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Returning 33 results for 'agree some and change'.
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ages some and channel
Monsters
The Wild Beyond the Witchlight
’t change it, but I will do everything in my power to forestall it.”
Endelyn’s Appearance
Endelyn’s emaciated form is hidden under the layers of her elaborate costume. Part dress
this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which of them should keep
Shifter
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Species
Mordenkainen Presents: Monsters of the Multiverse
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
forever. Choose your season or roll on the Eladrin Seasons table. Your Trance trait lets you change your season.
Like other elves, eladrin can live to be over 750 years old.
Eladrin Seasons
d4
Hexblood
Legacy
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Species
Van Richten’s Guide to Ravenloft
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Thassa’s dominion. The sea has many metaphorical aspects that Thassa oversees as well: ancient knowledge, long-term change, introspection, voyaging, and repetitive patterns such as the tides. Thassa
Thassa’s displeasure. Thassa’s Goals Thassa is never satisfied with the status quo, and she also never advocates hasty, uncontrolled change. She constantly resculpts the physical world, altering coastlines
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
agree to subject themselves to a geas spell and complete a quest after the wish spell is cast. Feywild Time Warp d20 Result 1–2 Days become minutes 3–6 Days become hours 7–13 No change 14–17 Days become weeks 18–19 Days become months 20 Days become years
the multiverse. Whenever a creature or group of creatures leaves the Feywild after spending at least 1 day on that plane, you can choose a time change that works best for your campaign, if any, or roll
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
be included. Emphasize that boundaries aren’t negotiable, and neither you nor any of the players should bring them into the game. Note that boundaries may change during play. Encourage players to bring
. Trust that players know their needs best, and update the game accordingly. Let players know that this list of boundaries will be accessible during every session and that by playing, they agree to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
gate, but the attacks exploit every shift change and flawed positioning. Kalar fears a spy is in Rigus’s midst. If the characters can prove they have any sort of martial aptitude, Kalar offers to hire
them to seek out how the forces through the gate are getting intel on Rigus’s defenses. If the characters agree to help end the threat, the major promises them access to the gate to Acheron, 1,000 gp
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to the Harpy The harpy is cruel and hungry for flesh, but it speaks Common and can be reasoned with. It’s not easy to convince the bloodthirsty monster to change its ways and leave the wreck of Compass
agree to leave in exchange for the return of its treasure. If the characters are 2nd level and two harpies are present (see below), characters can play on the distrust between the two harpies and might
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
contact that character telepathically and offer its assistance. The character must agree to perform a task for the archdevil afterward. The nature of the task is not revealed until the character agrees to
on this plane, a visitor that isn’t evil must make a DC 10 Wisdom saving throw. On a failed save, the creature’s alignment changes to lawful evil. The change becomes permanent if the creature doesn’t
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
telepathically asks the characters to rid the cave complex of the derro cultists (see area 14) because it knows what they’re trying to do and wants to stop them. If the characters agree and seem friendly, the
of faerzress-infused stone. The change in the faerzress brought on by the arrival of the demon lords has left the xorn confused and easily angered. It tries to bargain for metal or gems to eat, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
distance in the Feywild are mutable, as is the plane’s geography. Roads are uncommon, and the ones that exist change as frequently as the land around themselves. Feywild natives are accustomed to the
ruler. Some domains are bright and cheery, bathed in perpetual sunlight and awash in colorful wildflowers, while others are gloomy and drab, cast in unending twilight. Most of them change with the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
question. Personality Trait. “I can’t help but offer my guests food.” Ideal. “Change is like dough. It takes hard work to shape, but also time and patience for it to rise.” Bond. “My sister means the
. If the characters agree to help Laleh, she thanks them and says her agents will contact them later. Should the characters prove reluctant to help, Laleh tells them to think on what is right and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
. “Don’t worry. We have no wish to make enemies of Lady Morwen. I have a story to tell all of you. First you listen, then we go.” If the characters agree to hear Stanimir’s story, he invites them to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
are hewn from obscure materials anchored to semi-stable foundations, and its roads are tumbling waves of cobblestone that upend and rearrange themselves without warning. Locals can’t even agree on
. Regardless of its form, the gate isn’t hard to identify; chaos swells around the portal—the eye of a maelstrom of change. CoupleOfKooks “Chaos, much like order, begins in the mind. Refuse its entry into
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
knowledge, resulting in lightning-like flashes of inspiration (as well as the fury of a physical storm). In all their various forms, though, the myths agree on the basic structure of the pantheon’s
change of seasons, and at the same time Karametra is the god of nature tamed for human use—agriculture and domestication—and of the natural cycles involved in human life, especially childbirth. These gods
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Cotton Candy
4 Dimple
d8 Name
5 Jellybean Starfish
6 Panache
7 Puddlemud
8 Toadhop
Whether or not the characters agree to adopt their pixie names
