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Returning 35 results for '7 flail these'.
Other Suggestions:
7 flame these
7 fall these
7 fail these
7 fails these
7 flaws these
Monsters
Monster Manual
hit", "rollAction":"Bone Flail"}, reach 10 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Bone Flail", "rollDamageType":"Piercing"} Piercing damage.Rampage (2/Day
Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.
Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 6 (1d6 + 3
Monsters
Eberron: Forge of the Artificer
", "rollAction":"Flail"}, reach 5 ft. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":""Flail, "rollDamageType":"Bludgeoning"} Bludgeoning damage—plus 7 (2d6
have the Incapacitated condition.Multiattack. The commander makes two attacks, using Flail or Javelin in any combination.
Flail. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Eberron: Forge of the Artificer
Multiattack. The knight makes two attacks, using Flail or Javelin in any combination.
Flail. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Multiattack"}, reach
5 ft. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Multiattack", "rollDamageType":"Bludgeoning"} Bludgeoning damage—plus 4 (1d8);{"diceNotation":"1d8", "rollType
monsters
Monster Manual
Multiattack. The cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.
Elemental Flail. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit
;{"diceNotation":"6d6+4", "rollType":"damage", "rollAction":"Elemental Flail (Thunder)", "rollDamageType":"Thunder"}.
Elemental Claw. Ranged Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit
Monsters
Tyranny of Dragons
, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Flail"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4
);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Flail","rollDamageType":"bludgeoning"} bludgeoning damage.
Spear. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
Air Elemental Myrmidon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Princes of the Apocalypse
Magic Weapons. The myrmidon’s weapon attacks are magical.Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
","rollAction":"Flail"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Flail","rollDamageType":"bludgeoning"} bludgeoning damage.
Lightning Strike
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Flail"} to hit, reach 5 ft., one target. Hit: 8 (1d8
+ 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Flail","rollDamageType":"force"} force damage.
Lightning Strike (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction
Monsters
Baldur’s Gate: Descent into Avernus
): darkness, misty step, scorching ray (see “Actions” below)
3rd level (2 slots): animate dead, fireballMultiattack. The master of souls attacks twice with its flail.
Silvered Skull Flail. Melee
Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Silvered Skull Flail"} to hit, reach 5 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction
Monsters
Out of the Abyss
two attacks with his +1 flail.
+1 Flail. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"1 Flail"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"1 Flail","rollDamageType":"bludgeoning"} bludgeoning damage.
Monsters
Baldur’s Gate: Descent into Avernus
” below), shield
2nd level (2 slots): darkness, misty stepMultiattack. The skull lasher makes two attacks with its flail.
Iron Skull Flail. Melee Weapon Attack: +2;{"diceNotation":"1d20+2
","rollType":"to hit"} to hit, reach 5 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollDamageType":"bludgeoning"} bludgeoning damage plus 7 (2d6);{"diceNotation":"2d6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t function at the start of her next turn. Zariel dies only if she starts her turn with 0 hit points and doesn’t regenerate.Multiattack. Zariel makes three Flail or Longsword attacks. She
can replace one attack with a use of Horrid Touch, if available.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 10 ft., one target
Monsters
Icewind Dale: Rime of the Frostmaiden
, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Chardalyn Flail","rollDamageType":"bludgeoning"} bludgeoning damage, and the target must succeed on a DC
turn.Multiattack. The berserker attacks three times with a melee weapon.
Chardalyn Flail. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Chardalyn Flail"} to hit
Monsters
The Wild Beyond the Witchlight
","rollAction":"Flail of Locks"} to hit, reach 5 ft., one target. Hit: 7 (3d4);{"diceNotation":"3d4","rollType":"damage","rollAction":"Flail of Locks","rollDamageType":"bludgeoning"} bludgeoning damage.Jingle
Monsters
Mordenkainen Presents: Monsters of the Multiverse
elemental
4
Giant crocodile
5
Mammoth
6
Flail snail
7
Triceratops
8
Water elemental
Change Shape (2/Day). The archdruid magically transforms into a Beast or an
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Auran, one language of its creator’s choice
Challenge 7 (2,900 XP)
Magic
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Auran, one language of its creator’s choice
Challenge 7 (2,900 XP)
Magic
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Auran, one language of its creator’s choice
Challenge 7 (2,900 XP)
Magic
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Auran, one language of its creator’s choice
Challenge 7 (2,900 XP)
Magic
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Auran, one language of its creator’s choice
Challenge 7 (2,900 XP)
Magic
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Weapons. The myrmidon’s weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4
Condition Immunities paralyzed, petrified, poisoned, prone
Senses darkvision 60 ft., passive Perception 10
Languages Auran, one language of its creator’s choice
Challenge 7 (2,900 XP)
Magic
classes
Player’s Handbook
, Medium, and Heavy armor and Shields
Starting Equipment
Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelin;Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather;Studded Leather
Fighter Subclass
2
3
4
+2
Ability Score Improvement
3
4
5
+3
Extra Attack, Tactical Shift
3
4
6
+3
Ability Score Improvement
3
4
7
+3
Subclass feature
3
4
8
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, he dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, he dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, he dies.
Actions
Multiattack. Othelstan attacks twice with his flail or spear, or makes two ranged attacks with his spears.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8
)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +7, Con +6
Skills Athletics +7, Intimidation +4, Perception +5, Religion +4
Senses passive
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll’s next turn.
Bone Flail. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3
Perception 10
Languages Abyssal, Gnoll
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll’s next turn.
Bone Flail. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3
Perception 10
Languages Abyssal, Gnoll
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(1d6 + 3) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the gnoll’s next turn.
Bone Flail. Melee Attack Roll: +5, reach 10 ft. Hit: 7 (1d8 + 3
Perception 10
Languages Abyssal, Gnoll
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The gnoll makes one Bite attack and two Bone Flail attacks.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Magic Item
The magic items in chapter 7, "Treasure," section are but a few of the magic treasures that characters can discover during their adventures. If your players are seasoned
paladin uses a flail as her main weapon, you could change a holy avenger so that it’s a flail instead of a sword. You can turn a ring of the ram into a wand, or a cloak of protection into a circlet
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vegepygmy 2 Darkling elder, guard drake, meenlock, shadow mastiff, vegepygmy chief 3 Flail snail, redcap, shadow mastiff alpha, sword wraith warrior, vampiric mist 4 Warlock of the Archfey 5 Adult oblex
, allip, catoblepas 6 Bodak 7 Lost sorrowsworn, maurezhi, venom troll 8 Corpse flower 9 Rot troll 10 Elder oblex, froghemoth, sword wraith commander 11 Spirit troll 12 Archdruid 13 Star spawn seer, wastrilith 15 Nabassu, skull lord 17 Nagpa 20 Nightwalker