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Returning 35 results for '(Levels'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Character Levels The adventure is meant for characters of levels 1–10 and includes threats for those levels and beyond. Strahd can be an especially deadly challenge at these levels. It is assumed
that the characters will gain levels over the course of the adventure, as well as acquire allies and powerful magic items that can tip the scales in their favor. Characters who head directly to Castle
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Starting at Higher Levels Your DM might start your group’s characters at a level higher than 1. It is particularly recommended to start at level 3 if your group is composed of seasoned D&D players.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Starting at Higher Levels Although the adventure assumes that the characters begin at 1st level, you can start them off at 5th level or 9th level instead. Starting at 5th Level Characters of 5th
Magic Items
Dungeon Master’s Guide
cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted
by a spell that the rod can’t store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Starting at Higher Levels Your DM might start your group’s characters at a level higher than 1. It is particularly recommended to start at level 3 if your group is composed of seasoned D&D players.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Upper Levels and Cellar The belfry tower rises above the main levels of the hermitage, and a secret cellar below the kitchen has become a refuge for the survivors of the undead assault. The following
Magic Items
Dungeon Master’s Guide
When you drink this potion, it removes any Exhaustion levels you have and ends the Poisoned condition on you. For the next 24 hours, you regain the maximum number of Hit Points for any Hit Point Dice
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arctic Encounters (Levels 11–16) d100 Encounter 01 1 abominable yeti 02–04 1d6 revenants 05–10 1d4 + 1 werebears 11–20 1d3 young white dragons 21–25 A blizzard that reduces visibility to 5 feet
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mountain Encounters (Levels 11–16) d100 Encounter 01–02 1d8 + 1 basilisks 03–04 2d4 hell hounds 05–06 1d3 chimeras 07–08 1 galeb duhr 09–10 2d6 veterans 11–15 1 young silver dragon 16–20 2d4
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swamp Encounters (Levels 11–20) d100 Encounter 01–10 1d4 giant crocodiles 11–15 1d3 yuan-ti abominations 16–20 1d6 + 1 green hags 21–25 A large, spreading tree from which 2d6 armored knights hang
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Coastal Encounters (Levels 11–16) d100 Encounter 01 1d4 banshees (night only) 02–04 1 cyclops 05–08 1d6 + 2 manticores 09–10 1d8 + 2 veterans 11–20 1 young blue dragon 21–25 A nest of 1d6 dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 11–16) d100 Encounter 01 1 young brass dragon 02–05 4d6 gnolls 06–10 3d10 giant hyenas 11–12 1d8 + 1 lamias 13–14 2d4 gnoll fangs of Yeenoghu 15–17 1d6 + 2 giant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 17–20) d100 Encounter 01–05 1 young green dragon 06–10 1 treant 11–13 1 guardian naga 14–16 1d10 revenants 17–19 1d8 + 1 unicorns 20–22 1d3 grick alphas 23–25 For a few
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mountain Encounters (Levels 17–20) d100 Encounter 01–05 1d10 bulettes 06–10 1d8 + 1 chimeras 11–15 1 adult silver dragon 16–20 1d8 + 1 wyverns 21–25 A massive boat perched atop a mountain 26–30
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Swamp Encounters (Levels 1–4) d100 Encounter 01 1d4 poisonous snakes 02–05 3d6 rats 06–10 2d8 ravens 11–12 3d6 giant rats 13 1d10 + 5 tribal warriors 14–15 1d8 + 1 giant lizards 16–17 1 crocodile
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 11–20) d100 Encounter 01–10 1 sahuagin baron with 1d4 sahuagin priestesses and 2d10 sahuagin 11–35 1d10 killer whales 36–40 A ghost ship passing overhead, containing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grassland Encounters (Levels 17–20) d100 Encounter 01–10 2d6 triceratops 11–20 1d10 gorgons 21–25 2d6 hyenas feeding on the carcass of a dead dinosaur 26–35 3d6 bulettes 36–40 A fiery chariot that
