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Returning 35 results for 'actions some and crown'.
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classes
Sword Coast Adventurer's Guide
The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath
service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks.
TENETS OF THE CROWN
The tenets of the Oath of the Crown are often set by the
classes
Sword Coast Adventurer's Guide
Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
classes
Sword Coast Adventurer's Guide
The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath
service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks.
TENETS OF THE CROWN
The tenets of the Oath of the Crown are often set by the
Monsters
Icewind Dale: Rime of the Frostmaiden
,* mage hand, shocking grasp*
3/day: silent image
1/day each: chromatic orb, crown of madness, shield
*See “Actions” below.Shocking Grasp (Cantrip). Melee Spell Attack: +5;{"diceNotation":"1d20+5
classes
Sword Coast Adventurer's Guide
Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Shortbow", "rollDamageType":"piercing"} piercing damage.The warlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.
Command Ally. The warlord targets one ally it can see within 30 feet of it. If the
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent
Monsters
Vecna: Eve of Ruin
hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see the Introduction of Vecna: Eve of Ruin
"} slashing damage.Kas can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Kas regains spent
Backgrounds
Sword Coast Adventurer's Guide
endeavor. Faerûn has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and responsibilities.
Though the term “knight” conjures ideas
themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to the crown.
Monsters
Icewind Dale: Rime of the Frostmaiden
, requiring no material components:
At will: eldritch blast (see “Actions” below), mage hand
1/day each: hold person, suggestion
Sunlight Sensitivity. While in sunlight, Xardorok has
two sons given to him by Marral, named Durth and Nildar.
Clad in Chardalyn. Xardorok wears the following nonmagical items fashioned from chardalyn: a nine-spired crown (two intact spires representing
Monsters
Fizban's Treasury of Dragons
, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of another creature’s
turn. The dragon regains spent legendary actions at the start of its turn.
Tail. The dragon makes one Tail attack.
Cast a Spell (Costs 2 Actions). The dragon uses Spellcasting.Ancient legends
Monsters
Fizban's Treasury of Dragons
emotions, dispel magic, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of
another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Tail. The dragon makes one Tail attack.
Cast a Spell (Costs 2 Actions). The dragon uses
Monsters
Fizban's Treasury of Dragons
waterThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains
spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unreality by touching the crown and performing one of the actions detailed in the “Dismantling an Unreality” section earlier in this chapter. A character can touch the crown only while Lord Neverember has
Manifested Secret The secret that Lord Neverember is not the rightful ruler of Neverwinter is represented by Vecna’s symbol emblazoned on Neverember’s crown. The characters can dismantle this
Monsters
Fizban's Treasury of Dragons
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3 Actions). The dragon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Oath of the Crown The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear
knighthood in service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks. Tenets of the Crown The tenets of the Oath of the Crown are often set by the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary, telekinesis, teleport
1/day each: dominate monster
magical effects.
Magic Weapons. Graz’zt’s weapon attacks are magical.
Actions
Multiattack. Graz’zt attacks twice with the Wave of Sorrow.
Wave of Sorrow (Greatsword). Melee Weapon Attack: +13
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary, telekinesis
advantage on saving throws against spells and other magical effects.
Magic Weapons. Graz’zt’s weapon attacks are magical.
Actions
Multiattack. Graz’zt attacks twice with the Wave of Sorrow.
Wave of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Perception 12
Languages understands the languages it knew in life but can’t speak, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Actions
Multiattack. The ashenwight makes two Necrotic
Shard attacks. It also uses Psionic Crown if available.
Necrotic Shard. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
cry that fits with your campaign. Warlord Battle Cries d8 Battle Cry 1 “Remember why we fight!” 2 “Victory awaits!” 3 “For the crown!” 4 “Be monstrous to the enemy!” 5 “Fight so they fear us!” 6
saving throw it fails. It must use the new roll.
Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.
Actions
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Common
Challenge 2 (450 XP) Proficiency Bonus +2
Actions
Multiattack. The champion makes two Arcane Burst attacks or makes one Arcane Burst attack and uses Spellcasting.
Arcane Burst. Melee or
spellcasting ability (spell save DC 13):
At will: Light, Mage Armor (self only), Mage Hand, Minor Illusion
2/day each: Charm Person, Disguise Self, Silent Image
1/day each: Crown of Madness
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, silent image, Tasha’s hideous laughter, thunderwave
2nd level (3 slots): crown of madness, enthrall, suggestion
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
VICTOR ADAME MINGUEZ
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an
)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Actions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
defend it, even if the knights must change with it? The Oath and the Measure Emblems Top to Bottom:
Order of the Crown,
Order of the Rose,
and Order of the Sword The Knights of Solamnia follow a
Honor Is My Life.” This principle—to sacrifice all for the sake of honor—guides the actions of every knight, at least in theory. The Measure. In contrast to the Oath, the Measure is a staggeringly
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(3 5th-level slots): armor of Agathys, arms of Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric
that the warlock isn’t incapacitated.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, mage hand, minor illusion, poison spray
1st–5th level (2 5th-level slots): arms of Hadar, blight, counterspell, crown of madness, darkness, dimension door, dispel magic, fly, hold monster, invisibility
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.
Actions
Deathly Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
facing each other on a yellow field 10 Knotted brambles on a green field 11 Red owlbear with a silver crown on a checkered field of black and white 12 Black anvil cracked down the middle on an orange
Common)
Challenge 9 (5,000 XP) Proficiency Bonus +4
Indomitable (2/Day). The champion rerolls a failed saving throw.
Actions
Multiattack. The champion makes three Greatsword or Shortbow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, crown of madness, darkness, find steed, magic weapon
Actions
Multiattack. The knight attacks twice with one of its weapons.
Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target
. Under the terms of the Treaty of Thronehold, Kaius sealed most of Karrnath’s undead in deep vaults, and the Order of the Emerald Claw was disbanded. A few bone knights remained in service to the crown
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Purple Dragon Knight Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t function at the start of his next turn.
Special Equipment. Kas wears the Crown of Lies (see
takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use Change Shape.
Actions
Multiattack. Kas makes three Vengeful Sword attacks. He can
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
throw, she can choose to succeed instead.
Magic Resistance. Shemeshka has advantage on saving throws against spells and other magical effects.
Special Equipment. Shemeshka carries a magic crown called
the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing damage instead of bludgeoning damage.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The sire can innately cast the following spells, requiring no material components:
At will: clairvoyance, crown of madness
, major image, suggestion
1/day each: confusion, mass suggestion
Magic Resistance. The sire has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The sire
Compendium
- Sources->Dungeons & Dragons->Monster Manual
into myth. An old friend’s hat and the crown of the last ruler of a forgotten dynasty could occupy the same shelf in a brass dragon’s hoard.
Brass Dragon Wyrmling Brass dragon wyrmlings are
Senses Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 14
Languages Draconic
CR 1 (XP 200; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (1d10 + 2) Slashing damage
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Saidra d’Honaire Darklord Who Rules Illusions Lenka Šimečková “Welcome, treasured guests—you bright jewels in my city’s sterling crown. Bask in all you’ve earned and deserve. Oh… that’s not a loose
throw, she can choose to succeed instead.
Sunlight Sensitivity. While in sunlight, Saidra has Disadvantage on ability checks and attack rolls.
Actions
Multiattack. Saidra makes three Necrotic Burst