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Returning 35 results for 'adventure patrons patron hour'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Adventure Patrons Many adventures begin with a patron asking the characters to undertake a quest or mission, offering a reward in exchange for this service. Take the time to flesh out an NPC who
trust any future patrons and possibly suspicious about any adventure hooks you put in front of them. The Patron Hooks table offers some suggestions for ways a patron can lead characters to an adventure
Monsters
Mordenkainen Presents: Monsters of the Multiverse
door, dispel magic, fly, invisibilityThough deathlocks exist to serve their patrons, they retain some freedom when it comes to devising tactics and carrying out plans. Powerful deathlocks recruit
forging of a pact between a warlock and a patron is no minor occasion—at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails
Magic Items
Lost Laboratory of Kwalish
have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number
the duration of the adventure. Lawful becomes chaotic, good becomes evil, and vice versa. If you are true neutral or unaligned, this card has no effect on you.
Comet. If you single-handedly
classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
, devils, hags, and alien entities of the Far Realm, Warlocks piece together arcane secrets to bolster their own power.
Warlocks view their patrons as resources, as means to the end of achieving magical
Monsters
Storm King's Thunder
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Olach Morrah. The giant meditates for 1 hour, during which time it can do nothing else. At the
end of the hour, provided the giant’s meditation has been uninterrupted, it becomes petrified for 8 hours. At the end of this time, the giant is no longer petrified and gains tremorsense out to
classes
Basic Rules (2014)
relationship between warlock and patron is like that of a cleric and a deity, though the beings that serve as patrons for warlocks are not gods. A warlock might lead a cult dedicated to a demon
warlocks toward adventure.
Creating a Warlock
As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
in your proficiency with a certain kind of artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or
members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support
Monsters
Baldur’s Gate: Descent into Avernus
of his patron.
In his role as the master of the Wandering Emporium, Mahadi has received special dispensation from Asmodeus to travel freely between the Material Plane and the Nine Hells to operate
Infernal Rapture, a restaurant and spa. Since the establishment exists within a demiplane, patrons can comfortably visit it at any time, even while the caravan is on the move. As long as they can pay for
Classes
Sword Coast Adventurer's Guide
Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize—like all power—comes at a price. Once mortal, the Undying has seen mortal
the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus.
In the Realms, Undying patrons include
classes
Sword Coast Adventurer's Guide
Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize—like all power—comes at a price. Once mortal, the Undying has seen mortal
the Eye; the dread Iuz; the lich-queen Vol; the Undying Court of Aerenal; Vlaakith, lich-queen of the githyanki; and the deathless wizard Fistandantalus.
In the Realms, Undying patrons include
Monsters
Fizban's Treasury of Dragons
Weapon, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional
than 1 hour is restored to life with all its hit points.
Platinum Breath. The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving
Monsters
Quests from the Infinite Staircase
. Some of these memories lodge themselves in the minds of nearby creatures as dreamlike recollections, potentially spurring their inheritors to action. The Memory Web Memories table presents adventure
the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target has the unconscious condition for 1 hour. If a memory
Backgrounds
Baldur’s Gate: Descent into Avernus
artisan’s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave
good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your
Monsters
Eberron: Rising from the Last War
affected only once. The area of each arcane burst then acts as an antimagic field for 1 hour. Sul Khatesh and spells she casts are unaffected by these fields.
Change Shape. Sul Khatesh magically
primary patrons for warlocks in Khorvaire. Covens devoted to the Queen of Shadows use dark magic and fear to dominate whole communities, while isolated warlocks make pacts with Sul Khatesh to pursue power
Monsters
Fizban's Treasury of Dragons
instead resets to 350 hit points, and it recharges its Steam Breath. Additionally, the dragon turtle can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your group’s patron might occasionally come to you and give you an assignment. This can be an easy way to get into an adventure. Of course, it’s up to you how you respond to your patron’s demands, and
patrons in this section in terms of three broad categories of autonomy: With a highly directive patron, you are an employee of an organization, and the organization often tells you what to do. Crime
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Patrons A patron is a contact who employs the adventurers, providing help or rewards as well as quests and adventure hooks. Most of the time, a patron has a vested interest in the adventurers
’ success and doesn’t need to be persuaded to help them. A patron might be a retired adventurer who seeks younger heroes to deal with rising threats, or a mayor who knows that the town guard can’t handle a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. However, each patron is vulnerable to one type of food currently being hurled around the inn. If that type of food hits a patron, they immediately vanish. When all the patrons have been vanquished in this way, the stage ends.