2d10 bugbears with 4d6 goblins and 2d10 wolves 76–80 A friendly adventuring party of 1d6 + 1 characters of varying races, classes, and levels (average level 1d6 + 2). They share information about their
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arctic Encounters (Levels 1–4) d100 Encounter 01 1 giant owl 02–05 1d6 + 3 kobolds 06–08 1d4 + 3 trappers (commoners) 09–10 1 owl 11–12 2d4 blood hawks 13–17 2d6 bandits 18–20 1d3 winged kobolds
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hill Encounters (Levels 11–16) d100 Encounter 01 2d8 manticores or 2d8 phase spiders 02–04 1d6 green hags with 1d6 wyverns 05–07 1 hobgoblin captain with 1 hill giant and 4d10 hobgoblins 08–10 2d6
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mountain Encounters (Levels 1–4) d100 Encounter 01–02 1 eagle 03–05 1d3 swarms of bats 06–08 1d6 goats 09–11 1d10 + 5 tribal warriors 12–14 1d6 + 3 pteranodons 15–17 1d8 + 1 winged kobolds 18–20 1
Monsters
Monster Manual
sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10;{"diceNotation":"3d10", "rollType":"roll", "rollAction":"Weight of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grassland Encounters (Levels 6–10) d100 Encounter 01 1d3 gorgons 02 1d4 cyclopes 03–04 1d3 gnoll fangs of Yeenoghu 05–06 1 chimera 07–09 1d4 + 1 veterans on riding horses 10–11 A tornado that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Hill Encounters (Levels 5–10) d100 Encounter 01 1d4 pegasi or 1d3 perytons 02 1d6 + 2 giant goats 03 1 manticore 04 1d8 +1 gnolls or 1d8 + 1 hobgoblins 05 1d4 lions 06 1d6 + 2 worgs 07 1d4 brown
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 1–4) d100 Encounter 01–10 3d6 quippers 11–14 2d4 steam mephits 15–18 1d4 sahuagin 19–22 2d6 merfolk 23–25 2d4 corpses of drowned sailors tangled in kelp 26–29 2d4
Magic Items
Dungeon Master’s Guide
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 5–10) d100 Encounter 01 2d4 vine blights 02 2d6 hobgoblins or 2d6 orcs 03 2d4 apes or 2d4 satyrs 04 1d3 will-o'-wisps 05 1d4 swarms of poisonous snakes 06 1 orc Eye of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underdark Encounters (Levels 11–16) d100 Encounter 01–02 3d6 carrion crawlers 03–04 1d6 + 1 gelatinous cubes 05–06 1d8 + 2 gibbering mouthers 07–08 2d8 minotaur skeletons 09–10 2d6 ochre jellies
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Urban Encounters (Levels 1–4) d100 Encounter 01 1d6 cats 02–03 1 commoner with 1d6 goats 04–05 2d10 rats 06 1 raven perched on a signpost 07 1 commoner on a draft horse 08 2d4 mastiffs 09 1d2
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Arctic Encounters (Levels 5–10) d100 Encounter 01–05 2 saber-toothed tigers 06–07 1d4 half-ogres 08–10 1d3 + 1 brown bears 11–15 1d3 polar bears 16–20 2d4 berserkers 21–25 A half-orc druid tending
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mountain Encounters (Levels 5–10) d100 Encounter 01–02 2d8 + 1 aarakocra 03–04 1 lion or 1 saber-toothed tiger 05–06 1d8 + 1 giant goats 07–08 1d4 + 3 dwarf trailblazers (scouts) 09–10 1d6 + 2
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Underwater Encounters (Levels 5–10) d100 Encounter 01–02 3d6 steam mephits 03–04 1d10 sahuagin 05–06 1 giant octopus 07–08 3d6 constrictor snakes 09–10 2d10 merfolk with 1d4 giant sea horses 11–15
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 1–4) d100 Encounter 01 3d8 scorpions 02 2d4 vultures 03 1 abandoned mule 04 2d6 commoners with 2d4 camels bound for a distant city 05 1d6 flying snakes 06 2d6 hyenas or
Magic Items
Dungeon Master’s Guide
drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Forest Encounters (Levels 1–4) d100 Encounter 01 1 giant owl 02 1d4 cats 03 2d4 woodcutters (commoners) 04 1 badger or 1d4 poisonous snakes 05 2d8 baboons 06 1d6 + 3 hyenas 07 1 owl 08 1
Monsters
Monster Manual
.
Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears