik, Viktra Mordenheim, Chakuna, Cthulhu, Lord Soth, Ebonbane, and the rest are all designed as challenging encounter centerpieces with mechanics directly tied back to their cursed existence. |
![]() Ready-to-Run Adventures and Campaign SupportEach of the 16 Domains of Dread comes ready-to-run with a one-shot adventure—including a quickplay map in D&D Beyond's Maps VTT—and provides DMs with outlines for campaign arcs for characters of various levels. Whether you're visiting Ravenloft for the night or are trapped for eternity, DMs will find everything they need for deliciously dastardly adventure. Maps for Horror Campaigns. Ravenloft: The Horrors Within also contains 20 new maps, revealing settlements and adventure sites across the Domains of Dread, from the city of Martira Bay and the village of Mordentshire, to the settings of tales of terror like the Old Kartakan Inn and Taverna, Shadowborn Manor, Van Richten's Herbalist Shop, and the lightning rail carts of Cyre 1313. Glimpses of Horror. This book reveals the Domains of Dread more completely and lavishly than ever before, with full-page portraits of each Darklord and multiple two-page vistas of the most varied and terrifying realms in the Domains of Dread. |
![]() New and Revised Horror-Themed SubclassesThe book adds seven subclasses built specifically around Ravenloft’s horror themes to 5.5e, including the new corpse-stitching Reanimator Artificer and the eldritch Hollow Warden Ranger. The College of Spirits Bard, Grave Domain Cleric, Phantom Rogue, Shadow Sorcery Sorcerer, and Undead Patron Warlock have been reimagined and rebalanced from 5e, giving you more macabre choices to create tortured protagonists struggling against Ravenloft's dark grasp. |
![]() Expanded Bestiary of Horror Monsters and NPCsOn top of the 17 challenging Darklords, the bestiary inside Ravenloft: The Horrors Within helps you stock your abysmal adventures with 41 monstrosities and 10 domain denizens. Alongside updated creatures from 5e—like the Dullahan and Loup Garou—are entirely new creatures like the monstrous perfection of Mordenheim's Monster, the identity-stealing Waxwork, and a sanity-warping collection of cosmic horrors, including Elder Things, Mi-Go, Nightgaunts, Shoggoths, and more! Your party may also discover more creatures to aid or hinder their Ravenloft adventures with new stat blocks for the monster-hunting Weathermay-Foxgrove Twins and revised stat blocks for infamous NPCs Rudolph Van Richten, Ez d’Avenir, and Madam Eva. |
![]() Origins, Dark Gifts, and Bastions That Draw Players into the HorrorRavenloft: The Horrors Within expands your players' horror toolkit with new origin options like the enigmatic Mist Wanderer and uncanny Spirit Medium backgrounds, the feral Lupin species, two new Origin feats, and the body-horror-themed Aberrant Anatomy Dark Gift. Returning Ravenloft Dark Gifts have also been revised for the 5.5e rules framework, reframing Dark Gifts like Living Shadow, Mist Walker, and Symbiotic Being into a feat-based system that gives players the choice to create corrupted characters. Similarly, the returning Haunted One and Investigator backgrounds have been revamped to include Origin feats or Dark Gifts as part of their loadouts. In addition to the horror-filled character options, this book presents a whole new system for Bastions, exploring where and how they might appear in the Domains of Dread and how-to content surrounding gaining and reclaiming haunted Bastions. |
![]() Fate is in Hand with New Tarokka MechanicsThe tarokka deck has been a part of Ravenloft since the beginning. Ravenloft: The Horrors Within presents new guidance on running tarokka readings in any adventure in the Domains of Dread, providing DMs advice on how to run ominous fortunetelling encounters in any adventure and how to manipulate fate for storytelling purposes. In this book, the tarokka can also lead you into new Domains of Dread of your own creation! Revised details on creating your own Domains of Dread allow you to use the tarokka deck to randomly generate entirely new domains. |
Dive Into the Mists With the Ultimate Horror Toolkit
Ravenloft: The Horrors Within Tarokka DeckWeave twists, mystery, and dread into your nightmarish campaign with the mystical Ravenloft: The Horrors Within Tarokka Deck, designed with striking gothic imagery that evokes the haunting beauty of Ravenloft.
|
Ravenloft: The Horrors Within Map PackPlot out terrifying encounters and horrifying pitfalls for your party with the physical and digital Ravenloft: The Horrors Within Map Pack, which charts Ravenloft’s elusive Domains of Dread across 10 battle maps.
|
Ravenloft: The Horrors Within Dungeon Master's ScreenConceal your sinister plots behind the Ravenloft: The Horrors Within Dungeon Master’s Screen while keeping critical rules close at hand.
|
FAQs
What comes in the Ravenloft: The Horrors Within Ultimate Bundle?
