Homebrew Adverseric Elf Race Details
Adverseric Elves are a magical people being decedents from The Adversary living between the worlds but not entirely part of it. They live in places of ethereal beauty, in the midst of floating islands in glittering with faerie light, gentle fragrances waft on the breeze. Adverseric Elves love magic and destruction, art and artistry, music and grace, and the chaotic things of the world.
Standards and Ranges
With their gods like grace and fine features, Adverseric Elves appear hauntingly beautiful to humans and members of many other races. They are slightly taller than humans on average, ranging from well under 5' 6" tall to just over 6' 6". They are around the same size as humans, weighing around 100 to 300 pounds. Males and females are about the same height, and males are only marginally heavier than females.
Adverseric Elves’ coloration encompasses the normal human range and also includes skin in shades of purple, pinks, and bluish-white, hair of green or blue, and eyes like pools of liquid etherium in the coloration of cyan's, green's, blue's, and purple's. Elves have little to no facial or body hair. They favor elegant clothing in dark colors, and they enjoy extravagant jewelry.
A Timeless Advance
Adverseric Elves can live well nearly forever, giving them a broader perspective on events that might trouble the shorter-lived races more deeply. They are more often excited, and more likely to be greedy. They tend to remain unfazed by small happenstance. When pursuing a goal, however, whether adventuring on a mission or learning a new skill or art, Adverseric Elves can be focused and relentless. After reaching their stage of adulthood aging slows to almost nothing.
Hidden Realms
Most Adverseric Elves dwell through spatial rifts of Etherium living inside the voidless space. Highly advanced magic users create floating islands out of pure etherium. Adverseric Elves hunt creatures, gather food and grow vegetable on these floating islands. Their skills with etheric magic allow them to support themselves without the need for outer realm imports. They are talented artisans, crafting fanciful clothes and other extravagant details to suit their fanciful lifestyle. Their contact with outsiders is usually limited, though a few Adverseric Elves make a good living by trading through the black markets in the outer realms.
Adverseric Elves encountered outside their own lands are commonly dealing among the black markets, doing illegal activities, or harvesting of other races and capturing them to bring back to their rifts as slaves.
Exploration
Adverseric Elves take up adventuring out of necessity in order to spread their cause of domination and criminal activities. They revile the pace of human society, which is regimented from day to day but constantly changing over the decades. Adverseric Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some might disown their family joins with rebels fighting against oppression, and others might become champions for their own moral causes.
Naming Conventions
Names: Any is fine as long as the DM allows it.
Family Names (Common Translations): Cox (Cataclysm)
Subraces
Direct descendants of The Adversary are just considered Adverseric Elves, but if elves are raised by drinking the blood of The Adversary they become Fresh-Bloods. If the newly created Fresh-Bloods breed those children become know as Full-Bloods, if then they breed outside of the family their children will become Half-Bloods, gaining traits depending on their mother.
Adverseric Elf Traits
Your relation to The Adversary gives your character a variety of abilities, the result of that faithful Cataclysmic Experiment.Stat Increase
Starting at level 1 your dexterity can increase by 1 point, then at level 3 your dexterity score can increase by 1 more point, and finally, at level 7 your Deception stat can increase by 1 point as well.
Adverseric Elf lifespan
Although Adverseric Elves reach physical maturity at about the same age as humans, the Adverseric understanding of adulthood goes beyond physical growth to encompass experience. An Adverseric Elf typically claims adulthood around the age of 100 and can live for nearly forever.
Chaotic Alignment
Adverseric Elves love seldom, vanity, and expression, so they lean strongly toward the aspects of chaos. They value and protect their freedom over anyone else, and they are more often evil than not.
Adverseric Build
Elves range from under 5' 6" to over 6' 6" feet tall and have standard builds. Your size is Medium.
Movement
Your base walking speed is 10 Ft.
Etheric Vision
Accustomed to the void and Etheric Rifts, you have a superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were a bright light, and in darkness as if it were dim light. You can discern color in darkness, only being shades of cyan, green, blue, and purple.
Adversaric Senses
You have proficiency in the Insight & Deception skills.
Adversaric Bloodline
You have the advantage on saves against being charmed, and magic can’t put you to sleep. You are resistant to Psychic, Immune to Charmed and Frightened, and Vulnerable to fire.
Meditative State
Adverseric Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Adversaric Tongue
You can speak, read, and write Common, Elvish, Abyssal, Celestial, and Infernal. Adverseric literature is limited but rich with their songs and poetry.
Shadowy Movement
You gain the ability to move through the shadows with a special feat called Shadow Step.
Fresh-Blood Adversaric Elf
Followers of The Adversary that have freshly consumed his blood from the Fountain of Spirit. These are new and pure Adverseric Elves, except their different from the original. As their crave for blood continues, they begin to lose pigmentation. These are the elders of the Full and Half Blood Elves. Consumed with knowledge, their craving for blood increased to only needing to consume Adverseric blood from the fountain to survive, needing no longer to consume any mortal food.
Fresh-Blood Stats
Your Constitution score increases by 2 and Survival increases by 2.
Fresh-Blood Lifespan
Although Fresh-Bloods reach physical maturity at about the same age as humans, the Adversaric understanding of adulthood goes beyond physical growth to encompass experience. A Fresh-Blood typically claims adulthood around the age of 100 and can live to be around 1000 years old.
Fresh-Blood Training
You have proficiency with all martial weapons.
Unnatural Habits
You can drink blood from living humanoids. When you consume blood, you heal yourself and deal that as damage to the humanoid as well.
Full-Blood Adverseric Elf
Descendants from the first Fresh-Blood Adverseric Elves... More refined to the point of standard Adverseric Elves, with a few positives and negatives.
Full-Bloods tend to have extremely similar appearances to their ancestor The Adversary. The more blood their Fresh-Blood ancestors have consumed, the paler their skin, and the darker their hair will become. If you see a Full-Blood of pure white skin and pitch black hair that means their Fresh-Blood ancestors have consumed the most blood.
Full-Blood Stats
Your Constitution score increases by 3 and Survival increases by 1.
Full-Blood Lifespan
Although Full-Bloods reach physical maturity at about the same age as humans, the Adversaric understanding of adulthood goes beyond physical growth to encompass experience. A Full-Blood typically claims adulthood around the age of 100 and can live to be around 750 years old.
Full-Blood Training
You have proficiency with all martial weapons.
Unnatural Habits
You can drink blood from living humanoids. When you consume blood, you heal yourself and deal that as damage to the humanoid as well.
Half-Blood Adverseric Elf
Half-Blood Adverseric Elves are rarer then the Full-Blood Adverseric Elves because Half-Bloods are only conceived by a Full-Blood father and a mother of a different race.
The mother of a Half-Blood has to be a race other than Adverseric Elves and depending on the mother's race, the appearance the child will be different. For instance, a Half-Blood born of a Dragonborn mother would take the appearance of a Dragonborn, but would still have the characteristics of a Full-Blood.
Half-Blood Stats
Your Constitution score increases by 2.
Half-Blood Lifespan
Although Half-Bloods reach physical maturity at about the same age as humans, the Adversaric understanding of adulthood goes beyond physical growth to encompass experience. A Half-Blood typically claims adulthood around the age of 80 and can live to be around 500 years old.
Half-Blood Training
You have proficiency with most martial weapons.
Unnatural Habits
You can drink blood from living humanoids. When you consume blood, you heal yourself and deal that as damage to the humanoid as well.
Comments
Eeeeeeeeeeehhhhhhhhhhhhhhhhhhhhhhhhhh, +3 con......... I recommend you specify the health drain on the blood drinking ability. +3 con seems a little too much to me, especially considering the fact that you also get a +1 to survival, which brings me to my next point. I personally don't think that you should be increasing skill bonuses. It's a cool idea, but it kind of jumps out in the world of dnd. It's the only race that does this, and dnd hasn't been developed for skill modifiers to increase, it doesn't really work and I feel that it fits unnaturally.
Thank you for your comment. Just saying this I posted this without a full understanding of how publishing works... I=on my REAL version of the race I have fixed it.
Cool, good to know, have you published it?
No, not yet D&D beyond is having issues with subraces currently so I don't want to upload it until it gets fixed.
Oof that's unfortunate, I hope to see it eventually. uwu owo uwu