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                        Returning 35 results for 'level'.
                    
                
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                    Starting off at 1st level marks your character's entry into the adventuring life. As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience
                                                
                                            
                                                
                                                     points. A character who reaches a specified experience point total advances in capability. This advancement is called gaining a level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Level Typically, a character starts at 1st level and advances in level by adventuring and gaining experience points (XP). A 1st-level character is inexperienced in the adventuring world, although he
                                                
                                            
                                                
                                                     or she might have been a soldier or a pirate and done dangerous things before. Starting off at 1st level marks your characterâs entry into the adventuring life. If youâre already familiar with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Level 1: Dungeon Level  The Dungeon Level is designed for four 5th-level characters, and characters who defeat the monsters on this level should gain enough XP to reach 6th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Level 6: Lost Level  The Lost Level is designed for four 9th-level characters, and characters who defeat the monsters on this level should gain enough XP to advance halfway to 10th level. This level
                                                
                                            
                                                
                                                     was a temple complex dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain. Hidden inside is the tomb of Melair, king of the Melairkyn dwarves. Before running this level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Level 21: Terminus Level  Known also as the Deep Mines, this level of Undermountain originally revealed its riches to dwarves and, later, to warmongering duergar. The gray dwarves have long
                                                
                                            
                                                
                                                     inhabitants of the level. The Terminus Level is designed for four 16th-level characters. Those who overcome this levelâs challenges should gain enough XP to reach 17th level. Because duergar feature prominently on this level, consider familiarizing yourself with their entry in the Monster Manual.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Level 12: Maze Level  The Maze Level is designed for four 12th-level characters, and characters who defeat the monsters on this level should gain enough XP to advance halfway to 13th level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Level 3: Sargauth Level  The Sargauth Level is designed for four 7th-level characters, and characters who defeat the monsters on this level should gain enough XP to reach 8th level. This level of
                                                
                                            
                                                
                                                    , whose ruins lie half-buried in the heart of the Sargauth Level. Goblinoids and drow vie for control of these ruins, which were previously inhabited by the Netherese and the Melairkyn dwarves.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Character Level This part of the adventure is designed for characters of at least 4th level and assumes that each character has earned at least 2,700 XP. If the adventurers skipped too many of the
                                                
                                            
                                                
                                                     optional investigations and encounters in part 3, they might not be 4th level, and many of the encounters in this section might be difficult for them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Sidekick Level In this adventure a sidekick starts as a 9th-level character. As the characters and sidekick adventure together, the sidekick gains experience points and reaches new levels the same
                                                
                                            
                                                
                                                     way a player character does, using the rules in the Playerâs Handbook. When a sidekick gains a level, look at the sidekickâs table below, and consult the new levelâs row, which shows the sidekickâs new hit point maximum and features.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Spell Level Every spell has a level from 0 to 9, which is indicated in a spellâs description. A spellâs level is an indicator of how powerful it is. Cantripsâsimple spells that can be cast almost by
                                                
                                            
                                                
                                                     roteâare level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Sidekick Level In this adventure a sidekick starts as an 11th-level character. As the characters and sidekick adventure together, the sidekick gains experience points and reaches new levels the same
                                                
                                            
                                                
                                                     way a player character does, using the rules in the Playerâs Handbook. When a sidekick gains a level, look at the sidekickâs table below, and consult the new levelâs row, which shows the sidekickâs new hit point maximum and features.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    Spell Level What level is a spell if you cast it without a spell slot? Such a spell is cast at its lowest possible level, which is the level that appears near the top of its description. Unless you
                                                
                                            
                                                
                                                     have a special ability that says otherwise, the only way to increase the level of a spell is to expend a higher-level spell slot when you cast it. Here are some examples: The warlockâs Chains of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Lower Level Paintings, statues, murals, frescoes, tapestries, and oil lamps meant to impress guests decorate this level. 1. Entryway This pleasant, breezy, tiled courtyard includes a splashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Level Advancement While going on adventures, your character gains experience, represented by Experience Points (XP). A character who reaches a specified Experience Point total advances in capability
                                                
                                            
                                                
                                                    . This advancement is called gaining a level. The Character Advancement table lists the XP you need to advance to a level and the Proficiency Bonus for a character of that level. When your XP total
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                    Sidekick Level In this adventure a sidekick starts as a 7th-level character. As the characters and sidekick adventure together, the sidekick gains experience points and reaches new levels the same
                                                
                                            
                                                
                                                     way a player character does, using the rules in the Playerâs Handbook. When a sidekick gains a level, look at the sidekickâs table below, and consult the new levelâs row, which shows the sidekickâs new hit point maximum and features.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Command Level The command level contains living quarters for Xardorok and his two sons, as well as halls for training and dining. X1. Entrance Moving east from the top of the stairs leads you to the
                                                
                                            
                                                
                                                     self-defense. Elevator. A box-shaped iron elevator car constantly goes up and down the shaft, stopping for 1 minute on each floor and taking 1 minute to move from one level to the next. A collapsing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Spell Level Every spell has a level from 0 to 9. A spell's level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth-shaking
                                                
                                            
                                                
