Homebrew Magic Cat Race Details

Sometimes a soul is born that has something extra special and seems connected to fate in ways beyond imagining. Normally it is beings like humans, dragonborn, elves, gnomes and similar such creatures that bear this special spark but sometimes, just sometimes, it is a creature you would not expect.

Very recently that which decides, if that is the right word, which creature to have this special soul has decided on cats. These cats are no different than ordinary Cat except that when the cat reaches adulthood the power within awakens granting the cat greater intelligence and presence, more vitality than a cat should normally have, a longer lifespan, a voice and language of the lands and cultures around it and magic. Despite their limited stature these cats hold considerable powers and could eventually rival any wizard.

Magic Cat Traits

Magic Cats have the same base stats as an ordinary Cat except with the following racial traits:

Ability Scores

You begin with a Strength score of 4, a Dexterity score of 15 and a Constitution score of 10. For the mental ability scores of Intelligence, Wisdom and Charisma you may roll for these as normal or choose standard array of 14, 12 and 10. You may increase any two scores of your choosing by +2.

Age

The magic power within you grants you a longer lifespan. You reach adulthood just like any cat but then your power awakens and you then age slower and can live for over 100 more years but less than 120 years.

Alignment

Magic Cats tend toward no particular alignment.

Size

You are considered a Tiny beast.

Speed

Your base walking speed is 40 feet and you have a climbing speed of 30 feet.

Languages

The magic power within you grants you the ability of speech. You can speak, read, and write Common and one extra language of your choice.

In addition you may communicate with any cat as though through the Speak With Animals spell but this is limited to feline beasts only and is considered a natural at-will ability not a spell.

Natural Proficiencies

As a cat you have proficiency with the Perception and Stealth skills.

Cat's Senses

As a cat you have advantage on Perception checks that rely on smell. You also have Darkvision out to 60 feet which allows you to see in dim light as if it were daylight and in complete darkness as if it were dim light.

Claws

Not all of the benefits of the special soul are based around magic spells. Your claws have magically improved and seem to be slightly stronger.

You have a claw attack using your claws which are considered natural weapons with which you are proficient. They are are a melee weapon attack based on Dexterity to hit with a 5 ft. reach. They deal 1 + your Dexterity modifier in slashing damage. Your claws are considered magical for the purposes of overcoming damage resistance.

Magic Beyond Form

You have a natural power and talent for magic that is not hampered by your size or physical form. You can ignore the Somatic component of any spells you cast.

Additionally, you have the benefit of an Arcane Focus without needing to possess one. This means you do not need to use material components for spells that normally require them unless the material components needed for the spell have a cost. If the material components are at cost and you have the components in your pocket dimension (see Magic Storage and Mage Hand feature below) you may cast the spell without having to retrieve them or are retrieved and used as part of the spellcasting then stored again, as appropriate - components that are consumed by the spell are still consumed.

Magical Storage and Mage Hand

You know the Mage Hand cantrip and may cast and use this as a bonus action instead of a standard action. It works as though cast by a Medium size creature. You decide how it appears: it may not take the form of a hand, for example but rather wisps of smoke or flurry of sparkles or perhaps it is completely invisible - it functions the same regardless of appearance. Your spellcastic ability for this cantrip is Charisma.

Your natural magic grants you a personal pocket dimension that only you can access. This pocket dimension has no air within it, it is as big as a 5-foot cube and can hold up to 500 lbs in weight. As an action you can send any item that you touch or is touched by your Mage Hand into your pocket dimension provided it will fit and can be held there and is not being carried or worn by another creature. You cannot put living creatures into this pocket dimension. As an action you can summon any item from the storage into your paws, your Mage Hand, or into an unoccupied space within 5 feet of you.

Spark of Magic

You know one cantrip of your choice from either the bard, cleric, druid, sorcerer, warlock, or wizard spell lists.

Innate Magic

You know one 1st-level spell from the bard, cleric, druid, sorcerer, warlock, or wizard spell lists and you may cast this spell once as a 1st-level spell without needing any material components or using any spell slots. You regain the ability to cast this spell through feature after a short rest.

Greater Innate Magic

You know a spell of 2nd level or lower from the bard, cleric, druid, sorcerer, warlock, or wizard spell lists which you may cast once as a 2nd level spell without using any material components or spell slots. You regain the ability to cast this again through this feature after completing a Long Rest.

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