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Returning 35 results for 'Hourglass'.
Hourglass
Legacy
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Equipment
A standard hourglass used to measure the passage of time.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hourglass Coven The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another reflects the present, and the third reflects the future. These hags
, Endelyn and Skabatha conspire against Bavlorna, and Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however. SHARED SPELLS OF THE HOURGLASS COVEN
On the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Fate of the Hourglass Coven If all three hags of the Hourglass Coven are dead, there’s nothing more to be done with them. This section discusses what happens next if Zybilna is set free and at least
Monsters
The Wild Beyond the Witchlight
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
creature she sees when she awakens after a long rest. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects
Monsters
The Wild Beyond the Witchlight
):
At will: detect magic, mage hand
2/day each: augury, polymorph
1/day: plane shift (self only)Endelyn, also known by the names Creeping Lyn and Bitter End, is the youngest member of the Hourglass
of a symbolic depiction of one. See the stat block for details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of time: one reflects the past, another
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
against Bavlorna, and Skabatha and Bavlorna bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all
Monsters
The Wild Beyond the Witchlight
.
The paper birds are hostile toward all creatures except the hags of the Hourglass Coven.Poison, PsychicFire
Monsters
The Wild Beyond the Witchlight
into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba Yaga made her better suited for the role than anyone else
feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.”
Flaw. “I don't have a single friend I can count on.”
Combat Notes
Skylla is not an
Monsters
The Wild Beyond the Witchlight
them.
Bavlorna has the ability to conjure minions that look like tiny versions of herself.
Bavlorna has two sisters whom she loathes. Together, the three hags form the Hourglass Coven.
Using an
Hourglass Coven.
If the characters are unable to open the birdcage on their own, Sir Talavar asks them to get the key from Jingle Jangle, offering them his magic sword in return for his release.
Classes
Van Richten’s Guide to Ravenloft
beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life’s hourglass. Having once been mortal themselves, these ancient undead know
Backgrounds
The Book of Many Things
)
Equipment: A cracked hourglass, a set of rusty manacles, a half-empty bottle, a hunting trap, a gaming set (matching your chosen proficiency), a set of traveler’s clothes, and a pouch
Classes
Van Richten’s Guide to Ravenloft
beings, time and morality are fleeting things, the concerns of those for whom grains of sand still rush through life’s hourglass. Having once been mortal themselves, these ancient undead know
monsters
Endless Hourglass conducted chronomantic research into the origin of the dimensional shamblers. She wrote letters to each of her closest friends, pleading with them to visit her tower to review her findings
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
23. Time Chamber Two massive hourglasses occupy this irregularly shaped chamber. Their glass globes are nearly fifteen feet across, with each hourglass rising almost to the ceiling thirty feet
sand of each hourglass. An hourglass has AC 5, 25 hit points, and vulnerability to bludgeoning and thunder damage. An hourglass that drops to 0 hit points shatters, spilling its sand onto the floor
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
23. Time Chamber Two massive hourglasses occupy this irregularly shaped chamber. Their glass globes are nearly fifteen feet across, with each hourglass rising almost to the ceiling thirty feet
sand of each hourglass. An hourglass has AC 5, 25 hit points, and vulnerability to bludgeoning and thunder damage. An hourglass that drops to 0 hit points shatters, spilling its sand onto the floor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
a colored crystal. No two stones are the same color.
Overhead, a wood-framed hourglass as tall and wide as a dwarf hangs ten feet above the brazier, suspended from the ceiling by thick iron chains
. All the sand is stuck in the upper portion of the hourglass, seemingly unable to run down into the bottom. Written in glowing script on the base of the hourglass is a verse in Common.
