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Returning 35 results for '21 down sense'.
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21 down serve
21 down senses
21 down sends
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Neothelid
Legacy
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Monsters
Volo's Guide to Monsters
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
monsters
"}, range 60 ft. Hit: 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Barb", "rollDamageType":"Piercing"} Piercing damage, and the target has the Poisoned condition until the end of its
incredible heights. Those who have escaped nightgaunts describe the touch of their razor-like claws as “tickling” in a way that causes every sense to scream.
A nightgaunt’s head is a smooth
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While Y’demi isn’t blinded, she can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
", "rollAction":"Blood Lash"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Blood Lash", "rollDamageType":"necrotic"} necrotic damage. If
Monsters
Strixhaven: A Curriculum of Chaos
).
Sanguine Sense. While the blood mage isn’t blinded, it can see any creature that isn’t an Undead or a Construct within 60 feet of itself, even through total cover, heavily obscured areas
hit", "rollAction":"Blood Lash"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Blood Lash", "rollDamageType":"necrotic"} necrotic
Monsters
Icewind Dale: Rime of the Frostmaiden
Petrified Death. A tomb tapper reduced to 0 hit points turns into a lifeless stone statue. Anything it's wearing or carrying is not transformed.
Sense Magic. The tomb tapper senses magic within 30
feet of it and can use an action to pinpoint the location of any creature, object, or area in that range that bears magic. This sense penetrates barriers but is blocked by a thin sheet of lead.
Tunneler
Monsters
Spelljammer: Adventures in Space
","rollAction":"Crushing Fist"} to hit, reach 5 ft., one target. Hit: 21 (2d10 + 10);{"diceNotation":"2d10+10","rollType":"damage","rollAction":"Crushing Fist","rollDamageType":"force"} force damage
.
Forced Teleport. The zodar magically warps space around one creature it can see within 60 feet of itself. The target must make a DC 21 Constitution saving throw. On a failed save, the target takes 22 (4d10
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks or two Telekinetic Strike attacks.
Slam. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8
wealth. They also possess a flair for unpredictability and a wicked sense of humor. Smiling ones overstep all bounds of decorum with their behavior, doing and saying things that even other knavish folk
Monsters
Vecna: Eve of Ruin
Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the exact location of any other
damage. If the target is a creature, it must succeed on a DC 21 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Staff"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Staff", "rollDamageType":"bludgeoning"} bludgeoning damage plus 21
sense, entangle, speak with animals
3/day each: animal messenger, dominate beast, faerie fire, tree stride
1/day each: commune with nature (as an action), mass cure woundsArchdruids watch over the
Monsters
The Book of Many Things
Guardian of the Market. Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.
Legendary Resistance (3
", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or have the prone condition.
Breath Weapon
Relentless Slasher
Legacy
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monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is immune to any effect that would sense its emotions or read its
thoughts, and it can’t be detected by abilities that sense Fiends.Multiattack. The slasher makes two Slasher’s Knife attacks.
Slasher’s Knife. Melee or Ranged Weapon Attack: +7
Faerie Dragon (Older)
Legacy
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Monsters
Monster Manual (2014)
for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon’s draconic nature by offering it “treasure” in the form of sweets, baked goods
years
Green
21–30 years
Blue
31–40 years
Indigo
41–50 years
Violet
51 years or more
Monsters
Guildmasters’ Guide to Ravnica
. Isperia is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or
Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction":"Claw
Monsters
Dragonlance: Shadow of the Dragon Queen
exhales a 15-foot cone of noxious gas. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, the creature takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage
the most powerful of draconians, their entire being thrumming with eldritch power. Unlike other draconians, auraks are wingless. This might lull foes into a false sense of security, until the auraks
Monsters
Mythic Odysseys of Theros
":"Bite","rollDamageType":"piercing"} piercing damage, and the target must make a DC 21 Constitution saving throw, taking 32 (5d12);{"diceNotation":"5d12","rollType":"damage","rollAction":"Bite
minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is restrained while in the web. A creature can use
Faerie Dragon (Younger)
Legacy
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Monsters
Monster Manual (2014)
;
Friendly and Bright. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon’s draconic nature by offering
years or less
Orange
6–10 years
Yellow
11–20 years
Green
21–30 years
Blue
31–40 years
Indigo
41–50 years
Violet
51 years or more
Monsters
Vecna: Eve of Ruin
corpse’s eye sockets; the gems allow the false lich to trap creatures’ souls and transfer the souls to its creator.
A false lich often gradually gains a sense of self-identity. While many
disadvantage on this saving throw. The target takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Soul Siphon", "rollDamageType":"force"} force damage on a failed save or half as
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or fiends.Multiattack. Fraz-Urb’luu makes three attacks: one with his bite and two with his
intentions, even if doing so would be beneficial to me.”
21–40
“I have intermittent hallucinations and fits of catatonia.”
41–60
“My mind wanders as I have
Magic Items
Baldur’s Gate: Descent into Avernus
telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper.
The shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2
charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no concentration required). The shield regains all expended charges daily at dawn.
Anytime
Monsters
Strixhaven: A Curriculum of Chaos
can’t be targeted by any divination magic or perceived through magical scrying sensors, and he adds double his proficiency bonus to Charisma (Deception) checks (included above).
