Homebrew Magic Cat Race Details
Sometimes a soul is born that has something extra special and seems connected to fate in ways beyond imagining. Normally it is beings like humans, dragonborn, elves, gnomes and similar such creatures that bear this special spark but sometimes, just sometimes, it is a creature you would not expect.
Very recently that which decides, if that is the right word, which creature to have this special soul has decided on cats. These cats are no different than ordinary Cat except that when the cat reaches adulthood the power within awakens granting the cat greater intelligence and presence, more vitality than a cat should normally have, a longer lifespan, a voice and language of the lands and cultures around it and magic. Despite their limited stature these cats hold considerable powers and could eventually rival any wizard.
Magic Cat Traits
Magic Cats have the same base stats as an ordinary Cat except with the following racial traits:Ability Scores
You begin with a Strength score of 4, a Dexterity score of 15 and a Constitution score of 10. For the mental ability scores of Intelligence, Wisdom and Charisma you may roll for these as normal or choose standard array of 14, 12 and 10. You may increase any two scores of your choosing by +2.
Age
The magic power within you grants you a longer lifespan. You reach adulthood just like any cat but then your power awakens and you then age slower and can live for over 100 more years but less than 120 years.
Alignment
Magic Cats tend toward no particular alignment.
Size
You are considered a Tiny beast.
Speed
Your base walking speed is 40 feet and you have a climbing speed of 30 feet.
Languages
The magic power within you grants you the ability of speech. You can speak, read, and write Common and one extra language of your choice.
In addition you may communicate with any cat as though through the Speak With Animals spell but this is limited to feline beasts only and is considered a natural at-will ability not a spell.
Natural Proficiencies
As a cat you have proficiency with the Perception and Stealth skills.
Cat's Senses
As a cat you have advantage on Perception checks that rely on smell. You also have Darkvision out to 60 feet which allows you to see in dim light as if it were daylight and in complete darkness as if it were dim light.
Claws
Not all of the benefits of the special soul are based around magic spells. Your claws have magically improved and seem to be slightly stronger.
You have a claw attack using your claws which are considered natural weapons with which you are proficient. They are are a melee weapon attack based on Dexterity to hit with a 5 ft. reach. They deal 1 + your Dexterity modifier in slashing damage. Your claws are considered magical for the purposes of overcoming damage resistance.
Magic Beyond Form
You have a natural power and talent for magic that is not hampered by your size or physical form. You can ignore the Somatic component of any spells you cast.
Additionally, you have the benefit of an Arcane Focus without needing to possess one. This means you do not need to use material components for spells that normally require them unless the material components needed for the spell have a cost. If the material components are at cost and you have the components in your pocket dimension (see Magic Storage and Mage Hand feature below) you may cast the spell without having to retrieve them or are retrieved and used as part of the spellcasting then stored again, as appropriate - components that are consumed by the spell are still consumed.
Magical Storage and Mage Hand
You know the Mage Hand cantrip and may cast and use this as a bonus action instead of a standard action. It works as though cast by a Medium size creature. You decide how it appears: it may not take the form of a hand, for example but rather wisps of smoke or flurry of sparkles or perhaps it is completely invisible - it functions the same regardless of appearance. Your spellcastic ability for this cantrip is Charisma.
Your natural magic grants you a personal pocket dimension that only you can access. This pocket dimension has no air within it, it is as big as a 5-foot cube and can hold up to 500 lbs in weight. As an action you can send any item that you touch or is touched by your Mage Hand into your pocket dimension provided it will fit and can be held there and is not being carried or worn by another creature. You cannot put living creatures into this pocket dimension. As an action you can summon any item from the storage into your paws, your Mage Hand, or into an unoccupied space within 5 feet of you.
Spark of Magic
You know one cantrip of your choice from either the bard, cleric, druid, sorcerer, warlock, or wizard spell lists.
Innate Magic
You know one 1st-level spell from the bard, cleric, druid, sorcerer, warlock, or wizard spell lists and you may cast this spell once as a 1st-level spell without needing any material components or using any spell slots. You regain the ability to cast this spell through feature after a short rest.
