Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'Mushroom'.
Other Suggestions:
mushrooms
magic-items
Ingredients: pouch of plant (hyphan) spores (spice), fat (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller
magic-items
Ingredients: pouch of plant (hyphan) spores (spice), fat (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller
magic-items
Ingredients: pouch of plant (hyphan) spores (spice), fat (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller
magic-items
Ingredients: pouch of plant (hyphan) spores (spice), fat (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller
magic-items
Ingredients: pouch of plant (hyphan) spores (spice), fat (any)
This magical meal takes 10 minutes to consume and digest, and is large enough to feed one Large creature or up to four Medium or smaller
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Giant Mushroom Tower The cavern around Yggmorgus is huge, and the giant mushroom nearly fills it from floor to ceiling. You have no clear reference to judge the towering mushroom’s size at this
terrifying and deafening chorus, drowning out all other sounds until eventually winding down into a low susurration of groans and burbles. The entire stalk of the giant mushroom seems to shudder
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
10. Mushroom Farm This damp cave contains a large, shallow pool, around which colorful beds of moss grow. Sprouting from these mossy beds are scores of mushrooms that range in height from a few
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G8. Mimic and Mushroom Wine This room contains twelve forty-gallon barrels set into wide alcoves. Each barrel is secured by a wooden brace. The barrels in the south alcove have been tapped with
wooden spigots. Two of those barrels are half full, and two are nearly empty. Seven of the eight barrels in the north and east alcoves are untapped and full of mushroom wine. The eighth barrel is the mimic
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G1. Misty Pool and Mushroom Islands The gnomes subsist on 2-foot-tall mushrooms that grow atop two small islands in the middle of this 3-foot-deep pool. The islands are perpetually shrouded in mist
tasty green bread. Purple mushrooms are crushed and fermented to make mushroom wine, which tastes as good as it sounds.
Monsters
Stranger Things: Welcome to the Hellfire Club
shrieker dies.Shrill Mushroom
If exposed to light or otherwise disturbed, mushroomlike shriekers emit a high-pitched noise that gives them their name. This wailing might alert other creatures or attract predators.
magic-items
This tall, skinny mushroom is electric-blue and crackles with lightning.
You can eat this mushroom as an action. When you do so, you are immediately affected by the haste spell for 1 minute. At the
start of each of your turns while you are affected by the mushroom, you must succeed on a DC 15 Constitution saving throw or be unable to move or take actions until the start of your next turn, as a
magic-items
This small, unassuming mushroom is plain brown when looked at directly, but twinkles with rainbow iridescence when in the corner of your eye.
You can eat this mushroom as an action. When you do so
gain advantage on Wisdom saving throws for 1 hour.
Waning potency. This mushroom loses its potency 1 hour after it is picked.
magic-items
This toadstool is red with bright yellow dots.
You can eat this mushroom as an action. When you do so, you immediately take 2d6 poison damage and become poisoned for 1 minute. After the minute
elapses, you gain resistance to poison damage and are immune to the poisoned condition for 1 hour.
Waning potency. This mushroom loses its potency 1 hour after it is picked.
magic-items
This jet black mushroom has a tough, bark-like skin.
You can eat this mushroom as an action. When you do so, you immediately gain resistance to nonmagical bludgeoning, piercing, and slashing damage
attack against a randomly determined creature within your reach/range.
Waning potency. This mushroom loses its potency 1 hour after it is picked.
magic-items
mushroom at a point it can see within 60 feet of it, where it explodes in a 10-foot-radius sphere of flames. Each creature in the area must make a DC 13 Dexterity saving throws;saving throw, taking 4d6 fire
can eat this mushroom, regaining 2d4 + 2 hit points and gaining advantage on all Constitution saving throws for 1 minute.
3-Doomshroom. As an action, a creature can throw this dusky mushroom at a point
Monsters
The Wild Beyond the Witchlight
of its turns, ending the effect on itself on a success.Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They are captivated by music, though they can’t
grows out of the base of its stem and supports it. The mushroom creatures eat salty soil, filter out the salt, and excrete a slippery paste of purified soil (stripped of things nourishing to fungi
Monsters
The Wild Beyond the Witchlight
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They
speckles. A campestri moves by manipulating the mycelium that grows out of the base of its stem and supports it. The mushroom creatures eat salty soil, filter out the salt, and excrete a slippery paste of
Monsters
Out of the Abyss
Mushroom Portal. The chamberlain counts as a mushroom for the Fungus Stride feature of the bridesmaid of Zuggtmoy.
