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Returning 22 results for 'Magic Sandstorm'.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Magic Sandstorm A dome of swirling, scouring sand covers the mastaba (Hamukai’s tomb) at the heart of the necropolis. Zikzokrishka created this disturbance to keep everyone else out until she gains
) slashing damage. Creatures in the sandstorm are blinded. The golem’s dispel magic creates a 20-foot-wide, 20-foot-high tunnel through the sandstorm that lasts for 1 minute. Those who make it through the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Magic Sandstorm A dome of swirling, scouring sand covers the mastaba (Hamukai’s tomb) at the heart of the necropolis. Zikzokrishka created this disturbance to keep everyone else out until she gains
) slashing damage. Creatures in the sandstorm are blinded. The golem’s dispel magic creates a 20-foot-wide, 20-foot-high tunnel through the sandstorm that lasts for 1 minute. Those who make it through the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.To forestall the inevitable, some storm giant;storm giants approaching the
desert bluff. The storm in which the giant lives could be a blizzard, a typhoon, a thunderstorm, or a sandstorm, as befits the environment.
Lair Actions
A storm giant quintessent can use lair actions
Storm Giant Quintessent
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
":"lightning"} lightning damage.
Wind Javelin. The giant coalesces wind into a javelin-like form and hurls it at a creature it can see within 600 feet of it. The javelin is considered a magic weapon and
by attacks, spells, or other effects. The giant can't use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clues about the golem, but it was in purple worm territory. He followed the Bedine guides until a sandstorm obscured the route. The camels ran off, and, after losing his guides and his transportation
find the lost golem, which might lead to the discovery of a Nether Scroll. On the final page of the story, cryptic symbols surround an illustration of the golem. If deciphered, this code reveals the magic words to activate the picture portal.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Exploring the Necropolis As the characters explore the necropolis, describe the scene to keep them on edge—the desolation, the scent of scorched sand, and the hiss of the sandstorm that increases in
the howling winds. The swirling sandstorm at its center can be seen and heard from anywhere in the necropolis. The necropolis also contains buried treasures. A character who searches for an hour and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clues about the golem, but it was in purple worm territory. He followed the Bedine guides until a sandstorm obscured the route. The camels ran off, and, after losing his guides and his transportation
find the lost golem, which might lead to the discovery of a Nether Scroll. On the final page of the story, cryptic symbols surround an illustration of the golem. If deciphered, this code reveals the magic words to activate the picture portal.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Exploring the Necropolis As the characters explore the necropolis, describe the scene to keep them on edge—the desolation, the scent of scorched sand, and the hiss of the sandstorm that increases in
the howling winds. The swirling sandstorm at its center can be seen and heard from anywhere in the necropolis. The necropolis also contains buried treasures. A character who searches for an hour and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of such kindness. Bedine guides know how to survive in the desert. Stories about the magical destruction wrought by the Netherese on Anauroch make them wary of wizards and abhor magic, believing that
pragmatic, with a kind and honorable heart. As an elder of a Bedine tribe, he is wary of magic users and not above scolding them, citing the folly of the Netherese and how their arrogance destroyed a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of such kindness. Bedine guides know how to survive in the desert. Stories about the magical destruction wrought by the Netherese on Anauroch make them wary of wizards and abhor magic, believing that
pragmatic, with a kind and honorable heart. As an elder of a Bedine tribe, he is wary of magic users and not above scolding them, citing the folly of the Netherese and how their arrogance destroyed a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
find ways to adapt. Instead of seeking out lofty domiciles, blue dragons build their lairs underground, burrowing beneath sand or using magic to hew rock into an intricate warren of rooms and tunnels
of the chamber sometimes ripples or swirls ominously, perhaps in response to unpredictable desert winds, the dragon’s magic, or some creature lurking beneath the sand. Hoard Display. Just off the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or through webs of messengers, ancient brass dragons keep allies informed about challenges they can face together. Caio Monteiro An ancient brass dragon protects travelers from an oncoming sandstorm
Material components and using Charisma as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or through webs of messengers, ancient brass dragons keep allies informed about challenges they can face together. Caio Monteiro An ancient brass dragon protects travelers from an oncoming sandstorm
Material components and using Charisma as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Minor Illusion, Scorching Ray (level 3 version), Shapechange (Beast or Humanoid form only, no
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in an avalanche 5 Buried in a sandstorm 6 Buried in volcanic ash 7 Castle or structure sunken in a swamp 8 Castle or structure at the bottom of a sinkhole 9 Floating on the sea 10 In a meteorite 11 On
magic items and great material wealth, treasure vault dungeons are heavily guarded by monsters and traps. History In most cases, the original architects of a dungeon are long gone, and the question of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other effects. The giant can’t use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.
A
remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. The storm in which the giant lives could be a blizzard, a typhoon, a thunderstorm, or a sandstorm, as befits the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in an avalanche 5 Buried in a sandstorm 6 Buried in volcanic ash 7 Castle or structure sunken in a swamp 8 Castle or structure at the bottom of a sinkhole 9 Floating on the sea 10 In a meteorite 11 On
magic items and great material wealth, treasure vault dungeons are heavily guarded by monsters and traps. History In most cases, the original architects of a dungeon are long gone, and the question of
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other effects. The giant can’t use this ability outside its lair, nor can it use this ability if another creature is using a control weather spell or similar magic to quell the storm.
A
remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept desert bluff. The storm in which the giant lives could be a blizzard, a typhoon, a thunderstorm, or a sandstorm, as befits the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Smiling ones are cloud giants who honor and emulate Memnor’s craftiness and deceit above all else. They are tricksters supreme who use sleight of hand, deception, misdirection, and magic in their
material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Spellcasting. The giant is a 5th-level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Smiling ones are cloud giants who honor and emulate Memnor’s craftiness and deceit above all else. They are tricksters supreme who use sleight of hand, deception, misdirection, and magic in their
material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Spellcasting. The giant is a 5th-level
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Phenomena Magic has the ability to make even the most serene natural settings unpredictable. Whether the result of magical calamities, otherworldly influences, or nexuses of inexplicable
. Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Magical Phenomena Magic has the ability to make even the most serene natural settings unpredictable. Whether the result of magical calamities, otherworldly influences, or nexuses of inexplicable
. Supernaturally powerful winds—like those from planes such as Pandemonium or Minethys, the third layer of Carceri—can spawn flaywinds. A flaywind is an intense sandstorm, gathering large rocks and other debris in