Gamera is really sweet!
He is filled with turtle meat!
-Mystery Science Theater 3000 version of “The Gamera Song”
I have a great fondness for Japanese kaiju movies, and one of my favorite kaiju designs of all time is the giant turtle Gamera. Sadly, Gamera has languished in obscurity these days in comparison to a certain other big reptile whose name also begins with a G. But you can channel his spirit into your Dungeons & Dragons games via the dragon turtle, a monster that’s existed in D&D’s bestiaries since the game’s First Edition. If you’ve got a hankering to inject some good ol’ fashioned turtle power into your game and want to use an impressive creature that stands out from its draconic Monster Manual brethren, look no further!
A crafty, coin-collecting, coral cave-dwelling chelonian
Dragon Turtles carry the blood of dragons but combine this lineage with the heavy shell and aquatic prowess of your typical chelonian (another word for turtles, tortoises, and terrapins - all members of the order Chelonia).
- With an Armor Class of 20, hit points of 341, Strength and Constitution modifiers of +7 and +5 and a staggering +11 to Constitution saving throws, dragon turtles are beefy creatures who also happen to be classified as Gargantuan. They typically dwell in coral reef caves along the coast and can move up to 40 feet per turn in water, slowing down to 20 feet on land. Considering their epic size and natural environment, dragon turtles will fit best in an adventure near a large body of water, where they could conceivably serve as inconvenient obstacles at lower levels and highly dangerous threats at higher ones. For those of you who’ve played the original Pokémon games, remember how a snoozing Snorlax ends up blocking a road with its considerable girth? You’ve got to level up your team and return with the right item needed to wake the big fella up and initiate combat, which is a good representation of how dragon turtles might serve a changing role in a D&D campaign.
- The dragon turtle’s battle repertoire is fine-tuned for destruction, with the Multiattack combo of a Bite and two Claw attacks equaling 58 damage on average. Alternatively, dragon turtles can swap the Claw strikes for a Tail whip that typically deals 26 damage and pushes opponents up to 10 feet away. Last but not least, there’s Storm Breath, where the dragon turtle exhales a stream of steam that deals an average of 52 damage on a failed save and is potent both in and out of water. These capabilities bring to mind a dockyard battle against a dragon turtle who’s knocking away sailing ships with its tail and scalding attacking militia with its breath - basically, a scene right out of a kaiju film.
- With all of this power, think less about dragon turtles being monsters to fight, and more like forces of nature to survive. Use descriptions and adjectives usually reserved for storms and natural disasters as your reveal the impossibility of your players' situation. The monster may not even be aware of them- this elevated status for the dragon turtle can go a long way in making your players feel the awe of this encounter.
- Dragon turtles need not be violent foes, however! Their alignment is neutral, and like their winged cousins, dragon turtles are intelligent beasts who are more than willing to occasionally befriend or barter with humanoids - especially since they have the same urge to hoard treasure as all dragons. The Monster Manual flavor text outright calls them “Mercenary Monsters,” in fact, pointing out that pirates have long offered dragon turtles treasure for safe passage along the waves. Sahaugin and marids have also allied with dragon turtles, using them as colossal steeds and weapons of war, and Tomb of Annihilation features a dragon turtle named Aremag who hangs out in the bay leading to Chult’s Port Nyanzaru and asks tribute from those sailing in and around the region.
Just like how Gamera alternated between the role of destroyer and a friend to all children in his movies, there’s plenty of room for both antagonistic and helpful dragon turtles in your world. A destructive dragon turtle will lurch out of the water to confront a ship crossing its territory, giving adventurers a single chance to offer up treasure before unleashing its Storm Breath and walloping any disrespectful whippersnappers with Bite and Claw attacks. Dragon turtles might also knock weak foes into the water with a Tail strike, disappear and reappear on different sides of the ship to disorient combatants, or flat-out crunch the ship itself, sending everyone to a watery grave.
