Homebrew Aasimar (winged) Race Details
Winged aasimar share a similar origin to other common aasimar, but their celestial roots are far more recent. A winged aasimar can only be created when an angel or other celestial breeds with a mortal race; the children of these pairings can appear as the mortal race with powers associated with their type, like those that appear in the DMG and Volo's Guide to Monsters, or they can be winged aasimar, which use the traits shown here. An aasimar that is not the child of a celestial may become a winged aasimar if they gain a blessing from a celestial. They then replace their racial traits with those shown here.
Aasimar (winged) Traits
As a winged aasimar, you have certain traits in common with your people. Being able to fly at high speed starting at 1st level is exceptionally effective in certain circumstances and exceedingly dangerous in others. As a result, playing a winged aasimar requires special consideration by your DM.Lightbringer
You know the light cantrip, and you can see in dim light as if it were bright light and darkness as if it were dim light out to a range of 60 feet. You cannot make out color in darkness, only shades of gray.
Ability Score Increase
Your Charisma score increases by 2, and one other ability score of your choice increases by 1.
Size
Aasimar are the same height and weight as is common of the race of their non-celestial parent. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Flight
You have a flying speed of 45 feet. To use this speed, you can’t be wearing medium or heavy armor.
Languages
You can speak, read, and write Common and Celestial
Comments
I love using this race but I have modified it a bit to make it seem more possible. What I did is allow medium armor to be worn and flight still possible but at half speed. That way it allows movement through rough/impassible terrain. Heavy armor restricts movement too much to allow flight. I also changed the speed to 1.5 times faster then the characters base speed. That way if the character can run 30ft he can fly 45ft or if he can run 40ft he can fly 60ft. This allows for a character to increase his speed without becoming able to run on foot faster then he could fly.
The last thing I did was add condition that you are -2 AC due to your wings making you a larger target and that they are more fragile. Also the wings have, each, their own HP that is equal to the characters dexterity modifier. This makes it to where the wings can be targeted separately to prevent use. If the wing is damaged past half their HP, flight is impossible until healed by external means. The wings do heal over time but takes 2 long rest to fully heal.
This was a homebrew changes to allow people to play the character while making sure It wasn't a overpowered character for being able to fly.