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Returning 35 results for '25 feel'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Hit: 25 (4d10 + 3);{"diceNotation":"4d10+3", "rollType":"damage", "rollAction":"Telekinetic Strike", "rollDamageType":"force"} force damage.
Change Shape. The giant magically transforms to look and
feel like a Beast or a Humanoid it has seen or to return to its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, don’t
backgrounds
, and Analysis Tools.
Languages: Primordial (backgrounds don't usually provide languages, but we feel that it is fitting here).
Equipment: Choose A or B: (A) a shovel, a miner’s pick, a hammer
and chisel, a reinforced backpack that increases your carry weight by 20 lb., gemstones worth 25 GP, and an additional 10 GP in coins.; or (B) 50 GP.
Geologists are those who have dedicated a
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
Monsters
Bigby Presents: Glory of the Giants
on a DC 25 Strength saving throw or have the prone condition.
Vortex (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Vortex"}. The cradle conjures a vortex of wind at a
point it can see within 90 feet of itself. The wind vortex is a 30-foot-radius, 100-foot-high cylinder centered on that point. Each creature other than the cradle in that area must make a DC 25
Monsters
Spelljammer: Adventures in Space
start of each of the scavver’s turns from the digestive juices in the scavver’s gullet.
If the scavver takes 25 damage or more on a single turn from a creature inside it, the scavver must
. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook.
A void scavver can emit an invisible ray from its eye that causes its target to feel fear even
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
16 Dexterity saving throw, taking 25 (10d4);{"diceNotation":"10d4", "rollType":"damage", "rollAction":"Shattered Shards", "rollDamageType":"force"} force damage on a failed save, or half as much
, while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
Noble
Legacy
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Backgrounds
Basic Rules (2014)
;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
Backgrounds
Baldur’s Gate: Descent into Avernus
;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Geothermic Vents The adventurers feel the heat emanating from this area as they approach. Thick cracks, some as wide as 2 feet, crisscross the cavern floor, opening up to a pool of molten rock 25
feats
.
7
Pins and Needles. You feel a stinging sensation in one of your limbs. You have disadvantage on attack rolls.
8
Shrink. You decrease one size category, as per the Reduce effect of the
effects of the chameleon skin spell.
25
Secreted Toxin. Your unarmed strikes deal an additional 1d6 poison or acid damage on a hit (your choice when you gain this adaptation). In addition, a creature
feats
sight is in direct sunlight.
7
Pins and Needles. You feel a stinging sensation in one of your limbs. You have disadvantage on attack rolls.
8
Shrink. You decrease one size category, as per
between this effect and the effects of the chameleon skin spell.
25
Secreted Toxin. Your unarmed strikes deal an additional 1d6 poison or acid damage on a hit (your choice when you gain this
feats
.
7
Pins and Needles. You feel a stinging sensation in one of your limbs. You have disadvantage on attack rolls.
8
Shrink. You decrease one size category, as per the Reduce effect of the
effects of the chameleon skin spell.
25
Secreted Toxin. Your unarmed strikes deal an additional 1d6 poison or acid damage on a hit (your choice when you gain this adaptation). In addition, a creature
feats
.
7
Pins and Needles. You feel a stinging sensation in one of your limbs. You have disadvantage on attack rolls.
8
Shrink. You decrease one size category, as per the Reduce effect of the
effects of the chameleon skin spell.
25
Secreted Toxin. Your unarmed strikes deal an additional 1d6 poison or acid damage on a hit (your choice when you gain this adaptation). In addition, a creature
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
.
Telekinetic Strike. Ranged Spell Attack: +7 to hit, range 240 ft., one target. Hit: 25 (4d10 + 3) force damage.
Change Shape. The giant magically transforms to look and feel like a Beast or a Humanoid
like a smirk or a triumphant sneer than a pleasant grin. The frowning half represents the displeasure smiling ones feel about cloud giants’ place in the ordning—second to storm giants. The masks serve
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
end of a 25-foot-long section of crawlway (marked “Tunnel A” on map 5.3) that rotates. If the check succeeds by 5 or more, the character can deduce that the seam represents a point where two sections
to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
When tunnel
Orc
Legacy
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races
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
having them light a candle detailed in area 25. When every character has asked a question and the spirit conveys its message, the presence moves the planchette to the word “Farewell” and departs. The
feel the need to rush things, planning to pick up the investigation after resting and further research. If characters have not already reached 2nd level, they gain a level when this séance ends.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one
cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
regardless of their apparent origin. Constructed commoners don’t bleed or feel pain like flesh-and-blood humanoids. If a villager’s hit points drop to 0, its true form is revealed: that of a lifeless
Armor Class 15 (natural armor)
Hit Points 6 (1d8 + 2)
Speed 25 ft.
STR
10 (+0)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
. A void scavver can emit an invisible ray from its eye that causes its target to feel fear even more intense than what it might normally experience given the creature’s size and nature. Void Scavver
.