                                                     wish at 9th. Cantrips -- simple but powerful spells that characters can cast almost by rote -- are level 0. The higher a spell's level, the higher level a spellcaster must be to use that spell. Spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Spell Level Every spell has a level from 0 to 9. A spellâs level is a general indicator of how powerful it is, with the lowly (but still impressive) magic missile at 1st level and the earth-shaking
                                                
                                            
                                                
                                                     wish at 9th. Cantrips â simple but powerful spells that characters can cast almost by rote â are level 0. The higher a spellâs level, the higher level a spellcaster must be to use that spell. Spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Spell Level Every spell has a level from 0 to 9, which is indicated in a spellâs description. A spellâs level is an indicator of how powerful it is. Cantripsâsimple spells that can be cast almost by
                                                
                                            
                                                
                                                     roteâare level 0. The rules for each spellcasting class say when its members gain access to spells of certain levels. Spell Slots Spellcasting is taxing, so a spellcaster can cast only a limited
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                    Spell Level What level is a spell if you cast it without a spell slot? Unless the text says otherwise, a spell cast without a spell slot is cast at its lowest possible level, which is the level that
                                                
                                            
                                                
                                                     appears in its description. An example of an exception to this is often found in monster stat blocks. A monster with the Spellcasting action may have spells listed with a â(level # version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Level Advancement CHRIS SEAMAN  Adventuring equipment improves as a character progresses through the tiers of play While going on adventures, your character gains experience, represented by
                                                
                                            
                                                
                                                     Experience Points (XP). A character who reaches a specified Experience Point total advances in capability. This advancement is called gaining a level. The Character Advancement table lists the XP you need to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Pursuit Level The closeness of the drow pursuit is measured by a pursuit level. It begins at 4, with the drow not far behind the characters. If the pursuit level reaches 5, the drow forward scouts
                                                
                                            
                                                
                                                     catch up to them, and the drow leaders arrive not long thereafter (see âCatching Upâ). If the pursuit level drops to 0, the party has eluded the drow until circumstances bring both factions into contact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Exploring This Level All location descriptions for the Lost Level are keyed to map 6.  View Player Version Many of the stone doors on this level have been demolished by the umber hulks. Creatures can
                                                
                                            
                                                
                                                     move through the debris without penalty. Quartz pillars found throughout the Lost Level shed bright light in a 20-foot radius and dim light for an additional 20 feet. Casting a successful dispel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Level 17: Seadeeps  Seadeeps is designed for four 14th-level characters, and adventurers who defeat the monsters on this level should gain enough XP to advance to 15th level. Before running this
                                                
                                            
                                                
                                                     level, consider reviewing the âGithâ and âMind Flayerâ entries in the Monster Manual, as well as the âUlitharidâ entry in appendix A. They will help you roleplay the monsters on this level and bring their conflict in Seadeeps to life.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 1 for each level you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Advance to 3rd Level! Each character advances to 3rd level once theyâve finished exploring Captain Dapplewingâs Manor and resolved the âCampus Daredevilsâ section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Lower Level: General Features Map 6.4 shows the layout of the lower level of the glacial rift. This area has basically natural formations, with some rough-hewn connecting passages and enlargements
                                                
                                            
                                                
                                                     made here and there.  Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Experts Beyond 11th Level    Level Hit Points New Features 
     12th  71 (13d8 + 13)  Ability Score Improvement. The expertâs Cha. score increases by 2, raising the modifier by 1, so increase the following numbers by 1: the Cha. saving throw bonus; the Performance, and Persuasion bonuses.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Spaceship Features, Level 3 The third level of the spaceship comprises a botanical garden, a menagerie, and the crew rooms required to maintain them. This level of the spaceship has the following
                                                
                                            
                                                
                                                     encounter occurs on this level, roll on the Random Garden Encounters table below instead of the Random Spaceship Encounters table. Off the Grid. While the characters are in the garden (areas S56âS60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Spellcasters Beyond 11th Level    Level Hit Points New Features 
     12th  58 (13d8)  Ability Score Improvement. The spellcasterâs Int. (mage) or Wis. (healer) score increases by 2, raising the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Lower-Level and Higher-Level Characters This chapter is a preamble to the adventureâs primary plot. You can run this chapter for lower-level characters, adapting it as described below. If your
                                                
                                            
                                                
                                                     characters are 7th, 8th, or 9th level, remove creatures as noted in the Creatures to Remove table. Additionally, have the marid in area C10 surrender if reduced to fewer than 150 hit points (rather than 100
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Exploring This Level All location descriptions for the Arcane Chambers are keyed to map 2.  View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Exploring This Level All location descriptions for this level are keyed to map 22.  View Player Version   The following features apply throughout Shadowdusk Hold unless otherwise noted in an areaâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Upper Level (M10-M16) M10. Stairs The landing at the top of the stairs is occupied by a suit of armor holding a longsword, point down. It sits upon a wooden stand in front of a large window. The
                                                
                                            
                                                
                                                     doors to the room are closed, the starry night sky is visible in all directions. Terrain more than 20 feet away at ground level, however, is shadowy and indistinct; only the sky above seems sharp and
                                                
                                            
                                        