Two nine-foot
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Appendix B: Factions This appendix describes three factions that appear in the adventure: the Hourglass Coven, the League of Malevolence, and Valor’s Call.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Exploring the Palace The palace has more than a few recurring physical features, not the least of which are creatures and objects frozen in time by the Hourglass Coven and Iggwilv’s Cauldron.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Getaway Gang from a treehouse nestled in the boughs of a friendly treant. Will knows the secret to the Hourglass Coven’s undoing and suggests that the characters talk to Lamorna, a unicorn who
lives by the Wayward Pool. Wayward Pool. Lamorna the unicorn has lost her mate, and she believes that the magic that traps Zybilna in the palace was accomplished using her mate’s horn. Finding that unicorn horn might be the only way to free Zybilna and rid Prismeer of the Hourglass Coven.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, the characters learn that Zybilna has been overthrown by the hags of the Hourglass Coven. Telemy Hill. This encounter serves as a cautionary tale, warning the characters about what becomes of those
a native of Prismeer who remembers what the domain was like before the Hourglass Coven shattered it. Agdon Longscarf, a nefarious bandit leader, can tell the characters how to reach Downfall if they get the better of him.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
on many worlds, Valor’s Call met with Zybilna and tried to forge an alliance with the archfey. When the hags of the Hourglass Coven used Iggwilv’s Cauldron to freeze Zybilna in time, several members of
Valor’s Call were frozen in time as well: Mercion, a human cleric, was frozen in the ballroom (area P22) alongside Zybilna. Mercion was in sight of the cauldron, so she witnessed the Hourglass
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hourglass-shaped key that allows access to the dungeon level of the tower. Touching the key to the hourglass symbol on any teleport circle control panel activates the circle for a jump to the teleport circle in area 14.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
partitioned off from one another and the rest of the Feywild by walls of shimmering, silvery mist. The hags of the Hourglass Coven and their minions can travel freely between Hither, Thither, Yon
the hags of the Hourglass Coven are bound by this restriction; they must use plane shift spells to leave Prismeer or reenter it. Other creatures capable of casting the spell can do the same.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lost Children As beings of unfettered emotion and potential, children are of great importance to Zybilna. The archfey sees to it that any children held captive by the Hourglass Coven are liberated
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
” Closed chambers (area 9) Rectangle Shrine (area 10) Flame Lounge (area 11) Star Observatory (area 12) Square Bedroom (area 13) Hourglass Dungeon teleporter (locked—area 14) Right triangle Sundial area
teleport down to the dungeon level, the symbol must be touched by the hourglass-shaped key that Iskander waved from the balcony. Xonthal conducted many dangerous experiments in the dungeons, and he
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
hourglass-shaped key that allows access to the dungeon level of the tower. Touching the key to the hourglass symbol on any teleport circle control panel activates the circle for a jump to the teleport circle in area 14.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
shadar-kai owners, Mister Witch and Mister Light. Chapters 2, 3, and 4 describe the carved-up domain of Prismeer, which the hags of the Hourglass Coven have usurped and split into thirds. The
time by the magic of Iggwilv’s Cauldron. The palace is where the characters need to go if they hope to thwart the Hourglass Coven by freeing Zybilna or destroying the cauldron. The book concludes with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
chambers (area 9) Rectangle Shrine (area 10) Flame Lounge (area 11) Star Observatory (area 12) Square Bedroom (area 13) Hourglass Dungeon teleporter (locked — area 14) Right Triangle Sundial area of the
teleport down to the dungeon level, the symbol must be touched by the hourglass-shaped key that Iskander waved from the balcony. Xonthal conducted many dangerous experiments in the dungeons, and he didn’t
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
background) have no prior knowledge of Zybilna, the Feywild domain of Prismeer, or the Hourglass Coven. None of these names should be familiar to them at the outset.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Prismeer Overview Prismeer was a single Feywild domain until the Hourglass Coven broke it into three splinter-realms: Hither (a vast swamp), Thither (an ancient forest), and Yon (a stormy
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Red Widow Theater The Red Widow is a cabaret known for lively music, provocative dancing, and shady dealings. A gigantic statue of a spider, painted in garish crimson with a black hourglass shape on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
not creatures disguised as children). The hags of the Hourglass Coven are aware of this magic and unable to dispel it. Any child in Prismeer who would take damage as a consequence of another creature’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter In this chapter, the characters explore the forests of Thither. They could be searching for their lost things or questing for a means to overthrow the Hourglass Coven. Deep in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
sometimes takes the form of a black dragon with iridescent scales. Each hourglass within the dragon god’s realm is said to represent the life of a dragon somewhere in the multiverse. Chronepsis prefers to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
wire. The image of an hourglass is burned into the front cover. Currently, one-third of the book’s pages are filled with Endelyn’s spidery Elvish script.