Gnome
Legacy
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Species Details
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment gave Burgell room to pack in all his gnome-sized gear. The front room was his workshop, and it contained a bewildering miscellany of tools: hammers, chisels, saws, lockpicks, tinted lenses, jeweler’s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play.
Vibrant Expression
A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if expressing the gnome’s insatiable interest in everything around.
A gnome’s personality is writ large in his or her appearance. A male gnome’s beard, in contrast to his wild hair, is kept carefully trimmed but often styled into curious forks or neat points. A gnome’s clothing, though usually made in modest earth tones, is elaborately decorated with embroidery, embossing, or gleaming jewels.
Delighted Dedication
As far as gnomes are concerned, being alive is a wonderful thing, and they squeeze every ounce of enjoyment out of their three to five centuries of life. Humans might wonder about getting bored over the course of such a long life, and elves take plenty of time to savor the beauties of the world in their long years, but gnomes seem to worry that even with all that time, they can’t get in enough of the things they want to do and see.
Gnomes speak as if they can’t get the thoughts out of their heads fast enough. Even as they offer ideas and opinions on a range of subjects, they still manage to listen carefully to others, adding the appropriate exclamations of surprise and appreciation along the way.
Though gnomes love jokes of all kinds, particularly puns and pranks, they’re just as dedicated to the more serious tasks they undertake. Many gnomes are skilled engineers, alchemists, tinkers, and inventors. They’re willing to make mistakes and laugh at themselves in the process of perfecting what they do, taking bold (sometimes foolhardy) risks and dreaming large.
Bright Burrows
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are unlikely to find the burrows in the first place.
Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious learning and delighted enjoyment. A gnome might tutor several generations of a single human family over the course of his or her long life.
Gnome Names
Gnomes love names, and most have half a dozen or so. A gnome’s mother, father, clan elder, aunts, and uncles each give the gnome a name, and various nicknames from just about everyone else might or might not stick over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category that’s the most fun to say.
Male Names: Alston, Alvyn, Boddynock, Brocc, Burgell, Dimble, Eldon, Erky, Fonkin, Frug, Gerbo, Gimble, Glim, Jebeddo, Kellen, Namfoodle, Orryn, Roondar, Seebo, Sindri, Warryn, Wrenn, Zook
Female Names: Bimpnottin, Breena, Caramip, Carlin, Donella, Duvamil, Ella, Ellyjobell, Ellywick, Lilli, Loopmottin, Lorilla, Mardnab, Nissa, Nyx, Oda, Orla, Roywyn, Shamil, Tana, Waywocket, Zanna
Clan Names: Beren, Daergel, Folkor, Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen
Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck
Seeing the World
Curious and impulsive, gnomes might take up adventuring as a way to see the world or for the love of exploring. As lovers of gems and other fine items, some gnomes take to adventuring as a quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake, sometimes to the great annoyance of their adventuring companions.
ALWAYS APPRECIATIVE
It’s rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury. Gnomes know that most races don’t share their sense of humor, but they enjoy anyone’s company just as they enjoy everything else they set out to do.
Subrace
Choose one of the subraces below or one from another source.
DEEP GNOMES
A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow, svirfneblin are as good as their surface cousins. However, their humor and enthusiasm are dampened by their oppressive environment, and their inventive expertise is directed mostly toward stonework.
Gnome Traits
Your gnome character has certain characteristics in common with all other gnomes.Ability Score Increase
Your Intelligence score increases by 2.
Age
Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.
Size
Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Gnome Cunning
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Languages
You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.
Deep Gnome Legacy This doesn't reflect the latest rules and lore. Learn More
Forest gnomes and rock gnomes are the gnomes most commonly encountered in the lands of the surface world. There is another subrace of gnomes rarely seen by any surface-dweller: deep gnomes, also known as svirfneblin. Guarded, and suspicious of outsiders, svirfneblin are cunning and taciturn, but can be just as kind-hearted, loyal, and compassionate as their surface cousins.
When you create a gnome character, you may choose the deep gnome as an alternative to the subraces in the Player’s Handbook.
Ability Score Increase
Your Dexterity score increases by 1.
Age
Deep gnomes are short-lived for gnomes. They mature at the same rate humans do and are considered full-grown adults by 25. They live 200 to 250 years, although hard toil and the dangers of the Underdark often claim them before their time.
Alignment
Svirfneblin believe that survival depends on avoiding entanglements with other creatures and not making enemies, so they favor neutral alignments. They rarely wish others ill, and they are unlikely to take risks on behalf of others.
Size
A typical svirfneblin stands about 3 to 3½ feet tall and weighs 80 to 120 pounds. Your size is Small.
Superior Darkvision
Your darkvision has a radius of 120 feet.
Stone Camouflage
You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Languages
You can speak, read, and write Common, Gnomish, and Undercommon. The svirfneblin dialect is more guttural than surface Gnomish, and most svirfneblin know only a little bit of Common, but those who deal with outsiders (and that includes you as an adventurer) pick up enough Common to get by in other lands.
Rock Gnome Legacy This doesn't reflect the latest rules and lore. Learn More
As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes. Most gnomes in the worlds of D&D are rock gnomes, including the tinker gnomes of the Dragonlance setting.
Ability Score Increase
Your Constitution score increases by 1.
Artificer’s Lore
Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
Tinker
You have proficiency with artisan’s tools (tinker’s tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.
When you create a device, choose one of the following options:
Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.
Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.
Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
Because they aren't furious.
Gnomes are Helpful, Sweet, & Kind, not vicious, vile, & abhorrent.
Goblins are Vicious, Vile, & Abhorrent on a regular basis, and as such, they're treated like absolute shit most of the time. If they're not treated badly, then something happened to change that perspective. Even still, Goblins are Mischievous at best.
I'd like to walk into your place of work and say the exact same thing about the products your company sells. Because that is exactly what you just did here.
This website SELLS content to cover the cost to run the servers which you are using to keep track of the (at present) 37 Races, 17 Classes (and their subclasses), your entire inventory for that Character Sheet, your Attacks, Spells, Spell Slots, Attunement Slots, Proficiencies, AC, Darkvision, Blindsight, Truesight, Walk, Swim, Dig, Fly, etc, etc, etc, in addition to allowing you to have a quick reference sheet for things like your Familiar, Hirelings, Pets, and more.
so, if you don't want to pay for the Subrace, that's fine, they'll find someone else who wants to buy it and share the content with their friends, which is another thing that Wizards of the Coast (current owners of D&D 5e) ALLOWS D&D Beyond to do, right alongside providing content outside of the OGL they outlined, which is way more strict than Basic Rules (only 1 Background is in the OGL: Acolyte, and the only OGL Feat is Grappler).
Additionally, any content you purchase on here will be discounted from any bundles it is attached to. If you buy $4 of Content that is in the PHB, then the entire PHB Bundle will be $4 less should you find yourself wanting to buy it.
The reason why you are incapable of getting credit on here for content you already purchased a physical copy of is the same reason that buying content on here doesn't force your local Barnes & Nobles to give you a free copy of the same book: they are different retailers entirely, on top of selling the content across different mediums.
Would you feel better if Wizards of the Coast told D&D Beyond "You are only capable of having the OGL Content for free, everything else you need to sell for the Prices we set, and if you don't like it, too bad, we have Lawyers." ? would THAT be better?
Seconded
Where’s the forest gnome?
I am thinking of making a more complex backstory for a rock gnome. I am thinking of the characters family and realized that since they mature at the same rate as humans and live closer to the rate of elves than humans but enjoy life at the same rate or even higher than humans do, their clans should be enormous with an abundance of generations both older and younger. Not to mention extended family with relations to other gnomish clans intertwined into one huge family tree with alot of possible intrigues and scandals.
"The Hupperflucks always get into financial trouble, making fools of themselves all over town. And since great grandfather Peppons sister Hilfa married one of them four hundered and fiftythree years ago it makes people suspicious of us Muckbolts aswell!"
deep gnome are my favorite race / subrace
why no forest gnome??
EDITED - read ALL the comments on a page, not just page one, before asking the same question a hundred others have before.
Out of interest - if I purchase physical copies of the books, do they come with keys to unlock the digital versions here?
That would be nice, but no. DND Beyond sells the online materials to pay for the services, and the development of said services, they provide to players.
So, if I created a gnome druid and developed shapeshifting abilities... Like say I wanted to shift into a panther... Would said panther be house cat sized? Lol! Just wondering!
Bro when is the Garden Gnome subrace coming out?
already added you just need to pay for PHB here on beyond
talking to animals =/= controlling them
Where is the forest gnome subrace?
just read this
No, but that would be cool.
I wish there was Forest Gnome. That's probably my favorite race.
I’m currently playing a Gnome fighter
thanks for leaving out forest gnomes out its NOT anoying
One of the greatest post concerning DnDBeyond and its relationship with Wizards!!!
thank you Blue for posting this!!!