The Ravenloft: The Horrors Within Ultimate Bundle includes physical and digital versions of Ravenloft: The Horrors Within, the physical Tarokka Deck, the physical Dungeon Master’s Screen, physical and digital versions of the Map Pack, and the digital pre-order bonuses.
The Ravenloft: The Horrors Within Ultimate Bundle is $149.99, and you save $34.95 with the bundle.
What are the digital pre-order bonuses?
The digital pre-order bonuses are the Mists of Ravenloft Digital Dice Set, Dungeon Masters: Ravenloft Play-Along Pack, and D&D Encounters: Shadows of Sithicus mini-adventure.
How many Domains of Dread are included?
Ravenloft: The Horrors Within fleshes out horrifying adventures in 16 Domains of Dread, including the new cosmic horror domain Innsmouth.
Each domain includes a one-shot adventure with a quickplay map in D&D Beyond's Maps VTT, along with campaign guidance for running a longer arc.
How many Darklords are included?
The book includes 17 Darklords for your party to face or flee from, equipped with challenging new stat blocks, including Count Strahd, Azalin Rex, Lord Soth, Hazlik, Viktra Mordenheim, Chakuna, and Cthulhu.
What character options are included?
The book includes the following character options:
- 7 Subclasses: Reanimator (Artificer), College of Spirits (Bard), Grave Domain (Cleric), Hollow Warden (Ranger), Phantom (Rogue), Shadow Sorcery (Sorcerer), Undead Patron (Warlock)
- 4 Species (Dhampir, Hexblood, Lupin, Reborn)
- 4 Backgrounds (Haunted One, Mist Wanderer, Investigator, Spirit Medium)
- 2 Origin feats (Sharp Eye, Survivor)
- 9 Dark Gifts (Aberrant Anatomy, Echoing Soul, Gathered Whispers, Living Shadow, Mist Walker, Second Skin, Symbiotic Being, Touch of Death, Watchers)
What Nightmare Will You Tell?
Whether you're returning to Ravenloft after years away or stepping into the Domains of Dread for the very first time, Ravenloft: The Horrors Within gives you everything you need to craft tales with fear as your weapon. Will you defy the dark or become another casualty cursed to forever wander the Mists?






-
View User Profile
-
Send Message
Posted May 17, 2026It looks like all the character options from Van Richten’s guide is going to be in the new book and is updated for 5.5
-
View User Profile
-
Send Message
Posted May 17, 2026It looks like all (or virtually all) the player options from VRGtR are going to be in R:tHW. It sounds like all or most of the monsters will be reproduced too. Whether all of the other material, such as the guides to running horror campaigns, to subgenres of horror and to all the minor Domains of Dread, make it through, I don’t think we’ll know until it’s released. There’s also a nice little level 1-3 campaign in VRGtR, “The House of Lament”: I don’t think we’ve seen mention of that.
In summary, the new book should have pretty much all the crunch and a less clear amount of fluff. VRGtR is a good book, but, at the moment, I would incline to waiting a month for R:tHW to come out and then seeing what is missing.
-
View User Profile
-
Send Message
Posted May 17, 2026I'd say it's not necessary if you don't have it (mostly if your interest is in the player-faced mechanics - i.e. subclasses, Backgrounds and Feats), but the lore part might either be complementary or replaced entirely.
"Complementary" would be akin to Eberron: Forge of the Artificer and Eberron: Rising from the Last War, where both books offer a complementary look at the setting. Specifically, the content related to Sharn in E:RftLW focuses on explaining the city itself and less on the adventures you can run, while E:FotA deals with the opposite. The Forgotten Realms books, on the other hand, seems to focus on updating certain events in the Sword Coast (specifically, how Cormyr has allied with Amethyst Dragons and how Elturel disappeared into the hell of Avernus, directly referencing Baldur's Gate: Descent into Avernus, and the result of what happened).
From what it seems, Ravenloft will act like the 5.5 Eberron book in terms of how it updates the original book's contents, but will bring changes (or in the case of Darkon, retcons) to existing Domains of Dread. It'd be great to see Cyre 1313 fleshed out (and whether you can
suplexfight the train itself).-
View User Profile
-
Send Message
Posted May 17, 2026My question is how lord soth ended up becoming a darklord in the first place. Maybe the events from dragonlance shadow of the dragon queen, where he got sacked up into a fissure at the climax of the campaign is the reason he's never seen again? Sorry if this was a spoiler for those buying that book but I couldn't help but mention that little discrepancy in the lore about him.
-
View User Profile
-
Send Message
Posted May 17, 2026he got sent to ravenloft and then came back the very instant he dissapeared but every reference to him in van richtens guide is just a reference to him and doesnt really matter after that.
