Homebrew Faerie Race Details

Originating in the Feywild, a group of Faeries was abducted and brought to the material plane by a mysterious drow thief. After spending a few years in captivity, the group of surviving Faeries were set free by a group of heroes. Unable to return to their home plane of the Feywild, the faeries thrived in the untamed wilds of the material plane. Thanks to powerful magic and incredible intelligence, the faeries have been able to construct a modest living. Unfortunately, most faeries are unable to speak Common, and therefore are often captured and sold in marketplaces as exotic pets. 

Faerie Traits

Intelligent and powerful, but small and often overlooked.

Misgievious Intuition

You have keen senses and an innate ability to think through problems. Gain +3 to Wisdom scores and +5 to Intelligence scores.

Faerie Fire

You have innate access to the spell Faerie Fire.

Faerie Dust

You have innate access to several types of magical dust to disrupt your targets. This spell can be used once every 30 minutes and lasts 30 minutes.

Sleep Dust - Causes any creature that inhales this substance to fall asleep for the duration of the spell. Does not work on Undead.

Bewitching Dust - Confuses and confounds targets, causing blindness and granting disadvantage. Does not work on Undead.

Poison Dust - Poisons you target for 1d4 damage for the duration of the spell. Does not work on Undead.

Healing Dust - Provides passive regeneration of 1d6 HP per turn. Does not work on Undead.

Dark Faerie

Faeries who failed to find their way out of the Underdark and have grown a taste for blood. With darker skin and paler hair, these Faeries have taken after their fellow Underdark occupants, the Drow. They are often used as scouts and assassins by said Drow, able to sneak into a room, poison their target, and disappear without a trace.

Poison Bite

You painlessly sink your fangs into your target, injecting a powerful neurotoxin that renders them immobile for up to an hour.

Darkvision

You need no light sources to navigate dark areas.

Faerie Fire

You gain innate access to the Faerie Fire spell.

Life Drain

You drain the life of your victim, healing 1d4 HP (or if full, gaining 1d4 temporary HP), and subtracting the amount from our targetś maximum HP. This ability can be used 5 times per encounter and does not affect Undead.

Leaf Folk

Tiny people who live among the trees. Faeries who have lost their wings, and enjoy thinking of themselves as miniature elves. Great at pickpocketing and picking locks, they enjoy decorating their nests with trinkets in a distinctly magpie-like fashion.

Skilled Theif

Gain a passive +5 bonus to any thieving difficulty checks.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes