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Returning 35 results for 'actions some and constant'.
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Storm Giant Quintessent
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
it hits.The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant
regains spent legendary actions at the start of its turn.
Gust. The giant targets a creature it can see within 60 feet of it and creates a magical gust of wind around it. The target must succeed on a DC 18
Monsters
Acquisitions Incorporated
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ancient deep crow regains spent legendary actions at the
start of its turn.
Detect. The deep crow makes a Wisdom (Perception) check.
Shadow Caw (Costs 2 Actions). The ancient deep crow uses Shadow Caw.
Wing Attack (Costs 2 Actions). The ancient deep crow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} force damage to the target, striking unerringly. The javelin disappears after it hits.The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used
at a time and only at the end of another creature’s turn. The giant regains spent legendary actions at the start of its turn.
Gust. The giant targets a creature it can see within 60 feet of it
Monsters
Princes of the Apocalypse
is reduced to 0 hit points.Yan-C-Bin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature
’s turn. Yan-C-Bin regains spent legendary actions at the start of his turn.
Peal of Thunder. Yan-C-Bin unleashes a peal of thunder that can be heard out to a range of 300 feet. Each creature within
Monsters
Mythic Odysseys of Theros
","rollDamageType":"bludgeoning"} bludgeoning damage, and Hythonia can pull the target up to 5 feet closer to her if it is a Large or smaller creature.Hythonia can take 3 legendary actions, choosing from the options
below. She can take only one legendary action at a time and only at the end of another creature’s turn. Hythonia regains spent legendary actions at the start of her turn.
Move. Hythonia moves
monsters
Action Uses: 3 (4 in Domain). Immediately after another creature’s turn, Ebonbane can expend a use to take one of the following actions. Ebonbane regains all expended uses at the start of each of its
wield Ebonbane must endure the Darklord’s constant demands and risk becoming its pawn (see “Sentient Magic Items” in the Dungeon Master’s Guide). If unattended outside Shadowborn
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
betters. Leaders rely on this zealotry in their plans, and although they don’t needlessly waste the lives of purebloods on futile actions, most strategies include a fallback option in which mobs
Monsters
Fizban's Treasury of Dragons
spellcasting ability (spell save DC 17):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesisThe dragon can take 3 legendary actions, choosing from the options below. Only one
legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw
Monsters
Fizban's Treasury of Dragons
waterThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3
Monsters
Fizban's Treasury of Dragons
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Emerald Embers (Costs 3 Actions). The dragon
Monsters
Fizban's Treasury of Dragons
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3 Actions). The dragon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you must also ensure your actions avoid staining your patron’s reputation. 4–5 Shadow. You can expect no official, public recognition of your work, but the head of state you work for does acknowledge
follow, as well as the official you secretly report to, but must remain on constant guard against having your true loyalties revealed.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
to sustain yourself in the world. 5 The birds in the sky are evidence that even the smallest creatures can survive if they remain above the fray. 6 As demonstrated by the actions of the wolf, an individual’s strength is nothing compared to the power of the pack.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant chittering and
)
Aura of Madness. Creatures within 20 feet of the grue that aren’t aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn grue.
Actions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
related, finding or fabricating a pattern out of supposed or actual randomness. By thinking of all these possibilities — however implausible they might be — and extrapolating its own actions in response
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Usually, changes involving dramatic elements take effect at the end of each of the trap’s turns or in response to the characters’ actions. Constant Elements. A complex trap poses a threat even when it is
not taking its turn. The constant elements describe how these parts of the trap function. Most make an attack or force a saving throw against any creature that ends its turn within a certain area
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Troglodyte Violent and ever-hungry, troglodytes squat in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their
more than a few days into the future, instead relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and Groin, two argumentative goblins with no affiliations of note, are scouring the dungeon for intact skulls to claim as trophies. Their constant bickering can be heard up to 60 feet away, and they
(level 4, area 16a). A rune on the shield guardian’s head matches a rune inscribed on the back of its amulet. When the shield guardian sees the characters, it wastes its actions on feeble
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to waft from its mouth and providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds. These creatures are most often
throw or be poisoned until the start of the abomination’s next turn.
