A suspicious innkeeper from two story arcs ago. A promise an NPC made that finally pays off months later. A throwaway joke that somehow became canon. These are the details that give a campaign texture. They are also the details most likely to disappear between sessions, buried in scattered notes or left to memory.
Today, we’re introducing Journals, a new feature in D&D Beyond's Maps VTT that helps you capture your campaign as it happens, so your group can keep track of the moments, clues, decisions, and callbacks that shape the story.
Changing Notetaking in Your Sessions
From our user research (and personal experience!) we know that most DMs don't have time to take extensive notes during a session. They're already busy trying to manage too many things! And we know that at most tables, if you're lucky, there's one player who steps up and takes almost all the notes. But that's a lot of burden on that player, and the whole campaign loses out if that player misses a session.
That's why Journals is built for speed, and is integrated into where you're already playing.
Play Now, Remember Later

From Maps, just tap the "J" key. Now you can immediately start capturing what happened, without slowing the session down. A major reveal, a bargain, an NPC secret, a player decision, a funny quote, a detail worth revisiting later... it can all be logged in the moment and saved for when it matters.
Then, when you want to look back, the full Campaign Journal lets you revisit entries from the current session or rewind through previous ones. The result is a campaign history that stays usable, instead of turning into a pile of half-finished notes and vague recollections.
That kind of recall changes the game. A well-timed callback lands harder when the details are still intact. A mystery holds together better when the clues survive contact with real play. Players feel the world has memory when names, choices, and consequences return with precision.
We’ve already seen that in our playtests with Journals. Once note-taking became fast and easy enough to fit naturally into the flow of a session, DMs started capturing far more story moments. They didn’t need to pause the table, alt-tab to a new program, switch contexts, or promise themselves they’d write it down later. They could keep running the game and still preserve what mattered.
Starting Small, Getting Feedback, Iterating Rapidly

We’re releasing Journals in stages, starting today with a DM-focused version first. Right now, Dungeon Masters can create journal entries with the Quick Jot shortcut in Maps and read them back in the Campaign Journal. We wanted to get the first useful version into real campaigns as early as possible, so we could shape future iterations around how people actually use it.
DM Edit
The next stages of Journals are already well underway. We’re adding editing tools to the Campaign Journal view, so you can make longer entries, add formatting, colors, hyperlinks, and other ways to add more detail to your journal entries.
Player Journal
After that, we'll bring Journals to players with a communal Player Journal. Everyone will be able to contribute to a shared record of the campaign (while DMs will still have their own private journal space). Later, collaborative editing will let players expand entries together, clean up mistakes, and fill in gaps from earlier sessions.
Our Approach
We’re building this way on purpose. The first version is already solving a real problem at the table, and the best way to make Journals better is to watch how people use it in live campaigns. That also means some features from early designs may change before release, and others may give way to ideas that come directly from the community.
If your campaign has ever lost an important detail, forgotten a brilliant setup, or had to stop so someone could ask, “Wait, did anybody write that down?” Journals is for you.
Help Shape the Future of Journals
We’d love to hear what you think. Join the conversation in the D&D Discord, on the D&D Beyond forums, or on the r/dndbeyond subreddit. You can also find me as WOTC_Zac in those spaces.
Want to learn more about using Journals? Check it out yourself in the Maps VTT today or visit our FAQs.
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Posted May 27, 2026I Think its better for Player Journels to come out before advanced editing beyond fixing typos because as a DM and player I find personally that it's more common to have a notetaking player that is hyper focused on notetaking then having a DM who has to take notes along with everything else a Dungeon Master has to juggle to run a session.
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Posted May 27, 2026Please make a app or something for this too ☺️
So we can have the journal with us for notes when playing together, we need a way for us to have the map in a app too
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Posted May 27, 2026I believe virtual character sheet already has a "Notes" section, but a dedicated journal would be cool.
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Posted May 28, 2026Awesome! I hope that you eventually let us tie notes to specific planned and saved encounters. That is, i need to be able to make an encounter, attach notes to it, and then save it, and then do it again. And then be able to open a saved encounter, edit the notes, edit the encounter if needed, and then run it.
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Posted May 28, 2026I'll echo a few other comments and say this (and other new features) really need to be accessible and useful outside of the Maps VTT entry point. I don't use the Maps and don't foresee myself using them for most campaigns moving forward. Other VTTs, such as Roll20, are far more full-featured and presumably will be for a long time. Others may play in person and have no use for a VTT at all. Tying session planning tools (such as the encounter builder) and session recap tools (such as this journaling feature) to the Maps is really clunky.
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Posted May 28, 2026I think this is a really awesome add that can help people further consolidate their campaign all in one place, which in my experience does make running a campaign much easier. A few notes though:
As it’s been explained, this is only available in Maps making it kind of useless to other players. Plenty of people, myself included, use other VTTs for various reasons. I think Maps are getting better and better, but I really like using HeroForge minis on other VTTs. I know I said campaign consolidation is better, but we should still have the option to consolidate what we want to while still using other products where we want to. I don’t see how this feature being this way is any better than it would be if it was accessible outside of Maps too.
As for the DM vs Player Journals, again I like the initial thoughts and concepts so far, but I also think that we can do better. Having a separate places for DMs and players to take notes as two separate groups makes sense as each one will think different details are important, and need to remember different happenings, events, etc.
I do think that you’re overlooking another important feature of campaign journals, they are also used as a communication tool for world lore and information for players to reference if they want. Obviously there are plans, tricks, traps and lies that we as DMs need to keep hidden, but what if we give lore dump or villain monologue and there was information there hidden as foreshadowing or a hint to the villain’s weakness?
Should we really expect our players to write down our word vomit in its entirety, or to be able to find the one detail we’ve hidden in it, all while they are also trying to engage with the story? All of this is to say that I think a GREAT feature would be one to allow DMs to share this kind of information; whether DMs can flag certain information in their journal as Viewable by Players and other information as Private, or DMs can also have editing access to the Player Journal for this purpose.
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Posted May 28, 2026I second this. We play in person and having a way to record notes that doesn't use maps would be very useful.
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Posted May 28, 2026This is interesting but I wouldn't trust my notes on DNDBeyond (not that I think something nefarious is afoot) just that there are so many better options that mesh with campaign lore (World Anvil for one).
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Posted May 28, 2026Cant you just add the journal feature to the character sheet that seems more useful.
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Posted May 28, 2026That whole section needs to be rewritten.
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Posted May 28, 2026how do I upvote this?
who makes these decisions?
policy leak needed here
i want to know what is going on in these board rooms
somebody sneak a mic in there
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Posted May 28, 2026Helpful; but would love it if this wasn't tied exclusively to the Maps VTT; given my group doesn't use it.
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Posted May 28, 2026I love this! I think this could be a seriously helpful tool for session notes! Especially as I use DnDBeyond Exclusively in my campaign.
I do hope they connect the journal to the campaign pages, and also the player journals to the character sheets. It would just make it easier to write down on the go.