Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'Shove'.
Actions
plus your Strength modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than you.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Can an Opportunity Attack be used to make a grapple or a shove? Yes. When you make an Opportunity Attack, one of your options is making an Unarmed Strike. You can still choose to use the Grapple and Shove options of this Unarmed Strike.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Does a grapple or shove trigger a Battle Master Fighter’s Riposte? No. Many game effects specify triggering when you are hit or missed by an attack roll; the Grapple and Shove options of an Unarmed
Strike don’t use attack rolls. However, many monsters have special attacks that can grapple or shove a creature as part of its effect on a hit. If such a creature misses a Battle Master Fighter with an attack roll, the Battle Master Fighter could then use Riposte.
Xvart Speaker
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack. The xvart has advantage on Strength (Athletics) checks to shove a creature if at least
Xvart
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.
Overbearing Pack. The xvart has advantage on Strength (Athletics) checks to shove a creature if at least
Charger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.
If you move at least 10 feet in a straight line immediately before taking this
bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
Monsters
Spelljammer: Adventures in Space
checks and saving throws made against effects that would knock it prone or shove it overboard.Multiattack. The giff makes two Longsword or Musket attacks.
Longsword. Melee Weapon Attack: +6
Monsters
Phandelver and Below: The Shattered Obelisk
Escape. The goblin takes the Disengage or Hide action.
Telekinetic Shove. The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.
feats
Player’s Handbook
feet when you cast it. The spell’s spellcasting ability is the ability increased by this feat.
Telekinetic Shove. As a Bonus Action, you can telekinetically shove one creature you can see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s choice:
Blind. The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Shove. The target is pushed up to 10 feet away and knocked prone.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor.
When not called on to fight, dreadnoughts maintain their strength by using their shields to shove huge
Shield Master
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
action to try to shove a creature within 5 feet of you with your shield.
If you aren't incapacitated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other
Telekinetic
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Tasha’s Cauldron of Everything
ability is the ability increased by this feat.
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
you using your body to damage, grapple, or shove a target within 5 feet of you. Whenever you use your Unarmed Strike, choose one of the following options for its effect. Damage. You make an attack
modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it. Shove. The target must succeed on a Strength
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you using your body to damage, grapple, or shove a target within 5 feet of you. Whenever you use your Unarmed Strike, choose one of the following options for its effect. Damage. You make an attack roll
modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it. Shove. The target must succeed on a Strength or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
increase by 30 feet when you cast it. The spell’s spellcasting ability is the ability increased by this feat. Telekinetic Shove. As a Bonus Action, you can telekinetically shove one creature you can see
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Charger When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking
this bonus action, you either gain a +5 bonus to the attack’s damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you using your body to damage, grapple, or shove a target within 5 feet of you. Whenever you use your Unarmed Strike, choose one of the following options for its effect. Damage. You make an attack roll
modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it. Shove. The target must succeed on a Strength or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its tremorsense to detect intruders. As soon as a character passes by, the giant emerges from the wall and tries to shove that character into the pool of gorgon mud on its first turn in combat. It
surprises characters who have a passive Wisdom (Perception) score lower than 12. After attempting to shove a character into the mud, the giant attacks the party with its greatclub. Gorgon Mud This
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
spellcasting ability is the ability increased by this feat. As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
bonus action to try to shove a creature within 5 feet of you with your shield. If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, they flee if reduced to half their hit points or fewer. The drow use the rafts to ply the River of the Depths. Each raft is built to carry six Medium humanoids and their gear, though as many as twelve people can fit onto a raft if push comes to shove.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
that would knock it prone or shove it overboard.
Actions
Multiattack. The giff makes two Longsword or Musket attacks.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Gate flies over the stronghold of Fort Beluarian, which is garrisoned by Flaming Fist mercenaries under the command of Ravengard’s vassal, Liara Portyr. If push came to shove, Ravengard would place the
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Shield Master The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? No. The bonus action provided by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
contest, it can move through the hostile creature’s space once this turn. Shove Aside With this option, a creature uses the special shove attack from the Player’s Handbook to force a target to the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
a ship, the giff has advantage on ability checks and saving throws made against effects that would knock it prone or shove it overboard.
Actions
Multiattack. The giff makes two Longsword or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the Help action to aid each other, they can grapple or shove their enemies, and so on. Some monsters use these options to maximize their advantages in battle; others use them to sow fear among their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Given the chance, Morga tries to shove a character into the nearest trap. If these creatures obtain the stone, they bring it to Xanathar in its lair (see chapter 5). Next Encounter If a character
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the whole crate tips toward the north. Being nailed to the floor, the crate feels solid and full to a casual bump or shove. Only when it’s tipped does the trick become obvious. It can be discovered with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) psychic damage.
Bonus Actions
Nimble Escape. The goblin takes the Disengage or Hide action.
Telekinetic Shove. The goblin
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, the whole crate tips toward the north. Being nailed to the floor, the crate feels solid and full to a casual bump or shove. Only when it’s tipped does the trick become obvious. It can be discovered with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
character that succeeds on a DC 15 Dexterity check with thieves’ tools unlocks a window from the outside. If a creature makes a Strength (Athletics) check to shove another creature against a window
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
isn’t a player character.
On each of their turns, a participant can use a bonus action to mentally command their teacup either to attack another teacup within range or to try to shove another
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
talked out of apprehending them. During combat, the knights attempt to shove characters off the platform whenever possible. Fighting the Silent Roar If the characters are defending the Pedestal of Judgment