2d4 less damage (this change can’t reduce the damage below 1). Exploring the Kingdom The Pixie Kingdom is a tranquil oasis compared to the rest of the bustling carnival. The air is filled with the aroma
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance
kindly. If the characters agree to help him undo the hags’ curse, Glitter assures them they will gain a powerful ally in Waterdeep, as well as receive 500 gp in gems as soon as he can return to the city
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
his coloration. (The change lasts only as long as he can hear her sing.) This surprised them both, and when the pair met, they fell in love. Recently, Candlefoot was about to propose to Palasha when
causing mischief throughout the carnival and sometimes uses magic to conceal her true form. If the characters agree to help Candlefoot, he performs a few delightful magic tricks for their amusement
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
making players feel like they’ve lost something they’ve invested in? See “Tragic Limits” in the Dungeon Master’s Guide for advice on handling these topics. Altered States. How might characters change
status quo that’s vital to restore or a wrong that needs to be undone? Ensure you and the players agree on what makes a fulfilling end to a campaign. Don’t work toward a climax demanding a dramatic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your entire DMing career, or you might change it with each campaign. Offering inspiration as a reward encourages certain types of behavior in your players. Think of your style as a DM and your
characters agree to help a suspicious but seductive noble and thereby become entangled in a web of intrigue and betrayal, reward them with inspiration. Similarly, characters in a horror story typically
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are the source of much gossip and intrigue as the nobles of Waterdeep always try to maintain at least a veneer of civility in their squabbles. Although they seldom agree on much, one matter that all
among the Lords of Waterdeep to not only reverse it, but to restore titles and lands to noble families who lost them through folly. The change has won her much support among the nobles. Now Zhents and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
them to the great hall (area 10C). Adventurers who refuse the summons are banished from the fort. Those who agree to meet with Liara are asked to serve the Flaming Fist. For each service they perform
hours to signal the change of watch, and it’s rung 10 minutes before each of those to signal that a change of watch is about to occur. At the change of the watch, it’s rung a number of times equaling
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
better served by having the franchise change headquarters at different stages. Characters might start out in a ship, then move to a castle, then take possession of a unique magical headquarters in
the ability to change the neighbors every time you take to the road. The rear of the carriage features a generous cargo space for up to 500 pounds of goods, and is protected from the weather. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and serve as cautionary tales. Giants on most worlds agree that Annam is no longer active in the affairs of giants in the Material Plane. Some say he despaired over his quarreling children. Others
, describe a dramatic change in Stronmaus after his father’s withdrawal from the Ordning, which left Stronmaus effectively in charge of the pantheon. Since then, Stronmaus has become brooding, aloof, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
enter the cave. If either one is injured, they immediately have a change of heart and flee through the tunnel to the north that leads to level 3. M10. Underdark Shaft, Level 3 The tunnel’s downward
characters agree to take the kobolds in the mine back to Termalaine, the kobolds act as their allies. Trex Janth’s Ghost. In life, Janth Alowar was a neutral human sage who devoted himself by
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
well-hidden doorway that requires a successful DC 20 Wisdom (Perception) check to spot. The maze’s passages are open to the sky and magically change configuration every minute or so, turning
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
allow the characters to leave Ironslag with the conch and whatever other treasure they have amassed, provided the characters agree to release Zaltember once they have made their escape. If Zalto has
bellow for the hobgoblins in area 23 to bring replacement prisoners. At the end of the shift change, the hobgoblins drag the exhausted prisoners back to their cells to rest. The prisoners stop turning
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
temple on their own at this point. T2. Changing Rooms A corridor beyond the lobby runs between two rows of curtained cubicles, where guests can change out of traveling clothes and armor. Each cubicle
change and store their weapons and equipment here. One robe of each pair is sized for Medium characters, while the other fits Small characters. Saeth gives a character a numbered key that corresponds
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Five are fairly unified and tight-fisted in their control of Amn, but their ability to affect events outside their own borders is limited because they can’t agree enough on major matters of foreign
place Aglarond will be in a generation’s time, except that its potential for great change will be realized. REGIONS OF THE REALMS
Just as “the North” describes an area that includes a number of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
formation’s light. Gem Formation. The crystal formation doesn’t just change color; it constantly changes from one type of gemstone into another. As an action, a creature can try to carefully remove pieces of
, inquiring about their business. Whether or not they’re forthcoming, Avalion knows they’re here for a soul, which he offers to help them find. If the adventurers agree to his help, Avalion selects
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Welcome Guests. The characters are welcome to stay here and rest whenever they’d like. If the characters are on good terms with the pair and ask for aid, Lowarnizel agrees as long as the characters agree
and good, sending
Bonus Action
Change Shape. Lowarnizel magically transforms into any creature that is Medium or Small, while retaining his game statistics (other than his size). This