Ghostfire Gaming and White Wolf have joined forces to invite you into a World of Darkness with Vampire: The Masquerade - Bound by Blood, now available on D&D Beyond!
Inside, you will find the tools to embrace the night and craft vampire characters using the all-new Kindred class and six clan subclasses, along with new backgrounds, feats, and equipment made for a world where the undead walk in secret among the living.
Then, once choices are made, and your coterie of Kindred are ready, they can enter a world of historical horror beginning with the included adventure set in the Dark Ages, "One Last Goodbye".
Whether you're a longtime Vampire: The Masquerade fan, or new to the World of Darkness, Bound by Blood offers a new way to explore the night and bring terror to your D&D table!
- Embrace the Dark with the Kindred Class
- Six Clan Subclasses, Six Ways to Be a Vampire
- Backgrounds, Feats, and More Options for a World of Darkness
- One Last Goodbye: A Dark Ages Adventure
Embrace the Dark with the Kindred Class

A Vampiric Survivor Empowered by Blood. At the unbeating heart of Bound by Blood is the Kindred class. Made to capture what it means to be a vampire at the table. As Kindred, you draw power from Vitae, supernatural blood that fuels your abilities. However, every Kindred must resist the power of the Beast within, the predatory instinct lurking beneath their civility. Whether Feeding, resisting Hunger, or managing a limited pool of Blood Points, your vampiric compulsion is as central to play as combat itself.
Six Clan Subclasses, Six Ways to Be a Vampire

Clans are as much a reflection of your Kindred's intrinsic power as their place within the greater vampire society, making your choice of subclass more than just specialization. Bound by Blood offers you six of the original 13 clans in Vampire: The Masquerade, each offering their own unique features along with a bane that presents that clan's particular thematic challenges.
Brujah. Stand Up, Stand Firm, and Fight for Something. Freethinkers and revolutionaries, the Brujah thrive on their own liberty and fight against oppression and stagnation. They find a power in themselves reflected as strength, speed, and a force of personality making them formidable in a fight, but their bane can lead them to trading rage for self-control.
Gangrel. Let the Beast Inside in Order to Control It. The Gangrel have made peace with their Beast long ago, choosing to harness the wild power it promises and wield it rather than trying to stifle it. They are attuned to its feral nature, embodying the predator and drawing from its feral power while at risk of their bane manifesting through animalistic features hard to disguise.
Lasombra. Manipulate Darkness and Weakness with Ease. Kindred are creatures of darkness, but none so much as the Lasombra. They are masters infused with the inky abyss from which they draw their power, turning shadows into an extension of themselves. A clan of ruthless perfectionists, their particular bane brings mechanical punishment for failure on the roll of your dice.
Nosferatu. Hide Yourself from Prying Eyes and Unleash Your Own Monstrous Nature. Nosferatu undergoes a tragic transformation upon becoming Kindred. They wear their bane with a visage warped to represent the Beast inside, and temper it with features providing a means of disguise along with the advantage of more monstrous gifts.
Toreador. See the World Like No One Else Can. Toreador are steeped in art and beauty. They use their superhuman senses to experience aspects of the world no one else can. They feel everything deeply, and with a glance or a few words, can instil similar feelings in others. If there is awe to be found, a Toreador can find it, though their bane carries a mechanical cost if faced with an absence of beauty.
Ventrue. Control Others with Influence and Guile. The Ventrue have elevated themselves to be the "Clan of Kings," imposing their will on the clans and standing contemptuously against those who would defy them. After lifetimes of prudent rule, the Ventrue have earned their figurative throne, class features of command and influence, and the bane of a palate so refined that they must feed on a specific type of mortal.
Backgrounds, Feats, and More Options for a World of Darkness

Outside of the Kindred class and Clan subclasses, Bound By Blood offers a spread of backgrounds and feats for Kindred characters or the mortals unlucky enough to orbit them. Ghoul, Ritualist, Thrall, and Touchstone are all background options to choose from, and are just as useful for DMs building NPCs, or players who want to play a character whose blood doesn't run cold.
Feats & Equipment to sharpen fangs and arm your hunt.
Origin Feats. New options like Healthy, Nocturnal, Protected, Well-Read, and Thin-Blooded, the latter built for characters with only a portion of vampire blood in their veins.
Kindred Feats. A full spread of vampiric talents, including Alacrity, Cloak of Shadows, Daywalker, Heightened Senses, The Kiss, and Discipline Acquisition, are feats that let a Kindred borrow gifts from other clans.
Epic Boon Feat. Boon of Generations, reserved for Kindred who've reached the highest levels of power.
Wooden Stakes. Simple but effective against Kindred.
Silver Weapons and Ammunition. A full weapons table of silver-bladed gear, from daggers to greatswords.
Wooden Weapons and Ammunition. Bows, crossbows, and blades carved specifically to end a vampire's unlife.
Hunter's Kit. A vampire hunter's essentials, including holy water, stakes, and a mirror.
Leather Undervest. Armor built to protect the heart from a piercing strike.
Kindred Vitae. A potion brewed straight from a vampire's own vitae, granting its drinker a taste of Kindred power.
One Last Goodbye: A Dark Ages Adventure

Bound by Blood includes a full adventure for four to five Kindred characters at level 4. "One Last Goodbye" takes players to Knock Glad, a small village in Irish Britannia during the Dark Ages, where a coterie of vampires arrives to pay respects at the wake of a mortal loved one. What begins as an act of remembrance quickly becomes something far more dangerous, as the coterie must navigate threats that strike fear into the dead hearts of vampire and mortal alike.
Secrets are hard to keep, and this new adventure includes rules for keeping track of how close mortals are to suspecting the supernatural, as well as a Narrated Feeding system that lets storytellers continue the momentum of the night without needing to stop for a full combat encounter.
And when combat occurs, this adventure offers key location maps along with a selection of adversaries tailored to this adventure of historical horror.

The Night Beckons
Will you embrace the night, become one of the Kindred, and weave your way through the shadows of a world of darkness? If the answer is yes, then Vampire: The Masquerade - Bound by Blood offers you and your table the perfect means to do so. Craft your characters, form your coterie, and set out on an adventure that may begin in the Dark Ages, but can span centuries.
All you have to do is grab your copy and invite it in…
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Posted Jul 28, 2026No idea if you could guess but I am a very big fan of this book. I loved and always wanted a vampire class to emphasize being a vampire (I loved the Astarion book and you could always catch me playing my Dhamphir, Thalion.) Ghostfire Gaming has continued to win my heart with the content they have created and I adore D&D Beyond having this content on their roster of books. My players enjoy using D&D Beyond as their platform for gaming and we (myself and my players) were excited to see Vampire the Masquerade get a D&D Supplement.
I hope with my greatest wishes to see more content for this supplement in the future but I also hope with my heart of hearts that perhaps we can get more official content that allows the players to indulge in the fantasies of being beloved cryptids. You will certainly find me playing a Kindred (should anyone allow me to do so). I further support the direction of including more and more third party content. I also have high hopes and dreams that we could see more official content with inspiration towards these works. Though I can only speak for myself, I would love to see more and more classes being added to the game, because this class has become my heart throbbing favorite.
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Posted Jul 28, 2026This class would not work in a basic D&D setting unless it is Kindred focused.
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Posted Jul 28, 2026I'm not sure that's a concern, given that this is a crossover from a different system with a different setting.
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Posted Jul 29, 2026Does the book explain that within it? It seems like the whole point of bringing stuff from another game system to D&D would be to have it work with D&D. If it doesn’t, why not just play the real Vampire The Masquerade?
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Posted Jul 29, 2026A good adaptation. Not necessary, but good. I've already converted a lot of inspiration from WoD into my own 5e homebrew, so I was hoping this book would make my work easier. It did in some ways, but all of the General Feats require the Kindred class, so I will still have to adapt those. Other than that, I like it.
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Posted Jul 29, 2026Also, A Kiasyd subclass would be amazing.
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Posted Jul 29, 2026I've heard some negative things about this product, but no worries—I've already decided to pass.
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Posted Jul 29, 2026Still reading, but it's an excellent cross over. Would be difficult to use in a regular campaign, but a more stationary setting would be fine. As with any vampire character, the real issue is needing a place to hide from the sun. Mechanically it is fine.