Regeneration. The abomination regains 10 hit points at the start of its turns if it has at least 1 hit point.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Topaz Dragon’s Lair Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in
. They keep the interior chambers of their lairs meticulously dry. The challenge rating of a legendary topaz dragon increases by 1 when it’s encountered in its lair. Lair Actions On initiative count
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hook Horror A fierce predator of the Underdark, the hook horror aggressively defends its hunting grounds. The subterranean caverns where these creatures dwell echo with the constant clacking and
Wisdom (Perception) checks that rely on hearing.
Actions
Multiattack. The hook horror makes two hook attacks.
Hook. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. Nightmare speakers revel in torturing others, keeping their victims in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. They manipulate communities for the
Bonus +2
Devil’s Sight. Magical darkness doesn’t impede the yuan-ti’s darkvision.
Magic Resistance. The yuan-ti has advantage on saving throws against spells and other magical effects.
Actions
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
memories, their personalities, and especially their ambition. They also retain the grace and stature of living elves, but their bodies are in a constant state of slow decay. Various forms of fungus grow in
, the lich drops to 1 hit point instead.
Actions
Noxious Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 14 (4d6) poison damage, and the target must succeed on a DC 17
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
(15,000 XP) Proficiency Bonus +5
Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.
Actions
unerringly. The javelin disappears after it hits.
Legendary Actions
The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, the Rosznar name has been said with a sneer for a century. As part of the family’s constant effort to prove this conception wrong and win others’ respect, Esvele has been brought up to be the most
Black Viper that isn’t incapacitated and the Black Viper doesn’t have disadvantage on the attack roll.
Actions
Multiattack. The Black Viper makes three attacks with her rapier.
Rapier. Melee
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Constant, cackling laugh 6 Covered with strange mushroom growths 7 Horrid stench 8 Eyes glow like fire 9 Long, black fangs 10 Albinos Notable Behavior or Tactics d8 Notable Behavior or Tactics 1 Use of
of nets to take captives for feasting later 7 Leader has a powerful item, such as a horn of blasting 8 Actions magically controlled by a spellcaster Demonic Influence d12 Demonic Influence 1 Food
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
spray, prestidigitation
1st–3rd level (2 3rd-level slots): arms of Hadar, darkness, fear, hex, hold person, hunger of Hadar, witch bolt
Actions
Multiattack (Yuan-ti Form Only). The yuan-ti makes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
eagerly trades the mysteries she knows but demands a constant price: a beautiful individual to become part of her throne. Hythonia’s Lair Hythonia makes her lair on Skathos, an island where a secret
Actions. On initiative count 20 (losing initiative ties), Hythonia can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row: Hythonia briefly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. They prowl subterranean passages, using their rudimentary psionic abilities to search out and incapacitate brains to sate their constant hunger, growing ever more vicious. These creatures can spray
and other magical effects.
Actions
Tentacles. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 11 (2d10) psychic damage. If the target is a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the Nine Hells. In this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells
only by a wish spell or by killing the lemure and casting true resurrection on the creature’s original body.
Actions
Multiattack. The hellion makes two Morningstar attacks.
Morningstar. Melee
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in search of more brains to sate its constant hunger, growing ever more vicious. Neothelid
Gargantuan aberration, chaotic evil
Armor Class 16 (natural armor)
Hit Points 325 (21d20 + 105
effects.
Actions
Tentacles. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage plus 13 (3d8) psychic damage. If the target is a Large or smaller creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague. In desperation, King Kaius I embraced the Blood of Vol, whose priests bolstered the armies of Karrnath with undead. Initially, those skeletons and zombies required constant control and served
the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.
Actions
Multiattack. The soldier attacks three times with one of its weapons.
Longsword
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
to wield Ebonbane must endure the Darklord’s constant demands and risk becoming its pawn (see “Sentient Magic Items” in the Dungeon Master’s Guide). If unattended outside Shadowborn Manor, Ebonbane
choose to succeed instead.
Magic Resistance. Ebonbane has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Ebonbane makes three Darkflame Slash attacks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
.
Actions
Multiattack. Yan-C-Bin makes two slam attacks.
Slam. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) force damage plus 10 (3d6) lightning damage.
Thundercrack
summons. Summoned elementals have maximum hit points, appear within 100 feet of Yan-C-Bin, and disappear if Yan-C-Bin is reduced to 0 hit points.
Legendary Actions
Yan-C-Bin can take 3 legendary
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
XP)
False Appearance. While the clockwork dragon remains motionless, it is indistinguishable from a metal statue.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7
.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The deep crow makes three