-
View User Profile
-
Send Message
Posted May 17, 2026Why is the full kit so expensive
-
View User Profile
-
Send Message
Posted May 17, 2026I don't know, you might have to wait until it releases
This book could be the next Forge Of The Artififcer
-
View User Profile
-
Send Message
Posted May 17, 2026cos it has both physical and digital editions all the pack in content for the digital edition, the gm screen and the tarroka cards all included for $150 while worth $175 bought alone
-
View User Profile
-
Send Message
Posted May 17, 2026It looks like there’s a long history associating Lord Soth with Ravenloft. I stumbled across a 1991 novel called “The Knight of the Black Rose”, which is Soth in Barovia. (I haven’t read it.)
-
View User Profile
-
Send Message
Posted May 17, 2026There's also a few major Domains that aren't going to make it in, although we don't know precisely which ones - Bluetspur, The Carnival, Dementlieu, I'Cath, Richemulot, and Tepest have yet to be alluded to in any fashion as far as I know, so between a fourth and a third of Van Richten's content concerning major Domains could be entirely exclusive to that book.
-
View User Profile
-
Send Message
Posted May 17, 2026Oh I thought it was because the train one the darklord is a secret, even to themselves. But that makes more sence
-
View User Profile
-
Send Message
Posted May 18, 2026Wizards ... stop. Stop the madness and spend some time on your products. This is not the time to experiment with tangents after the mess that Hasbro has caused: give players and DM's useful tools.
1. Stop the 80's neon BS pictures. A tarroka deck that looks like it was drawn by the artistic director for a WHAM video? Enough.
2. Write full, one shots. These single page adventures, even though the maps are excellent (as long as they are not drawn by Dyson Logos in black and white), are not enough. Give us half the number of fully detailed adventures if you have to.
3. No one is buying the iron hand you're trying to use to force restrictive backgrounds on people nor are they using HORRIBLE feats just to implement character development rooted in a given locale or narrative. Let these fun details be add-ons and the DM can compensate for any that seem too powerful. No player is choosing a weak, setting-based feat over a PHB feat that is fun and useful. Provide background combinations and suggestions that players can assemble to create characters that are thematic for a given world - not have them take a paladin with a setting-based feat that includes increases in INT, DEX or WIS (just a random example).
4. STOP reprinting info we already have in 5e books and ADD ON - create new content. You are getting lazy and no one wants to have to turn to a lesser gaming system (I'm looking at you Daggerdumb).
Many thanks.
-
View User Profile
-
Send Message
Posted May 18, 2026Really bad time for me to be between jobs
-
View User Profile
-
Send Message
Posted May 18, 2026Fist this is a 5.5e book not a 5e book so many of the things hier updated versions of the 5e stuff to 5.5e stuff for Ravenloft. The only reprint I am seeing is the Dhampir because he was already in a 5.5e book. But D&D 5e had many reprinted options in there passt books, but they were never marketed as new options(this is by the way the only way to get some of legacy variant player options from Volo and Modekains books). This is way it confuses me and if the Dhampir in this book is a different version from the Baldurs Gate suplement book.
-
View User Profile
-
Send Message
Posted May 18, 2026To be fair, this is the first time it’s appeared in a PHYSICAL book and not a digital one
-
View User Profile
-
Send Message
Posted May 18, 2026Doesn't change the fact that I suspected that we will get 4 new species additionally to a maybe reprint of the Dhampir before they announced in this post that one of the 4 species options is the Dhampir.
-
View User Profile
-
Send Message
Posted May 18, 2026what were you expecting to get cos it was clear it was the van richtens stuff ported to 5.5 and 1 other race option.
-
View User Profile
-
Send Message
Posted May 18, 2026Like i said bevor Dhampir is already ported to 5.5e so I suspecded that we get the 2 missing options with this one plus 2 other species options but like this shows it is not the case. And yes i know the Dhampir was not in a physical book, but thean the lagecy Tortel was also reprinted in the Wildemount book this book count on the marketplace only 5 new options and if I counted correctly they are all were new Subraces at the time of it realese. So my point is that a Reprint from the book of Hungers is not a new option. Ergo I am confused, if this is a different Dhmpir option than in that book or not. The rest is ok only find it a little bit misleading und would like a clarification waht is the case here nothing more nothing less.
-
View User Profile
-
Send Message
Posted May 18, 2026its still a new version because technically speaking the digital only supplement is not considered legal for adventurers league or any official content due to not being a physical book.
-
View User Profile
-
Send Message
Posted May 18, 2026Same with the Lagacy Tortel at the time of realese as said in Wildemount
https://imgur.com/xm0AT8E

also I looked it Up the Asterion Book of Hungers falls under the plus 1 rule for adventures League for Forgotten Realms and Ravenloft, so were is it not legal?