Poison Spores. Whenever the chamberlain takes damage, it releases a cloud of spores
Monsters
Out of the Abyss
Fungus Stride. Once on its turn, the bridesmaid can use 10 feet of its movement to step magically into one living mushroom or fungus patch within 5 feet and emerge from another within 60 feet of the
first one, appearing in an unoccupied space within 5 feet of the second mushroom or fungus patch. The mushrooms and patches must be Large or bigger.Hallucination Spores. The bridesmaid ejects spores
Equipment
about to be betrothed, a mushroom spirit sacrificed itself to poison the beast and reveal his true nature. Because of the mushroom’s courage, Queen Okumi spread its spores throughout Obojima, and that is why queen’s dilemma mushrooms are so plentiful.
magic-items
mushroom at a point it can see within 60 feet of it, where it explodes in a 10-foot-radius sphere of flames. Each creature in the area must make a DC 16 Dexterity saving throws;saving throw, taking 4d6 fire
can eat this mushroom, regaining 2d4 + 2 hit points and gaining advantage on all Constitution saving throws for 1 minute.
3-Doomshroom. As an action, a creature can throw this dusky mushroom at a point
magic-items
mushroom at a point it can see within 60 feet of it, where it explodes in a 10-foot-radius sphere of flames. Each creature in the area must make a DC 13 Dexterity saving throws;saving throw, taking 4d6 fire
can eat this mushroom, regaining 2d4 + 2 hit points and gaining advantage on all Constitution saving throws for 1 minute.
3-Doomshroom. As an action, a creature can throw this dusky mushroom at a point
monsters
swarm can move through any opening large enough for a Tiny mushroom. The swarm can’t regain hit points or gain temporary hit points.Detonate. The swarm takes 7 (2d6);{"diceNotation":"2d6
Monsters
Domains of Delight: A Feywild Accessory
form long tunnels, grand hallways, and enormous domes. It’s a gloomy realm. A mushroom circle in the heart of the domain serves as a fey crossing, and one can travel more quickly through the
magic-items
This festerwood Rapier’s blade is inlaid with scrapings from the Lightspore, the radiant mushroom growing at the center of the Festerwood. You gain a +1 bonus to attack rolls and damage rolls
Monsters
Mordenkainen Presents: Monsters of the Multiverse
within the lair. They vanish after 1 hour.
Unleash Spores. Zuggtmoy uses either her Infestation Spores or her Mind Control Spores, centered on a mushroom or other fungus within her lair, instead of on
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
can use their reactions to move up to their speed and make one weapon attack.
Zuggtmoy uses either her Infestation Spores or her Mind Control Spores, centered on a mushroom or other fungus within her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her strength. After being welcomed to the grove by Phylo, Zuggtmoy melded with the sovereign in secret, seducing it with the promise of a paradise for the mushroom folk if Phylo would lead them to
become a subtle ideological war between supporters of the two myconid sovereigns. Phylo is slowly convincing the mushroom folk to follow the new path. Basidia and its dwindling supporters argue against
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G5. Pantry This room is piled high with small wooden crates. Each contains loaves of green mushroom bread and other foodstuffs collected and kept by the gnomes.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fungal groves. Awakened Zurkhwood This creature is an ordinary zurkhwood mushroom (see “Fungi of the Underdark” in chapter 2) given sentience and mobility. An awakened zurkhwood can be created by casting
the awaken spell on a normal zurkhwood mushroom. A myconid sovereign can create one by performing a lengthy ritual. An awakened zurkhwood has the same statistics as an awakened tree (see appendix A of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
True Seeing Level 6 Divination (Bard, Cleric, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (mushroom powder worth 25+ GP, which the spell consumes)
Duration: 1 hour
For the duration, the willing creature you touch has Truesight with a range of 120 feet.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
magical effects with a successful DC 15 Intelligence (Nature) check, an identify spell, or by trial and error. A single nibble of a mushroom alters a character’s size by a few inches for 5 minutes, so
mushrooms lose their properties if they are taken outside the Whorlstone Tunnels for 1 hour or more. Bigwig A bigwig is a four-inch-tall mushroom with a thin stem and a wide purple cap. A creature that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Exotic Fungi The fungi species described in this section have strange properties but no nutritional value. Nightlight A nightlight is a tall and tube-shaped bioluminescent mushroom that grows to a
touched, either by a creature or an object, its light goes out until it is touched again. Nilhogg’s Nose A Nilhogg’s nose is a small mushroom that grants any creature that eats it advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
themselves in a hidden enchanted place, strangely alien but serenely beautiful. The access tunnel opens above the grove’s main floor, providing the characters a panoramic view of a mushroom forest that covers
cavern beyond the ravine, a glimpse of a majestic mushroom tower can be seen, although the poor light and a rising mist makes it impossible to discern its details. Drow Pursuit in Neverlight Grove
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
oil out of a big red mushroom and filter the liquid into four oil flasks. Panana (female) stands atop a low table and uses a mechanical rolling pin contraption to kneed green bread dough. The severed
. Tervaround (female) teeters on a stool as she stuffs a big purple mushroom into a barrel, so that it can ferment and be turned into mushroom wine. Characters who question the gnomes are urged to speak