Homebrew Alternian Trolls Race Details

Trolls are a humanoid race of aliens that appear in both Homestuck and Hiveswap, originating from the planet Alternia, which exists in a separate universe to Earth. 

Trolls have grey skin and dark yellow reflective sclera with black irises that fill in with their blood color as they age. They also have pointed teeth, yellow nails, black lips, and black hair. Their most noticeable features are the horns sprouting from their heads, which resemble candy corn (i.e. red-orange bottoms, progressing gradually to yellow at the tips). These horns can grow in a number of different shapes, sizes, and even numbers, and are usually fairly distinct between individuals.

Trolls can have many different blood colors, ranging from dark red to tyrian purple, covering nearly all of the rainbow's colors. This is referred to as the hemospectrum and serves as the basis of a complex caste system.

 

Alternian Trolls Traits

Blood color seems to have several biological consequences in addition to the social consequences of the caste system. Troll tears are apparently the same color as their blood, though more diluted in color. Trolls lower on the hemospectrum are more likely to have psychic powers, but are more psychically susceptible as a result. On the other hand, trolls higher on the hemospectrum seem to be physically stronger.

Ability Score Increase

Your hearty alien biology gives you +1 to Constitution.

Languages

You can read, write, and speak Common and Alternian. Alternian is an alien language with an almost buglike chitter to it, and an angular written word of its own.

Alien Mind

Your mind is psionically shifted from most expectations, causing powers targeting your Will resistance to have disadvantage.

A lowblood (burgundy, bronze, gold, or lime) loses this bonus against any other Alternian troll, as they are familiar with the psionic shift. A highblood (indigo, purple, violet, fuschia) gains an additional +2 to their Will resistance if the cast power comes from another Alternian troll.

Bronzeblood

Bronze Blood is the second-lowest class of blood. Trolls of this caste have also been called fudgebloods. Beforus trolls referred to the caste as umber bloods.

The psychic abilities to commune with and command the various beasts of Alternia are typical of bronze bloods.

Lusus herding and ranching is common of many bronzebloods

Ability Score Increase

Increases your Constitution and Wisdom scores by 1.

Brave

A number of times equal to your proficiency modifier, as a full-turn action, you may take two major-actions this turn. After using this ability you may not use a major action on your next turn. You regain all uses after a long rest.

Burgundyblood

Burgundy Blood is the lowest blood caste in existence. It is sometimes also called "rust", but that can also refer to the burgundy and bronze types simultaneously.

Burgundy bloods are notable for having the shortest lifespans - they generally live only a dozen sweeps or two, or roughly 30-60 human years. They are the most likely to have psychic powers. This is a double-edged sword, however, as they are also the most psychically susceptible.

All rustbloods possess the ability to communicate with the deceased.

Ability Score Increase

Your Intelligence and Wisdom scores both increase by 1.

Lowblood Ingenuity

Expanded Mind: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Intelligent Fighter: Once per attack, you may choose to add your Intelligence modifier to your damage roll of any weapon attack. You may do this a number of times equal to twice your Proficiency modifier and you regain all uses after a long rest.

Ceruleanblood

Cerulean / Cobalt Blood is the first rung of nobility. It is suggested that cerulean blooded trolls are unlikely to develop psychic powers. Usually this blood color is simply referred to as "blue," which can cause confusion as indigo blood is also referred to, and appears to be, blue. 

Many ceruleanbloods are very powerful psychics who are able to manipulate the minds of others to bend to their whim. All of them also have vision eightfold, allowing them to peer within the Magic Cue Ball to discover its secrets.
Psychic abilities related to mind reading and manipulation are an occasional phenomenon amongst ceruleanblooded trolls. It is not known if this goes hand in hand with vision eightfold/other eye mutations. However, the lack of mentioned psychic abilities among any cerulean bloods without eye mutations implies this.