If the scavver takes 25 damage or more on a single turn from a creature inside it, the scavver must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate the swallowed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one
cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
animate bundles of sticks and roots to do their errands about the marsh for them, while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include
make a DC 16 Dexterity saving throw, taking 25 (10d4) force damage on a failed save, or half as much damage on a successful one.
Spellcasting. The witch casts one of the following spells, using
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. You can roll on the Relationship table to determine how your family members or other important figures in your life feel about you. You can also use the Race, Occupation, and Alignment tables to
, uncle, or both; or extended family such as a tribe or clan 16–25 Paternal or maternal grandparent(s) 26–35 Adoptive family (same or different race) 36–55 Single father or stepfather 56–75 Single mother
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
again. A character can force open a barred door by using an action and succeeding on a DC 25 Strength check. Strahd visits the dungeon occasionally to see whether any characters have become trapped here
. He can enter a cell by assuming mist form. K74a. Forgotten Treasure This cell is linked to a teleport trap in area K73. Characters who enter the cell can feel coins shifting beneath their feet
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Carrionette Carrionettes arise from innocent intentions. Heartfelt wishes breathe life into a beloved toy and, for a time, a creator might feel blessed by their new companion. But carrionettes aren’t
(natural armor)
Hit Points 27 (6d6 + 6)
Speed 25 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
14 (+2)
CHA
14 (+2)
Damage
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Treasures found in a stone giant ruin range from artistic masterpieces to magical wonders 25 gp Art Objects d8 Item 1 A dome-shaped crystal carved with patterns of constellations 2 A pale-blue clay
mask depicting an expression of raucous laughter 3 A set of gilded, giant-sized cutlery 4 A 5-foot-tall stone tablet engraved with runes that feel warm to the touch 5 A quartz pendant carved in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures feel no loss or discomfort from such feeding. Consuming psionic energy reveals the thoughts and emotions of the creatures on which the flumphs feed. Since so many of those creatures are evil
Undercommon but can’t speak, telepathy 60 ft.
Challenge 1/8 (25 XP)
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
successful DC 25 Strength check. 18B. Chamber of Greed Torches shed light over rooms filled of treasure: chests heaped with coins, polished amphorae, strings of pearls, and ornate pieces of armor. Set into
spear belonging to Shagambi (a kamadan). For details, see “Legend of the Nine Gods." While the treasures remain in the shrine, they look and feel real. If a character removes a treasure from the shrine
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
think or feel as others do, finding emotions messy and confusing.
3 In a brazen or desperate moment, you dared death to take you—and in a way, it has.
4 You sent a Returned back to the
ability for this spell. Athreos’s Disciple Piety 25+ Athreos trait You can cast false life with this trait, requiring no material components. When you do so, you gain an additional 25 temporary hit
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
these offices find scattered research papers, course notes, and other paperwork and academic bric-a-brac. Treasure. Each office also has a 25 percent chance of having loose change worth 5 gp in a desk
, 25 hit points, and immunity to poison and psychic damage. Their ability scores are as follows: Strength 6, Dexterity 14, Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1. C14. Central
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
people of Ten-Towns, accustomed to the presence of strange outlanders, allow these kobolds to dwell among them for the most part. When the kobolds don’t feel safe, they acquire heavy winter clothing
, Survival +1
Senses darkvision 60 ft., passive Perception 11
Languages Common, Draconic
Challenge 1/8 (25 XP)
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
.
Trapped Mask. The mask (worth 25 gp) is the trigger to a trap. If the mask is taken off the wall, the lever it hangs on pivots up and three sets of iron bars drop, caging whoever is in the square in
a total of 450 gp) are touched, the exit door seals with an effect like that of an arcane lock spell, requiring the use of magic or a successful DC 25 Strength (Athletics) check to force the door
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
place in it. An adventure usually can include a number of items that’s 25 percent higher than the number in the Magic Items Awarded by Level table (round up). For example, an adventure designed to
) Common Items Uncommon Items Rare Items Very Rare Items Legendary Items All Items 1–4 (tier 1) 6 4 1 0 0 11 5–10 (tier 2) 10 17 6 1 0 34 11–16 (tier 3) 3 7 11 7 2 30 17–20 (tier 4) 0 0 5 11 9 25 Total 19
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
party earns during their incursion. If the group caused particular damage to the sahuagin fortress on their first visit, feel free to grant them a discretionary 5 to 15 victory points based on the
scope of the destruction. Victory Points Defender Point Value Sahuagin 1 Sahuagin champion 3 Sahuagin coral smasher 5 Blademaster Makaht 10 Opening the gate at area 1 15 Baron Kepmak 25 Raising no
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
trembles, gibbers, or retches. The chest holds nine coin necklaces, eight bracelets of beads (5 gp apiece), four small figurines of jade and coral (25 gp each), and three rings carved of jade and
these darts are sealed with a thin layer of stucco, so they’re all but impossible to discover without damaging the chest. Someone who cautiously opens the chest can feel the pressure from the lever and