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Returning 35 results for '15 lines'.
Magic Items
Dungeon Masterâs Guide
of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain
cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1
Monsters
Vecna: Eve of Ruin
used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind the bloodshed. They enjoy
Slashing from Nonmagical AttacksCrush. The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6);{"diceNotation":"2d8+6
Monsters
Spelljammer: Adventures in Space
attacks.
Greatsword. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5);{"diceNotation":"3d6+5","rollType
/120 ft., one target. Hit: 15 (2d12 + 2);{"diceNotation":"2d12+2","rollType":"damage","rollAction":"Musket","rollDamageType":"piercing"} piercing damage.
Thunder Bomb. The giff lights a grapefruit-sized
Monsters
Bigby Presents: Glory of the Giants
has the prone condition. On a successful save, a creature takes half as much damage and is pushed up to 15 feet horizontally from the aerosaur.A pterosaur the size of the most ancient dragons, an
dinosaurs still thrums through their being and manifests in colorful, scar-like lines on their towering bodies. Some of these ancient dinosaurs persist in timeless jungles, hidden enclaves, and other lands untouched by the rest of the world.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Each creature within 20 feet of the grenadeâs detonation must make a DC 15 Dexterity saving throw, taking 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Fragmentation Grenade
armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries.
Every aspect of these spacefaring giffâs society is organized along military lines. From birth
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Each creature within 20 feet of the grenadeâs detonation must make a DC 15 Dexterity saving throw, taking 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Fragmentation Grenade
armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries.
Every aspect of these spacefaring giffâs society is organized along military lines. From birth
Monsters
Phandelver and Below: The Shattered Obelisk
Tentacle attacks.
Tentacle. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 30 ft., one target. Hit: 15 (3d8 + 2);{"diceNotation":"3d8+2
breakers look like giant brains with stout legs, and they wear steel armor made from interlocked links of Ilvaashâs runes (knots of tentacles, brains, and jagged lines reminiscent of jaws).Psychic
Monsters
Bigby Presents: Glory of the Giants
Hill Rebuff reaction.
The object bearing the rune has AC 15; 20 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn, but
giant conjures three stone balls connected by lines of magical force and throws them at one creature it can see within 60 feet of itself. The target must make a DC 16 Dexterity saving throw. On a
Giff
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainenâs Tome of Foes
20 feet of the grenadeâs detonation must make a DC 15 Dexterity saving throw, taking 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Fragmentation Grenade","rollDamageType
of giff society is organized along military lines. From birth until death, every giff has a military rank. It must follow orders from those of superior rank, and it can give orders to those of lower
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Masterâs Guide (2014)
, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain
action to cause the moonblade to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Cone [Area of Effect] A Cone is an area of effect that extends in straight lines from a point of origin in a direction its creator chooses. A Coneâs width at any point along its length is equal to
that pointâs distance from the point of origin. For example, a Cone is 15 feet wide at a point along its length that is 15 feet from the point of origin. The effect that creates a Cone specifies its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cone [Area of Effect] A Cone is an area of effect that extends in straight lines from a point of origin in a direction its creator chooses. A Coneâs width at any point along its length is equal to
that pointâs distance from the point of origin. For example, a Cone is 15 feet wide at a point along its length that is 15 feet from the point of origin. The effect that creates a Cone specifies its
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
list they donât currently know. Wisdom (Insight) DC 15. The character suspects that the jumbled letters in the middleâor some number of themâprobably spell out a command word, pass-phrase, or
important clue. Wisdom (Perception) DC 10. The character notices that straight lines drawn between spells and material components cross through some of the letters in the center.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the target occupies. If one or two of those lines are blocked by an obstacle (including a
creature), the target has Half Cover. If three or four of those lines are blocked but the attack or effect can still reach the target (such as when the target is behind an arrow slit), the target has
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
V2. Tower Door The tower door is made of iron, with no visible handles or hinges. In the middle of the door is a large, embossed symbol â a connected series of lines with eight stick figures set
first disabling the trap causes lightning to envelop the tower. Any creature outside the tower and within 10 feet of it must succeed on a DC 15 Dexterity saving throw, with disadvantage if it is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
despite the lack of sunlight. If the cogs are turned so that one of the doorways lines up with area 63 to the north, gas from that area billows into the garden and transforms random piles of compost into
three shambling mounds, which rise up and attack any other creatures in the room. After 1 hour, the shambling mounds revert to dead compost. The shaft in the ceiling ascends 15 feet to area 45. To scale the smooth walls of the shaft, a character needs a climbing gear or magic.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
stories about them. People think we flew high over the city to avoid weather vanes and laundry lines and whatnot. Truth is, if the griffons smelled how much horse meat trotted just below, folks would have
., Fly 80 ft.
Ability Score Mod Save Str 18 +4 +4 Dex 15 +2 +2 Con 16 +3 +3 Ability Score Mod Save Int 2 â4 â4 Wis 13 +1 +1 Cha 8 â1 â1
Skills Perception +5
Senses Darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Grassland Encounters (Levels 11â16) d100 Encounter 01â05 3d6 wereboars 06â10 2d10 gnoll fangs of Yeenoghu 11â15 1d4 bulettes 16â17 An old road of paved stones, partly reclaimed by wilderness, that
such circles connected by lines can be seen from overhead. 91â96 2d4 tyrannosaurus rexes 97â99 1 adult gold dragon 00 1 ancient gold dragon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
34. Guardians Bar the Way The passage leads toward a set of double bronze doors bearing the engraved face of the jaguar god. Both walls of the corridor are carved to represent two lines of warriors
spark and hum when they are brought together. A creature that touches either of the blades takes 5 (2d4) lightning damage and must succeed on a DC 15 Constitution saving throw or become paralyzed while
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mold or tangled roots. Vecnaâs cultists have scribbled symbols on the walls, depicting staring eyes and left hands. Ceilings Ceilings are 10 feet high in passages and 15 feet high in rooms unless
mechanisms remain. A network of pipes runs through areas C7âC12 and C14âC15, indicated on map 1.1 by solid lines. The sound of dripping water echoes throughout these areas.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
its southern side to curve around and approach the back of the manor house from the east.
On the surface where the manor once stood are heaps of fallen stone blocks and the tumbled lines of walls
atop flimsy boards concealed with dirt. They collapse under 100 or more pounds. A character searching for traps can spot these loose stones with a successful DC 15 Intelligence (Investigation) check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
ceiling and onto the statueâs head, then into the basin. The long years have etched thin white lines resembling the tracks of tears across the statueâs face. The goddess Eldath still listens at this
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fists. They are commonly used as shock troops on the front lines of wars waged in the Abyss and other Outer Planes. Degloths gravitate toward violence and mayhem without caring about the reasons behind
targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6) bludgeoning damage on a failed save or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
or other effect on a grid, choose a corner of the attackerâs space or the point of origin of an area of effect. Then trace imaginary lines from that corner to every corner of any one square the
target occupies. If one or two of those lines are blocked by an obstacle (including another creature), the target has half cover. If three or four of those lines are blocked but the attack can still reach
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Forage The character casts fishing lines, keeping an eye out for sources of food, making a Wisdom (Survival) check when the DM calls for it. Raise Morale (First Mate Only) The first mate can manage the
make a DC 15 Charisma (Persuasion) check. On a successful check, the crewâs quality score increases by 1. Navigate (Quartermaster Only) The quartermaster can try to prevent the ship from becoming lost
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
corner of the cavern, showing a young female human holding a basin. A successful DC 15 Intelligence (Religion) check recognizes the shrine of Eldath, goddess of waterfalls. Water flows from cracks in the
ceiling and onto the statueâs head, then into the basin. The long years have etched thin white lines resembling the tracks of tears across the statueâs face. The goddess Eldath still listens at this
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, read or paraphrase the following boxed text: This half of the broken ship is wide open. Lines with large hooks hang from the top of the inside, stretched from floor to ceiling and secured at either end
that are sometimes attracted to any freshly caught fish. When entering the area, any character with a passive Wisdom (Perception) of at least 15, or a character that makes a successful DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
relief carvings of grinning skulls. Four lines engraved at the center of the slab cross one another to form a star, with both ends of each line marking the location of a cube-shaped cavity cut into the
a DC 15 Constitution saving throw or take 5 (1d10) poison damage and 5 (1d10) acid damage. While any affected creature remains in the tunnel, it must repeat the saving throw at the start of each of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in Port Nyanzaruâs climate. Laundry is washed here every day, then hours are spent fanning it to and fro on lines trying to encourage the wet cloth to dry in the humid air. 15. Servantsâ Quarters The
huge tyrannosaurus, although monstrous tyrannosauruses make regular appearances in these tales, too. A character who spends a few hours sifting through the formulaic fiction and succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
24. Sandbox The two thick lines on the map mark the boundaries of a trap. A character who examines the ceiling 20 feet overhead as the party passes under one of the marked areas and makes a
successful DC 15 Wisdom (Perception) check notices a narrow band of copper extending from wall to wall. A gap between the copper and the surrounding stone suggests that the metal might be part of a door or a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
fall like rain.
The pit fiend is Bel (see âRoleplaying Belâ below). Only he can control his Large flying throne, which has a flying speed of 15 feet and can hover. F2. Fire Giant Blacksmiths Four fire
front lines of the Blood War. Most of them are too big for Small or Medium characters to wield effectively. Treasure. Among the larger weapons are three magic weapons sized for Small and Medium
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of the staircase ahead is covered in shadowy webbing. The hazard is the Iron Shadow manifesting as a memory web (see appendix B). 15â21 Three aarakocra return to the Censer of Dreams (detailed later in
, stops to ask the characters if theyâve seen a particular door on the staircase. 29â35 1d4 + 1 bearded devils look for a door that leads behind enemy lines of the Blood War, the eternal conflict
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
she and her soldiers kept the orcs of the Sword Mountains in check. When supply lines were cut off by heavy snow and blizzards during a brutal winter, Delsendra and her followers starved to death. Orcs
. Rooms and passageways in the gatehouse and fortress have 15-foot-high, arched ceilings. Ceilings in the undercroft are 8 feet high and flat.
Doors. Normal doors are made of wood fitted with rusty
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
), Any Alignment
Armor Class 15 (natural armor)
Hit Points 220 (21d12 + 84)
Speed 40 ft.
STR
21 (+5)
DEX
8 (â1)
CON
19 (+4)
INT
9 (â1)
WIS
18 (+4)
CHA
10 (+0)
Saving
object bearing the rune has AC 15; 20 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn, but it turns to dust if reduced to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
explorerâs packs, one dungeoneerâs pack, and one scholarâs pack. Secret Door. A character who searches the northernmost end of the cave and succeeds on a DC 15 Wisdom (Perception) check finds a door disguised
horrific experiments here. Primarily, he worked on transferring life from one creature to another. A character who spends at least 30 minutes skimming the notebooks can make a DC 15 Intelligence