Greater Innate Magic
You know a spell of 2nd level or lower from the bard, cleric, druid, sorcerer, warlock, or wizard spell lists which you may cast once as a 2nd level spell without using any material components or spell slots. You regain the ability to cast this again through this feature after completing a Long Rest.
Comments
You can set default ability scores using the homebrew race editor, just fyi. It's under the "Set" command.
Dang, I didn't realize it didn't work. My bad. I'm looking forward to playing this race.
I love the race!
It makes the idea of being a mystical Arcane Feline Monk so appealing!
The only suggestion I'd have is to give their mage-hand the ability to wield light or one-handed weapons.
And rename it Arcane Feline.
I love it otherwise!
I love this particular homebrew and I'm hoping to use it in my first time as a DM in the next few months. One quick question though! Under the claw attack it says:
Your claws are considered magical for the purposes of overcoming damage resistance.
Just to clarify, does this mean that if the cat is fighting an enemy who has damage resistance to slashing damage the cat's claws magically cancel that ability out and the enemy takes full slashing damage? Or does the cat have some sort of damage resistance because of the claws. . .? (Sorry if this is a silly question, I'm fairly new to D&D myself and I'm still working on keeping straight all of the rules.)
Thank you!
Hello! I'm glad you like it and please let me know your experience in using it. The more feedback the better. :) As for that resistance bit, some creatures (not the cat) have resistance to "bludgeoning, piercing and slashing damage from nonmagical weapons", the claws of this cat bypass this resistance because they are considered magical. Hope this clarified it for you. ^_^
Ah, I see now. Thanks for the clarification! :D
I finally found the race for my tiny monk, non mechanical side.
Looking into it, this cat turned out extremely powerful with that class. I assume cat cannot use any kind of armor or weapon with it's tiny paws and magic, but a monk only benefits and can disintegrate everyone with this huge dexterity. Magic Cat's spellcasting and other abilities already worth 1st to 2nd level spellcaster, ouch.
Will probably use it as a classless npc. Anyway thank you very much!
i'm also in the same boat, thinking that maybe this is much more powerfull then one may think. definitely gonna try it in my campaigns. but i can already tell that its gonna be op with certain classes.
Bards = most spells are verbal only, no somatics...
Monks / Rogues = even without weapons, they can easily destroy people.
these are just off the top of my head.
dexterity Barbarians could also be up there.
Thank you but I am very confused. In what possible way are you destroying enemies with super Dex? Other races can let you start with 20 in Dex right away if you roll well or 17 using point buy/array just like this one. I don't understand how this is any different or why starting with 20 dex is even that strong, given many official races are capable of this and any DM can easily accommodate it. Also note, while rolling can let you get 20 with a +2 Dex race like Elf, this Magic Cat race doesn't roll for physical stats: you get 15 and can increase to 17 max. This means as a Dex race it's worse than ALL OTHER DEX RACES. I do not see what I am missing here. Can you please explain why starting with max 17 is somehow super-OP-monk destroying enemies compared to the potential 20 in dex other races grant? Bear in mind also that the 15 Dex is the normal Dex of a cat. Any cat. Lookup the monster entry for Cat. The normal CR 0 cat gets 15 Dex. Can you please explain why this makes your Monk so OP?
I will point out if you use the array, even with the +2 to two ability scores, your overall ability scores will be weaker than what you can normally achieve for other races. Combine with the smaller size, lack of physical ability, and inability to equip most items of any kind and you have a very weak overall character: hence buffering it with slightly stronger than normal racial magic.
As for Bards: huh?! No feature here affects verbal components in any way. Again, I don't understand what you are referring to and would like you to explain that.
I really appreciate you taking the time to respond and provide your thoughts. I just don't understand those thoughts. If you can clarify these I would be happy to consider them for a future version.
As a Warlock with Mage Armor at will, this race is pretty strong, with a lot of burst damage potential, but still balanced out by the lack of most regular wearable items, no physical melee/ranged, and limited spell slots. I enjoyed it, and the role play was fun. The overall reliance on magic, ranged, and the pocket dimension fit my play style well.
It's probably the best cat race on here, as the rest have too high Strength for a tiny creature. You could consider a variant where non-feline speech is telepathic (that's what I did via Warlock Awakened Mind - DM's request).