 

Killing Flair

Once per encounter, as a full-round action you may make an attack against an enemy. This attack deals Pd10 damage, however, it must reduce the enemy to or below 0 hit points, otherwise the attack deals no damage. If the attack succeeds, you may choose to gain Pd4+Cha temporary HP or you may make an attack against an enemy within melee range for half of your weapon's damage dice as a free action.

Ability Score Increase

Your Charisma and Strength scores increase by 1.

Fuschiablood

Fuchsia Blood is the highest and rarest color of blood in the hemospectrum. Like their violet blooded comrades, they are sea dwellers and are considered royalty. Fuchsia blood is so rare that those who possess it are destined to be the sovereign of all trollkind. All Fuchsia trolls seen so far appear to have the same horn shape, though it is unknown if every Fuchsia troll has this or if there are other horn variations for this caste.

Only two trolls at any time have this blood color, an older one serving as the Empress of the trolls and a younger one known as the heiress to the Alternian throne; this is due to the Condesce killing her descendants once they've come of age. Prior to this, an Heiress may enforce an unknown but extensive amount of control over the home planet.

Both the Empress and the Heiress are linked to the same lusus, Gl'bgolyb, known as "The Rift's Carbuncle", "Emissary to the Horrorterrors" and "Speaker of the Vast Glub", who compels the younger troll to challenge the older for control of the throne. Gl'bgolyb must be kept quiet by the fuchsia blooded troll, as Gl'bgolyb's voice is capable of killing trolls in ascending strengths and numbers depending on how loud it is, with the lower castes susceptible to anything above a whisper, to the devastating Vast Glub which kills all trolls in the universe save for the two fuchsia bloods.

As a member of the top blood caste, fuschiabloods are given a much longer lifespan. There is also speculation that certain ones have the ability to extend the lifespans of others, if they are also a hero of Life.

 

It should also be noted that another lusus with what appears to be fuchsia bloodSburb Logo is fed to Gl'bgolyb. Whether or not this is evidence of other possible trolls with fuchsia blood is unclear.

Royal Resistance

When a psionic power would break your resistance, you can choose to resist instead. You can use this an amount of times equal to your proficiency bonus. You regain all uses after a long rest.

Ability Score Increase

Your Dexterity and Charisma scores increase by 1.

Seadweller

You have a swim speed of 30 feet, and you’re considered amphibious.

Goldblood

Gold / Ochre / Yellow Blood is the third-lowest blood color. They are also very likely to have psychic powers. "Gold" is the color used in Gamzee and Jane's potion shop for a vial of Sollux's blood. Most goldbloods seem to have two pairs of horns, although there have been exceptions.

They can be powerful psionics, capable of using their mental powers to move massive objects at high speed; some can drain others' psychic energy.

Psionic-wielding mutants within the caste are capable of firing destructive blasts from their eyes. However, only one revealed gold blood exists without psionic powers, which implies the psionic mutation is common. Goldbloods have their psionic powers lost or reduced if one of their eyes are damaged. Psionic yellowbloods have two different colored eyes without any pupils, and their psionics manifest through these eyes. If an eye is removed, they will lose what psionics they have. Some yellowbloods' psionics are stronger than others.

Most yellowbloods are gifted with "vision twofold", having the ability to see the future (specifically, future deaths). 

It is also noted that goldbloods can suffer from a condition known as "voidrot" where a troll's body can not retain energy like others can - dying constantly all the time. They can stay alive by sapping other trolls energy, albeit through unknown means.

Psychically gifted goldbloods were commonly enslaved as mages or helmsmen. Hacking is also mentioned to be a predominantly Goldblood field.

Goldbloods without psionics may or may not have telekinetic powers.

Ability Score Increase

Your Intelligence and Dexterity scores increase by 1.

Overdrive

P times per long rest, you can as a free action choose to add your proficiency modifier to the attack and damage rolls of one attack. You must do this before you roll for the attack.

Indigoblood

Indigo Blood is the second-highest tier of blood amongst the land-dwelling trolls. They are considered part of the nobility, and as such they have a traditional rivalry/mutual kismesissitude with the sea-dwelling trolls. They are prone to violence as well because of their location on the hemospectrum. As with cerulean blood, this blood type is commonly called "blue," but the color has been alternately referred to as "indigo" when used as ink or in a potion.

Strength unawareness is a blueblood trait. It is unclear if the same goes for his ability to regenerate teeth. Many indigobloods are skilled in robotics. The archeradicators(elite archers of the imperial forces) are known to include indigo bloods.

Indigobloods have a reputation of being snooty and stuck-up. It is likely that most of the entire caste cares immensely about the hemospectrum, but some Indigo bloods do not.

Ruffiannihilate

A number of times equal to half your Proficiency modifier rounded up, you may use a minor action to increase all damage on your NEXT turn by one damage die size. You regain all uses of this feature at the end of a long rest.

Ability Score Increase

Your Strength score increases by 2.

Jadeblood

Jade Blood is rare among trolls, and trolls with this blood color are given a unique role in troll society. In the past, jade blooded auxiliatrices were tasked to tend to the Mother Grubs in the brooding caverns. On Beforus, they were a predominantly female caste and their duties also included caring for wigglers. All jadebloods seem to have horns with a hook of some kind. AMost Jade bloods do not leave the caverns often.

Adult Jadebloods are "cloistered", and shipped off to isolated enclaves.They are forbidden to contribute material to the genetic slurry and no pailing is allowed once they mature, for unknown reasons.

Certain jadebloods may eventually turn into a rainbow drinker (the Alternian equivalent of a vampire, who can withstand the planet's sun and radiates light) upon their death. Some believe that their caste must have developed these abilities after working in the dark birthing caverns, while outsiders have suggested that the ability could have been developed to scare predators away from young wigglers.

Ability Score Increase

Your Charisma score increase by 2.

Rainbowdrinker

Whenever the player dies the player makes a constitution check and adds their level to that number. If the result is 20 or higher they become a rainbow drinker.The transformation is not visible. When you become a Rainbowdrinker, you are classified as an undead and you gain the following special qualities:

  • +2 to a Physical stat and +2 to a Mental stat
  • Movement Speed is increased to 40 feet
  • Hitpoints can be restored by drinking blood
    • Blood can only be drained from a helpless, grappled, prone or willing target.
    • When you drink blood, you make an attack roll with your Strength modifier that you are proficient in. If you hit their AC, the target loses Pd10 HP and you gain HP equal to that amount.
    • Blood can be drained from any living creature (including underlings) with blood that is not undead.
    • Blood can also be drained from a dead target. When you do, you can drain blood equal to their constitution score (not modifier).
  • Rainbowdrinkers can glow in the dark.
    • They shed bright light in a 10 ft radius and dim light in a 60 ft radius.
    • The light can be turned off and on as a free action.

Limeblood

Lime Blood was once a very common blood caste on Alternia, but was hunted to extinction by the others due to its members' possession of powerful abilities that threatened the authority. Some members of the caste refer to themselves as "yellowgreens", considering the term "lime blood" offensive due to its historical connotations, implying that the caste was historically oppressed on Beforus.

Pacify

As a Major Action, the Limeblood makes a Charisma check opposed by their target making a Wisdom check. If the Limeblood wins, the target becomes pacified, and cannot attack for 1d6+CHA rounds. If damage is taken from any source, or if a nearby ally dies, the effect is interrupted.

Ability Score Increase

Your Charisma and Dexterity scores increase by 1.

Oliveblood

Olive Blood is considered the "middle class", and the color is referred to as ok but not great. Some trolls simply call it "green", but this likely isn't the specific term, as there are two other shades of green on the hemospectrum.

No known olivebloods seem to have any sort of psychic power. This may indicate that somewhere in the green part of the hemospectrum, trolls start to be more likely to be born without psychic powers.

 The threshecutioners included olive bloods within their ranks (as well as bluebloods of unspecified hue). Notably, multiple olivebloods are shown with assassination jobs, implying that this is at least somewhat common for them.

Ability Score Increase

Your Dexterity score increases by 2.

Apex Predator

If you move 20 feet towards an opponent before attacking, you gain advantage on all attack rolls and grapple rolls until the end of your turn. If you already have advantage on attack rolls, you gain advantage on damage rolls instead.

Purpleblood

Purple Blood is the highest ranked blood possible for land-dwelling trolls, and members of this caste are referred to as the "highbloods." Because of their position on the hemospectrum, purple blooded trolls are more prone to extreme violence and unpredictability, and it was for this reason that most were tasked as the violent subjugglators under Her Imperious Condescension.

All the purple blooded trolls are adherents to an Alternian Juggalo-like cult that believes that "a band of rowdy and capricious minstrels will rise one day on a mythical paradise planet." Purple blooded trolls are granted psychic powers (the "chucklevoodoos"), which permits them to keep the lower blood castes in check. Nearly all purple blooded trolls wear face paint.

Most of the purple blooded trolls are also highly violent and unpredictable.

Most, if not all, purple blooded trolls have aquatic lusii, but live on land. That would also mean it's common for purple bloods to live on the coast shore, to be close to their lusii as they would be out of reach otherwise.

High Fever

Berserk: You can enter a berserking rage that lasts for one minute (ten rounds). When you do, you gain temporary hit points equal to your character level + your constitution modifier. While you are raging, you add an extra 1d4 to melee attack rolls. You can use this feature a number of times equal to your proficiency bonus. You regain all uses after a long rest.

Chucklevoodoo: A number of times equal to your proficiency modifier per long rest, you can cast suggestion. When casting in this way, you use Charisma as your casting stat.

Ability Score Adjustment

Your Constitution score increases by 1, and your Strength score increases by 2. Your Wisdom score decreases by 1.

Tealblood

Teal Blood is considered a high class in Alternian society. As a chromatic median between the green and blue castes, teal blooded trolls are not quite considered nobility, but still outrank the middle-class green blooded castes.

Trolls of this caste are generally involved with jurisprudence. Many teal bloods are forced to become legislacerators, the Alternian equivalent of a lawyer who also doubles as a bounty hunter., or will be culled if they refuse to do so. They have also been seen as librarians and auditerrorizers.
Typical lusii for this caste are cholerbears and spleenfowls, both implied to be big enough to carry their trolls, though some do occasionally have dragons for lusii.

Vigilant

A number of times equal to your proficiency modifier, you may use a readied major action as a free action instead of a reaction, you regain all uses at the end of a long rest.

Ability Score Increase

Your Dexterity and Wisdom scores increase by 1.

Violetblood

Violet Blood is the second-highest color of blood in the hemospectrum and is the first of two that exclusively belongs to sea-dwelling trolls, which are noted for their ability to breathe underwater, fin-like protrusions from their neck, and collapsing and expanding bladder based aquatic vascular system (which is merely a fancy term for the heart).

Violet-blooded trolls tend to be more violent than the others seeing as they are high on the hemospectrum, and express an extreme hatred towards the land-dwelling nobility. They also tend to be affiliated with piracy and are considered a part of the aristocracy. 

Violetbloods are permitted to do just about anything on Alternia, and have very little restrictions in society, since they are considered royalty. They may publish anything in magazines that they want, whether it be harsh criticisms or what they had for lunch that day.

Seadweller

You have a swim speed of 30 feet, and you’re considered amphibious.

Heritage

You have a special item that you inherited from your ancestor. This item can be “magic” and break some of the conventional rules. It is a basic magic item, so it has some kind of special quality. Discuss this with your DM, but sample effects could be that the item can use some spell up to level 2 once per long rest, add an extra 1d4 to damage, use a cantrip, or some other effect of similar power. If it has something you can’t always use, it can be used an amount of times equal to your proficiency modifier and refreshes after a long rest.

Ability Score Adjustment

Your Constitution score increases by 1, and your Dexterity score increases by 2. Your Charisma score decreases by 1.

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