Homebrew Merfolk Race Details
Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.
Merfolk Traits
Merfolk have the following traits:Ability Score Increase
Your Dexterity score increases by 2, and two other ability scores of your choice increase by 1.
Languages
You can speak, read, and write Common, Aquan, and one extra language of your choice.
Aquan is a flowing, musical language that carries well underwater. When it has a written form, the Elvish script is usually used.
Amphibious
You can breathe air and water.
Size
Merfolk range from 7 to 9 feet long, but their upper body is the same size as a human's. Your size is Medium.
Speed
Your base swimming speed is 40 feet. On land, your speed is 10 feet, and you are always considered prone.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Artisan
Merfolk tribes are self-sufficient, and they teach skilled craftsmanship from a young age. You are proficient with the tools of one of these crafts: carpenter, cartographer, cook, jeweler, leatherworker, weaver, or woodcarver.
Comments
Hi, thanks so much for this, I have been looking for something like this for my campaign!
You're welcome! If you're running a coastal campaign, your merfolk might be interested in the landwalker amulet as well.
Thank you so much for making this! I really needed this to make my character Kuppa! So thank you!
So this version of merfolk can indeed travel on land, excellent!