use them as inspiration for creating your own. Flashback The inn changes to resemble one of the other inns or taverns the characters have been to previously during the adventure (the Stonehill Inn or
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Patrons” explores various roles a giant might adopt as a patron for an adventuring party and the missions the giant might assign.
they inhabit a central element of an adventure. This section has two parts: “Adventure Models” outlines five categories of adventures to help you think about the role you want giants to play. “Giant
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
How Patrons Work The following sections present several group patron options. The description of each patron provides an overview of the types of organizations the group patron represents, perks of
membership, and quests the patron encourages adventurers to undertake. With the input of your DM, you can customize these patrons to reflect specific establishments in your campaign world or to serve
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Casino Patrons The Afterlife Casino is bustling with patrons from all parts of the world. Roll or pick randomly from the Casino Patrons table when you need a patron. Casino Patrons d6 Patron 1
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Khurgorbaeyag seems to dislike sharing his divine power with his followers. And although many goblins would readily offer anything to have the abilities of a warlock, the patrons that grant such power
that slavishly obey its orders.
Booyahg Slave. This goblin warlock serves a patron who can extract payment in flesh if the goblin doesn’t do as promised. Often this patron is a coven of hags
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Group Patrons When creating characters for an Eberron campaign, consider choosing a patron for your adventuring party. This section describes general categories of patrons and also
examples of each kind of patron from across Khorvaire. Work as a team with your DM to select a group patron. As an alternative, your characters could form your own organization that might one day stand among
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the benefits described in each group patron’s description, patrons can also grant additional favors. If your party is in good standing with your patron—proving yourselves reliable agents who fulfill
Benefits and Favors Every group patron offers your party a number of benefits for your service. These benefits range from standard business arrangements, like a salary and access to staff facilities
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Adventure Hooks After years of financial hardship due to their stolen fortune, the mountain dwarves of Clan Axebreaker have located the lost treasure but have been unable to access it. A
representative of the clan, Varrin Axebreaker, wishes to hire the characters to learn how to access the treasure. If you’re not using the Golden Vault as a patron (see “Using the Golden Vault” below), here are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Hooks After years of financial hardship due to their stolen fortune, the mountain dwarves of Clan Axebreaker have located the lost treasure but have been unable to access it. A
representative of the clan, Varrin Axebreaker, wishes to hire the characters to learn how to access the treasure. If you’re not using the Golden Vault as a patron (see “Using the Golden Vault” below), here are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
Otherworldly Patrons The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Various patrons give their
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
patron. These patrons provide a strong binding element: an individual or an organization that unites a party as a team in service to a greater purpose. A group patron can help set the tone of your
Group Patrons Each adventuring group is bound together by the quests it embarks on and by the dangers its members face together. This chapter offers another way to bind your party together: a group
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Warlock As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the pact, and how did you
make contact with your patron? Were you seduced into summoning a devil, or did you seek out the ritual that would allow you to make contact with an alien elder god? Did you search for your patron, or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Otherworldly Patrons At 1st level, a warlock gains the Otherworldly Patron feature. The following options are available to a warlock, in addition to those offered in the Player’s Handbook: the Celestial and the Hexblade.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
bind mortals to their will. Other patrons bestow their power only grudgingly, and might make a pact with only one warlock. Warlocks who serve the same patron might view each other as allies, siblings, or rivals.
Otherworldly Patrons The beings that serve as patrons for warlocks are mighty inhabitants of other planes of existence — not gods, but almost godlike in their power. Various patrons give their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patrons in Eberron Here are the most likely types of patrons for an adventuring group in Eberron. Presented in alphabetical order, the patrons each include an example. Patrons Type of Patron
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
piece together arcane secrets to bolster their own power. Warlocks view their patrons as resources, as means to the end of achieving magical power. Some Warlocks respect, revere, or even love their
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Otherworldly Patrons At 1st level, a warlock gains the Otherworldly Patron feature, which offers you the choice of a subclass. The following options are available to you when making that choice: the Fathomless and the Genie.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
How Patrons Work Each type of patron in this section includes the following information: An example of the general type of patron, including information about its organization, headquarters, allies
patron’s background and your characters’ roles in it, including the kinds of adventures and missions you might undertake on its behalf Benefits your group gets from your patron, which might include