Sanguine Sense
"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Blood Lash", "rollDamageType":"necrotic"} necrotic damage. If the target is a
Monsters
The Wild Beyond the Witchlight
. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Rend"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5","rollType":"damage","rollAction
jabberwocks are difficult to come by, because the rare survivors of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
+ 75)
Speed 30 ft.
STR
27 (+8)
DEX
7 (−2)
CON
21 (+5)
INT
3 (−4)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws Int +1, Wis +8, Cha +6
Senses
blindsight 120 ft. (blind beyond this radius), passive Perception 13
Languages —
Challenge 13 (10,000 XP) Proficiency Bonus +5
Creature Sense. The neothelid is aware of the presence of creatures within
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Parts. The rod is the key to releasing Miska from his long imprisonment. Miska the Wolf-Spider Huge Fiend (Demon), Chaotic Evil
Armor Class 21 (natural armor)
Hit Points 399 (38d12 + 152)
Speed
40 ft., climb 40 ft.
STR
23 (+6)
DEX
18 (+4)
CON
19 (+4)
INT
18 (+4)
WIS
21 (+5)
CHA
22 (+6)
Saving Throws Dex +11, Con +11, Wis +12
Skills Insight +12, Perception +12
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
out their wishes. These mighty devils are the generals of the Nine Hells, leading its infernal legions into battle. With an inflated sense of superiority and entitlement, pit fiends form a grotesque
, telepathy 120 ft.
Challenge 20 (25,000 XP)
Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
)
Speed 30 ft.
STR
27(+8)
DEX
7(−2)
CON
21(+5)
INT
3(−4)
WIS
16(+3)
CHA
12(+1)
Saving Throws Int +1, Wis +8, Cha +6
Senses blindsight 120 ft
., passive Perception 13
Languages —
Challenge 13 (10,000 XP)
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that detects the presence of celestials, such as a paladin’s Divine Sense class feature, reveals the presence of such a creature bound within the shield. If a dispel evil and good spell is cast on
and good spell to determine if there are any evil creatures in its presence. If so, Aryx attacks them, targeting fiends above all others. Aryx was sent by Tyr, the god of justice, to talk some sense
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
warriors stands 15 to 21 feet tall and possesses a lust for magic, an inherited memory (composed of recollections from the souls sacrificed in their creation), and an insane hatred for nonhuman
207 (18d12 + 90)
Speed 30 ft., burrow 10 ft.
STR
22 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
14 (+2)
WIS
14 (+2)
CHA
11 (+0)
Skills Perception +6
Damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, deception, misdirection, and magic in their pursuit of wealth. They also possess a flair for unpredictability and a wicked sense of humor. Smiling ones overstep all bounds of decorum with their behavior
Throws Con +10, Int +6, Cha +7
Skills Deception +11, Insight +7, Perception +11, Sleight of Hand +9
Senses passive Perception 21
Languages Common, Giant
Challenge 11 (7,200 XP) Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
claws as “tickling” in a way that causes every sense to scream.
A nightgaunt’s head is a smooth, horned polyp. Before a nightgaunt kills, its head splits apart, revealing an otherworldly glow deep
Roll: +8, range 60 ft. Hit: 21 (6d6) Piercing damage, and the target has the Poisoned condition until the end of its next turn.
Ascend. The nightgaunt flies upward in a straight line, moving up to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(+1)
CON
15(+2)
INT
21(+5)
WIS
19(+4)
CHA
21(+5)
Saving Throws Int +9, Wis +8, Cha +9
Skills Arcana +9, Insight +8, Perception +8, Stealth +5
Senses darkvision
120 ft., passive Perception 18
Languages Deep Speech, Undercommon, telepathy 2 miles
Challenge 9 (5,000 XP)
Creature Sense. The ulitharid is aware of the presence of creatures within 2 miles of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
organize hunting parties to exterminate the abomination. Lacking enough intelligence to be detected by an elder brain’s power to sense thoughts, neothelids warrant such precautions. Savage Behemoth. As a
Armor Class 16 (natural armor)
Hit Points 325 (21d20 + 105)
Speed 30 ft.
STR
27(+8)
DEX
7(−2)
CON
21(+5)
INT
3(−4)
WIS
16(+3)
CHA
12(+1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
intentions, even if doing so would be beneficial to me.” 21–40 “I have intermittent hallucinations and fits of catatonia.” 41–60 “My mind wanders as I have elaborate fantasies that have no bearing on reality
contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon), chaotic evil
Armor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
about my actions or intentions, even if doing so would be beneficial to me.” 21–40 “I have intermittent hallucinations and fits of catatonia.” 41–60 “My mind wanders as I have elaborate fantasies that
overwhelming evidence to the contrary.” 81–00 “My perception of reality doesn’t match anyone else’s. It makes me prone to violent delusions that make no sense to anyone else.” Fraz-Urb’luu
Large fiend (demon
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
21. Drow Statues This cave is filled with thirty statues of drow warriors, all standing as if on guard. In her madness, Neheedra turned these warriors of her house to stone. Over long years
and expands to fill the cave.
The cloud is Ogrémoch’s Bane. Characters within the cloud can sense its malevolence, and a successful DC 15 Intelligence (Arcana) check confirms that the cloud is of