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Returning 22 results for 'Giant Wasps'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Giant Wasps A droning sound announces the presence of 1d6 giant wasps before the characters see them. The wasps attack at once, ignoring heavily armored targets in favor of those with little or no
defensive protection. At the end of the encounter, any character damaged by a giant wasp must succeed on a DC 11 Constitution saving throw or become infected with shivering sickness (see “Diseases”).
Giant Insect
Legacy
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Spells
Basic Rules (2014)
You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a
spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.
Each creature obeys your verbal commands, and in combat, they act on your turn each round. The GM has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Junkyard Metal Wasps. Buzzing about the 50-foot-high cavern are five giant wasps made of metal (see “Metal Wasps”).
Discarded Junk. Half-completed and destroyed metal contraptions, most rusted
unless attacked by them. They are giant wasps, with these changes: The wasps are constructs with AC 16 (natural armor), 24 hit points each, and darkvision out to a range of 60 feet. They have immunity
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Giant Insect 4th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or
one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Giant Insect 4th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or
one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, each of which has been the recipient of an awaken spell: four awakened trees, an awakened brown bear, two awakened elks, and three awakened giant wasps. These creatures are loyal servants of the archdruid.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1 orog or 1 pegasus 21–22 1 ankheg 23–24 1d3 rhinoceroses 25–28 1d3 cockatrices 29–32 1d6 + 2 giant wasps or 1d4 + 3 swarms of insects 33–36 1d4 jackalweres or 1d4 scouts 37–40 1d8 giant goats or 1d8
1d3 elephants 10–14 A circle of standing stones within which the air is utterly still, no matter how hard the wind blows outside 15–16 1 phase spider 17–18 1 gnoll pack lord with 1d4 giant hyenas 19–20
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
half-ogres 47–49 2d10 giant wasps 50–51 4d10 zombies 52–53 1d4 knights on warhorses 54–55 1d4 + 1 water weirds 56–57 1d8 + 1 mimics 58–59 2d8 giant spiders 60–61 3d6 shadows 62–65 An actor leans out
Urban Encounters (Levels 5–10) d100 Encounter 01–02 1d10 kenku 03–04 2d6 giant centipedes 05–06 2d8 skeletons 07–08 1d6 swarms of bats and 1d6 swarms of rats 09–10 3d6 winged kobolds 11–13 2d4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
–15 — Gargoyles 21–25 16–25 11–15 Giant wasps 26–30 — 16–25 Giant wolf spiders 31–35 26–35 — Goblins 36–40 36–40 — Grungs 41–45 — 26–35 King of Feathers 46–50 41–50 36–50 Kobolds 51–55 51–60 — Red
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
werewolf or 1d8 + 1 worgs 69 1 druid harvesting mistletoe 70 1 will-o'-wisp 71 1d4 dire wolves or 1 giant boar 72 1d10 giant wasps 73 1 owlbear or 1 giant elk 74 2d6 gnolls 75 1d6 giant toads 76–80 1d6 web
Forest Encounters (Levels 1–4) d100 Encounter 01 1 giant owl 02 1d4 cats 03 2d4 woodcutters (commoners) 04 1 badger or 1d4 poisonous snakes 05 2d8 baboons 06 1d6 + 3 hyenas 07 1 owl 08 1
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
repellent, see “Buying a Special Item”). A giant or humanoid that takes damage from insect swarms or from giant centipedes, giant scorpions, or giant wasps is exposed to the disease at the end of the
starting at a point chosen by the caster within the spell’s range. An encounter with this mist typically covers 1d6 such areas (400–2,400 square feet). A giant or humanoid that comes into contact with the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d6 giant wasps 3–4 2d6 stirges 5–6 1d3 swarms of poisonous snakes Plant Discovery The ruin contains one or more rare plants, determined by rolling a d6 and consulting the Plant Discovery table
damaged by a giant wasp must succeed on a DC 11 Constitution saving throw at the end of the encounter or become infected with shivering sickness (see “Diseases”). Nest Occupants d6 Creatures 1–2
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
snapping turtle 64–67 — — — — 61–62 — 59–60 — Giant wasps — 60 29 24 64–65 63 46–48 61–62 — Girallons — 61–62 30–31 — 66–70 — 49–50 — — Goblins — 63–64 32–33 — — — 51–52 — — Grungs — 65–66 34–35
39 48–50 — Frost giants 56–57 54–55 — — — — 40–41 — — Giant boars — 56 — — 62 — — — — Giant crocodile — — — — — 56–58 — 51–53 — Giant frogs — 57 — — — 59–60 — 54–56 — — — — Jungle — — — Encounter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
approach the amphitheater, characters can’t fail to notice giant clawed footprints in the mud. From toe to heel, each footprint spans over 5 feet. Closer to the ruin, they find long, slender feathers
fails a saving throw, it can choose to succeed instead.
Summon Swarm (Recharge 5–6). The King of Feathers exhales a swarm of insects (wasps) that forms in a space within 20 feet of it. The swarm
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Island Encounters d20 Encounter 1 2d8 baboons 2 1d4 brown bears 3 1 owlbear 4 2d6 giant toads 5 2d10 giant wasps 6 2d4 giant spiders 7 4d4 pixies or 4d4 sprites 8 1d4 blink dogs 9 1 pirate captain
their islands with traps and attack outsiders out of hunger, boredom, or fear. Hostile Island Leader d6 Leader 1 Cloud giant 2 Hill giant 3 Oni 4 Spirit naga 5 Werewolf 6 A chromatic dragon of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior (200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
(200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each), for 150 XP total Example 2. A moderate-difficulty encounter for five level 3 characters has an XP budget of 225 × 5
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
same result as a previous roll, choose a different encounter that you think would be fun. Random Encounters in Yon d8 Encounter 1 Astronomer’s throne 2 Awakened giant goats 3 Cyclops beekeeper 4
when a creature sits on it. Awakened Giant Goats The characters come upon three giant goats, each of which has received the benefit of an awaken spell, raising its Intelligence score to 10 and granting
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warn the characters about the giant.
5 Four adult myconids hide among a patch of giant mushrooms. They are looking for two myconid sprouts that wandered too close to the trail.
6 Two
-elf commoner) and Grovet (human commoner) are traveling from Phandalin to Waterdeep to start a life together. See Edermath Orchard in “Locations in Phandalin” later in this episode.
13 Two giant
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cave. Two giant toads lair in the cave, guarding their clutch of eggs. The toads are indifferent to the characters unless the characters come more than 10 feet into their den, at which point the toads
and swimming in the lake with the giant otters (area G18). If the characters are respectful, the centaurs invite them inside for tea sweetened with honey. The bees are docile unless their hive is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
corner above the door at the top of the stairs, outside area B13. The nest is a Medium object with AC 11, 12 hit points, and immunity to poison and psychic damage. It holds a swarm of insects (wasps
) that is incapacitated and remains so until the nest is disturbed or damaged. Part of the nest overlaps the door, and opening the door disturbs the nest. While the wasps are in the nest, any damage
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
giant beetles with glowing glands beneath their carapaces. Against the south wall is a small forge and a workbench scattered with aged machinery.
Three giant fire beetles skitter about this
thieves’ tools. The key is held by Kanadius, the faction’s leader (see area B12). Two swarms of bees nest within the hive; use the swarm of insects (wasps) stat block to represent each of them. The bees