Homebrew Air Tenasi Race Details
Air Tenasi are the offspring of a Tiefling and Air Genasi. They therefore have some traits and abilities derived from both races. Thanks to your partial infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. As an Air Tenasi, you are also descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long. Air Tenasi carry the power of the elemental planes of air in their blood. Independent and self-reliant, Air Tenasi tend toward a neutral alignment. Air Tenasi typically have small horns, light blue skin, hair, and eyes.
You know the thaumaturgy cantrip, have resistance to fire damage, and can hold your breath indefinitely while you’re not incapacitated.. When you reach 3rd level, you can cast levitate and hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Air Tenasi Traits
Tieflings share certain racial traits as a result of their infernal descent.Ability Score Increase
Your Intelligence, Dexterity, and Charisma score increases by 1.
Age
Tieflings mature at the same rate as humans but live a few years longer.
Unending Breath
You can hold your breath indefinitely while you’re not incapacitated.
Alignment
Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Size
Tieflings are about the same size and build as humans. Your size is Medium.
Mingle with the Wind
You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
Darkvision
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage.
Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and Infernal.
Speed
Your base walking speed is 30 feet.
Comments
In the description section, the darkvision and Infernal legacy traits have been interspersed with the actual description.