A friendly dragon turtle, on the other hand, could be the most valuable NPC the players will ever come across. Ghosts of Saltmarsh, for instance, heavily features the sahuagin, and considering the relationship between sahuagins and dragon turtles, perhaps the fish folk have a youngling in their midst that they’re using to wreak havoc along the Saltmarsh Coast. Now, imagine that this dragon turtle is malnourished, forced to go on nightly raids, and more than willing to aid a group of kind-hearted adventurers who give it food and help it escape its captors. The party could wind up with a chelonian comrade who could change the tide of the entire campaign if they play their cards right!
Dragon turtle concepts that’ll leave players shell-shocked
Aside from mimicking the feel of the first 1965 Gamera film by creating a seaside town and having a dragon turtle run rampant on it, here are some other ways to utilize these shelled swimmers.
- D&D’s dragon turtle has roots in Chinese mythology, where the beast is a combination of two of the four mythical guardians of the cardinal directions. These guardians are formally known as the Azure Dragon of the east, the White Tiger of the west, the Black Turtle of the north, and the Vermilion Bird of the south. The image of the dragon turtle in China and other parts of East Asia was then popularized by feng shui, where the creature’s mix of both the Black Turtle and the Azure Dragon made it an auspicious figure to place in homes. A carefully researched campaign that takes inspiration from these myths could be the stuff of legend; imagine the players traveling the globe and communing with each of the four animal guardians, finally unlocking an audience with the secret fifth - the dragon turtle - in the finale. (Ironically, Gamera’s design may have been inspired by the Black Turtle as well!)
- When I ran Tomb of Annihilation, I changed Aremag substantially. Instead of a grumpy dragon turtle who demanded tribute from sailors, I made him into a loveable reptile who swam the waters between Waterdeep and Chult’s Port Nyanzaru and actually let the players ride him! Yup, there’s nothing like having a giant turtle for an aquatic steed, and I fully admit that I was influenced by the Super Nintendo RPG Seiken Densetsu 3 (recently localized in English as Trials of Mana), which features a cuddly giant turtle named Vuscav who responds to a magical drum and transports the party across the world. Any island-based campaign that sees the players traveling via water could benefit immensely from such a dragon turtle - after all, many myths (not to mention Terry Prachett’s Discworld novels) have speculated that the world itself is on the back of a giant turtle, and if it’s good enough for real-world lore, it’s good enough for your game!
- If you really want to get wild, consider this idea that I’ve been formulating ever since I found out that the upcoming Van Richten’s Guide to Ravenloft contains rules for creating D&D horror landscapes - dragon turtle Domain of Dread. Yep, imagine an aquatic realm where monsters of the deep reign supreme, and the Darklord ruling it all is none other than a dragon turtle. You could even open it up to all sorts of gargantuan D&D beasties to create something like the Hollow Earth featured in Godzilla vs. Kong, or the bizarre Trench in James Wan's Aquaman. Perhaps the tarrasque (a creature that deserves its own article, I know) could even make an appearance…
Whether you choose to make dragon turtles friends or foes, just remember to let Gamera serve as your guide. May your giant monsters always make players scatter in fear and amazement like civilians in a kaiju flick!
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Jeremy Blum (@PixelGrotto) is a journalist, gaming blogger, comic book aficionado, and fan of all forms of storytelling who rolled his first polyhedral dice while living in Hong Kong in 2017. Since then, he's never looked back and loves roleplaying games for the chance to tell the tales that have been swirling in his head since childhood.
I realy like this mental picture! Massive kajuis hit the spot for me in campians! thanks for posting this!
I had been planning to introduce a dragon turtle into my ocean-based campaign. I was going to do it later, when the players were a little more robust. Now, this article gives more ideas. Thank you.
Important that the focus still remains on the players. Don't want a campaign to end up like most recent kaiju movies-- with little impact or involvement in the monsters beating each other up.
I really like this Article, thank you for the read!
My DM will love this, cant wait to see one in our campaign(s) if it ever happens.
K
Adventure Hook: PC's visiting an Island chain (e.g. The Moonshae Isles), perhaps they are natives of the islands. A mega-gargantuan voracious dragon turtle likes the shallower depths in the Sea of Moonshae as it provides an abundance of food (sharks, seals, fish of many different sizes, possibly ancient swimming dinosaurs) and soon our dragon turtle becomes the apex predator. Fishing boats are being destroyed for their food content while trading vessels from Waterdeep and Baldur's Gate are being destroyed by single bites. A few survivors manage to reach shore all sharing the same story of a massive, turtle-like beast that exhales swirling blasts of scalding steam, literally par-boiling those on board before devouring a dozen, cooked people in one huge gulp.
To make matters worse, with the predation of (entire) food chain, residents of the Moonshae's are living under siege-like conditions and are down to eating 1/4 rations, moss, bugs -- anything to stay alive. Finally, our BBHDT (Big, Bad, Hungry Dragon Turtle) boldly comes within close range of a major coastal city demanding food sacrifices: OF THE HUMANOIDS LIVING THERE, or total destruction will ensue. There are still a few ships in narrow channels that the BBHDT hasn't destroyed, and the characters (with appropriate water-related backgrounds and proficiency with watercraft) devise a plan to enrage our not-so-friendly dragon turtle invader, drawing it into a narrow channel which can be blocked on both ends.
This provides the PCs with a somewhat limited field of battle (the space available between the now closed-off ends of the channel), forcing a face-to-face confrontation between the heroes and whatever NPC allies they could find. Perhaps Sea elves or Merefolk join ranks with the PCs to prevent the BBHDT from escaping into deeper waters, while taking losses on each encounter with the beast. If they lose, the entirety of the Moonshae's coastal based communities face complete destruction until the rage of the monster is sated, or everything that it can reach is destroyed, whichever comes first.
Or perhaps the PC's can defeat this potential nation-killing sea monster, saving the remaining island inhabitants from certain starvation (just imagine how much turtle meat you could get out of a beast that size!), while armorers and alchemists offer bagfuls of coins and gems for the shell, claws, eyes, tongue, etc, turning the PCs into wealthy heroes that defeated the seamonster of the century!
Personally I like to play dragon turtles as dictator type kings who kidnap helpless princesses, and has an army of tortles
I tend to make them immune to all forms of damage except for fireballs and of course physical damage caused by jumping on it.
Ideally my party is made up of 2 siblings who have left their jobs repairing pipe work, a Dragonborn who allows himself to be ridden, and a sentient fungi. My campaigns tend to be very railroad and like a book read from left to right, the Dragon Turtle will be met multiple times before a final big battle.
*insert Captain America "i understood that reference" meme here*
Well done, very well done!
Is it me or did the writers of Tomb of Annihilation name their dragon turtle Aremag as an anagram for A gamer?
Definitely gonna have to steal the Kaiju approach.
would love to fight one but i am only level 6
We need a three headed dragon for Ghidorah
Maybe even a King Kong, some MUTOs, Destroyah, Mechagodzilla, etc.
There is such a model on one of the Patreon 3D Printing groups.
https://www.artstation.com/marketplace/p/Ye01/three-headed-dragon-3d-print-ready-stl-and-obj-files
D&D had those. They were called "dzalmus". I did a homebrew import for them a few years back in anticipation of G:KotM.
Dzalmus Dragon Wyrmling
Young Dzalmus Dragon
Adult Dzalmus Dragon
Ancient Dzalmus Dragon
To Ghidorah-fy them, simply replace the vampiric breath with a blue dragon's lightning breath.
For kong, we have the giant ape. For mechagodzilla, you can use a warforged colossus (Eberron: Rising from the Last War) or the mighty servant of Leuk-o (Tasha’s Cauldron of Everything). For MUTOs (Jinshin-Mushi), look up the devastation vermin from older editions as a starting point.
use a roc as rodan.
Thanks for the advice- i will be sure to use those ideas in my homebrew campaign
Nope, its from Gamera; Guardian of the Universe, a much better film by far!
can we please have "how to play demons like apex creatures from the underworld."